Please or Register to create posts and topics.

"Custom" Fizzler Model Issues

PreviousPage 2 of 2
CamBen wrote:
I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."

This.
Why did you change the materials? I rechecked mine and they're all ok... without the 'materials' word in.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
Quote:
I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."

I'm pretty sure the materials folder can be omitted, cause the engine already knows that those are materials.

Thank you! I'm not entirely sure why I added "materials" but everything looks to be working now! Thank you guys for helping me out!

The models and textures are perfectly fine now, but for some reason the model has a strange hitbox. Part of the model is solid while others aren't. Does anyone know how I can fix this? I'm so close.

The decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.

Skotty wrote:
The decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.

I'm so sorry, I have no idea what I'm doing. I would assume you wanted a file from after the model was compiled, but I can't find and .smd, though I do have one from before it was compiled.

I tried to figure out a way to quote josepezdj's download link, but I can't seem to get that to work. I'll just reattach it. Sorry for all this trouble.

Yes, as usual the physics model wasn't recompiled 100% correctly.
Often it is just the rotation of the mesh which isn't correct. And this was the problem here, too.

I fixed that in the physics.smd for you. See attachment.

Sorry to keep asking, but where am I supposed to put the file? Do I need to recompile using this? I'm hoping not, given I had to get josepezdj to fix most of my compiling issues for me.

Well, you need to use the file that Skotty posted to replace the file with the same name that you should have where you have the rest of files after you decompiled the model, then recompile the model again. This way you'll see how now the model has the right collision model.

I'm attaching again the model, source files and materials but this time using Skotty's physics file:

fizzler_dynamic_model.7z
ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Thank you so much guys, everything is working! :thumbup:

PreviousPage 2 of 2