"Custom" Fizzler Model Issues
Quote from josepezdj on January 10, 2015, 4:45 pmCamBen wrote:I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."This.
Why did you change the materials? I rechecked mine and they're all ok... without the 'materials' word in.
To this:
"Models/Phoenix..."
This.
Why did you change the materials? I rechecked mine and they're all ok... without the 'materials' word in.
Quote from MetallicHero on January 10, 2015, 4:51 pmQuote:I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."I'm pretty sure the materials folder can be omitted, cause the engine already knows that those are materials.
Thank you! I'm not entirely sure why I added "materials" but everything looks to be working now! Thank you guys for helping me out!
To this:
"Models/Phoenix..."
I'm pretty sure the materials folder can be omitted, cause the engine already knows that those are materials.
Thank you! I'm not entirely sure why I added "materials" but everything looks to be working now! Thank you guys for helping me out!
Quote from MetallicHero on January 10, 2015, 11:45 pmThe models and textures are perfectly fine now, but for some reason the model has a strange hitbox. Part of the model is solid while others aren't. Does anyone know how I can fix this? I'm so close.
The models and textures are perfectly fine now, but for some reason the model has a strange hitbox. Part of the model is solid while others aren't. Does anyone know how I can fix this? I'm so close.
Quote from Skotty on January 11, 2015, 4:44 pmThe decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.
The decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.
Quote from MetallicHero on January 11, 2015, 8:41 pmSkotty wrote:The decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.I'm so sorry, I have no idea what I'm doing. I would assume you wanted a file from after the model was compiled, but I can't find and .smd, though I do have one from before it was compiled.
I tried to figure out a way to quote josepezdj's download link, but I can't seem to get that to work. I'll just reattach it. Sorry for all this trouble.
I'm so sorry, I have no idea what I'm doing. I would assume you wanted a file from after the model was compiled, but I can't find and .smd, though I do have one from before it was compiled.
I tried to figure out a way to quote josepezdj's download link, but I can't seem to get that to work. I'll just reattach it. Sorry for all this trouble.
Quote from Skotty on January 12, 2015, 9:59 amYes, as usual the physics model wasn't recompiled 100% correctly.
Often it is just the rotation of the mesh which isn't correct. And this was the problem here, too.I fixed that in the physics.smd for you. See attachment.
Yes, as usual the physics model wasn't recompiled 100% correctly.
Often it is just the rotation of the mesh which isn't correct. And this was the problem here, too.
I fixed that in the physics.smd for you. See attachment.
Quote from MetallicHero on January 16, 2015, 6:35 pmSorry to keep asking, but where am I supposed to put the file? Do I need to recompile using this? I'm hoping not, given I had to get josepezdj to fix most of my compiling issues for me.
Sorry to keep asking, but where am I supposed to put the file? Do I need to recompile using this? I'm hoping not, given I had to get josepezdj to fix most of my compiling issues for me.
Quote from josepezdj on January 17, 2015, 3:15 amWell, you need to use the file that Skotty posted to replace the file with the same name that you should have where you have the rest of files after you decompiled the model, then recompile the model again. This way you'll see how now the model has the right collision model.
I'm attaching again the model, source files and materials but this time using Skotty's physics file:
fizzler_dynamic_model.7z
Well, you need to use the file that Skotty posted to replace the file with the same name that you should have where you have the rest of files after you decompiled the model, then recompile the model again. This way you'll see how now the model has the right collision model.
I'm attaching again the model, source files and materials but this time using Skotty's physics file:
Quote from MetallicHero on January 19, 2015, 12:48 pmThank you so much guys, everything is working!
Thank you so much guys, everything is working!