"Ren_Test3" Released!
Quote from RenStrike on February 2, 2008, 12:47 amhttp://forums.thinking.withportals.com/dload.php?action=file&file_id=158
Finally finished this thing. I also recompiled my last two maps with the new SDK. All 3 maps are included in this download and contain Time, Step, and Portal challenges. They are in .bmz format for easy loading into portal (just follow the simple instructions in the zip).
I'd appreciate any feedback you have.
Enjoy!
http://forums.thinking.withportals.com/dload.php?action=file&file_id=158
Finally finished this thing. I also recompiled my last two maps with the new SDK. All 3 maps are included in this download and contain Time, Step, and Portal challenges. They are in .bmz format for easy loading into portal (just follow the simple instructions in the zip).
I'd appreciate any feedback you have.
Enjoy!
Quote from Hober on February 2, 2008, 1:25 amGood to hear from you again. Looks as good as the first two.
Good to hear from you again. Looks as good as the first two.
Quote from Ralen on February 2, 2008, 3:52 pmThose maps were awesome. Very clever way to force the player to use portals. Those boxes in the third map are very creative as well. I remember playing Ren_Test 2 several months ago, but somehow I must have missed 1.
One major thing I noticed is that the giant sign in the second map says "03" instead of "02." Also, is there some reason the maps don't link to one another?
Those maps were awesome. Very clever way to force the player to use portals. Those boxes in the third map are very creative as well. I remember playing Ren_Test 2 several months ago, but somehow I must have missed 1.
One major thing I noticed is that the giant sign in the second map says "03" instead of "02." Also, is there some reason the maps don't link to one another?
Quote from whupper on February 3, 2008, 2:04 amAll of your maps are very good, Renstrike. They have unique ideas and very clever logic puzzles. I've thoroughly enjoyed all three of them.
Sorry to be picky, but in case you care about the nitty gritty details... In the second room, with all the fizzlers, there is a vertical portalable wall. It's next to the glass with the hole in the middle of it. You have to portal the exact the centre of it. If you try and portal the concrete anywhere else, you can't. If you put portal bumbers around the two sides and the top, the player could portal anywhere on that piece and the behaviour would be consistent with maps from the game.
Keep up the good work. Your maps are the perfect combination logic and difficulty.
Edit: Oh yeah, and you used an idea I was implementing for my map too! It was something I'd never seen on another map so I thought I might be the first. Guess not.
All of your maps are very good, Renstrike. They have unique ideas and very clever logic puzzles. I've thoroughly enjoyed all three of them.
Sorry to be picky, but in case you care about the nitty gritty details... In the second room, with all the fizzlers, there is a vertical portalable wall. It's next to the glass with the hole in the middle of it. You have to portal the exact the centre of it. If you try and portal the concrete anywhere else, you can't. If you put portal bumbers around the two sides and the top, the player could portal anywhere on that piece and the behaviour would be consistent with maps from the game.
Keep up the good work. Your maps are the perfect combination logic and difficulty.
Edit: Oh yeah, and you used an idea I was implementing for my map too! It was something I'd never seen on another map so I thought I might be the first. Guess not.
Quote from infernet89 on February 3, 2008, 10:38 ami liked very much the new gameplay elements, here my run on this map:
i liked very much the new gameplay elements, here my run on this map:
(I'll stop recording if i die.)
Quote from whupper on February 3, 2008, 2:15 pmAfter watching infernet89's speedrun (damn impressive!) I realised that I solved one part a different way. I think it was a way unintended by the map creator since it kind of skips a puzzle. I'll put it in spoiler tags, just in case:
[spoiler]In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle.[/spoiler]
After watching infernet89's speedrun (damn impressive!) I realised that I solved one part a different way. I think it was a way unintended by the map creator since it kind of skips a puzzle. I'll put it in spoiler tags, just in case:
Quote from infernet89 on February 3, 2008, 2:57 pmwhupper wrote:After watching infernet89's speedrun (damn impressive!) I realised that I solved one part a different way. I think it was a way unintended by the map creator since it kind of skips a puzzle. I'll put it in spoiler tags, just in case:[spoiler]In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle.[/spoiler]
uh, lol. It's damn more simple your way than mine, it can save some seconds for a run.. nice job whupper!
uh, lol. It's damn more simple your way than mine, it can save some seconds for a run.. nice job whupper!
(I'll stop recording if i die.)
Quote from IlanF on February 3, 2008, 4:27 pmhere is my run on the map:
http://www.stage6.com/user/IlanF/video/ ... for-Portal
it's not a speed run, i'm too slow for making speedruns
here is my run on the map:
http://www.stage6.com/user/IlanF/video/ ... for-Portal
it's not a speed run, i'm too slow for making speedruns
Quote from Ralen on February 3, 2008, 5:35 pmwhupper wrote:[spoiler]In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle.[/spoiler]Really, you don't even need to do that much. I just [spoiler]placed a portal on the wall next to the receptacle, then on the ground, I simply held the cube through the portal and looked up, and it got sucked in automatically. I didn't even have to go all the way through the portal to do it.[/spoiler]
Really, you don't even need to do that much. I just