"Ren_Test3" Released!
Quote from Adair on February 3, 2008, 6:04 pmFor me the most impressive thing in Infernet89's video is[spoiler]getting the third cube into the glass basket on the first try. I must have tried it 30 times before I got it. Started to think I was missing some alternate way to get it in there until I fianlly go it.[/spoiler] So was it luck or are you just that good?
For me the most impressive thing in Infernet89's video is
Quote from iamafractal on February 3, 2008, 6:13 pm[spoiler]in the first room, i experimented by trying to get to the button pedestal platform in a roundabout way. the result was the button didn't make the ball go down. the doors would open, but the ball would magically continue to float in the dispenser. only after i flung to the platform from near the (1) did the button work properly.
in the 2nd puzzle, room 2, is this a bug? or a feature? if i put an orange portal onto the angled platform to get to the high pedestal button, i can't actually go through the orange portal?
demo attached... if i'm not allowed to, then i guess i'll think of another way to deal with that.[/spoiler]
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Corion on February 3, 2008, 6:39 pmMy verdict:
Pros: Great map with a cool new gameplay element, and, even better, the map teaches you how to use it. The third puzzle room has a few different ways to solve it, and for the first bit of it [spoiler]you don't even get to go into a portal yourself[/spoiler], which is a nice change. The map has good aesthetics and layout, and allows players to view sections of the map they haven't been to as well as sections of the map they are eventually going to go to. It also incorporates BTS elements naturally.
Cons: The lighting is very plain/bland in some sections and there isn't a lot of detail. You can hear the orbs bouncing around somewhere after they've been captured.
Definitely worth the download. 4/5
[spoiler]Also, I didn't realize at first that the first box in the third room was already "powered" - I spent the first few minutes trying to figure out how the hell I was going to turn it on when the orb was encased in glass.[/spoiler]
My verdict:
Pros: Great map with a cool new gameplay element, and, even better, the map teaches you how to use it. The third puzzle room has a few different ways to solve it, and for the first bit of it
Cons: The lighting is very plain/bland in some sections and there isn't a lot of detail. You can hear the orbs bouncing around somewhere after they've been captured.
Definitely worth the download. 4/5
Quote from taco on February 3, 2008, 8:17 pmLiked: Even though I'm not a big fan of a lot of the "new techs" in Portal maps, this one was done in such a way that I wasn't confused/left guessing. (Through I don't like that the new boxes were simply blocked by the fizzlers).
Didn't like: The maps visuals (mostly the lighting) are quite ugly.
Overall: A map I'm glad I played, but I probably won't be replaying anytime soon. *goes and plays Ren_Test2*
Liked: Even though I'm not a big fan of a lot of the "new techs" in Portal maps, this one was done in such a way that I wasn't confused/left guessing. (Through I don't like that the new boxes were simply blocked by the fizzlers).
Didn't like: The maps visuals (mostly the lighting) are quite ugly.
Overall: A map I'm glad I played, but I probably won't be replaying anytime soon. *goes and plays Ren_Test2*
Quote from Tigger on February 4, 2008, 1:01 amNice map. I like the idea of the [spoiler]power orb in a box[/spoiler].
I did run into a problem with room 3 that kept me from finishing the level. It's possible to [spoiler]get the first box onto the edge of the raised platform such that it won't fall into a portal[/spoiler]. Once that happens, you're stuck.
Nice map. I like the idea of the
I did run into a problem with room 3 that kept me from finishing the level. It's possible to
Quote from infernet89 on February 4, 2008, 3:26 amAdair wrote:For me the most impressive thing in Infernet89's video is[spoiler]getting the third cube into the glass basket on the first try. I must have tried it 30 times before I got it. Started to think I was missing some alternate way to get it in there until I fianlly go it.[/spoiler] So was it luck or are you just that good?First time i've played that level i always miss the basket, but after a few try found a way that always got it.
First time i've played that level i always miss the basket, but after a few try found a way that always got it.
(I'll stop recording if i die.)
Quote from iamafractal on February 4, 2008, 7:36 aminfernet89 wrote:First time i've played that level i always miss the basket, but after a few try found a way that always got it.i think what i'd really like to see is videos of you playing a level the first time. i dont' mind to see the practiced perfect run. but i also want to see the run where you're actually thinking about it. even if its 5x longer.
i think what i'd really like to see is videos of you playing a level the first time. i dont' mind to see the practiced perfect run. but i also want to see the run where you're actually thinking about it. even if its 5x longer.
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
Quote from RenStrike on February 4, 2008, 10:36 amFor anyone interested, here is my "intended" run through of Ren_Test3. Many have found different ways to solve the puzzles, but this is what I had in mind while building it.
http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough
For anyone interested, here is my "intended" run through of Ren_Test3. Many have found different ways to solve the puzzles, but this is what I had in mind while building it.
http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough
Quote from NykO18 on February 4, 2008, 10:41 amHmm.. I just played on all of your three maps and I'm here to comment.
- The first one is like... well... ugly. I mean, really ugly. It broke my motivation even before I started to think about a solution. It's a bit short and not easily understandable at first.. You have some problems to place your blue/orange power lines, I didn't understand what happened when I activated that button.
- The second one was good, but a bug allowed me to [spoiler]put that orb in the ballcatcher while I was rotating the room. It passed through the wall.[/spoiler] But anyway, that [spoiler]turning room[/spoiler] was a good idea. The graphic side was not as bad as your first one, but still a bit ugly. You don't seem to respect Portal conventions with textures. It's a bit hard to understand where you can and cannot put a portal.
- The third one was excellent. It's beautiful, well detailled, and that last room that you must solve [spoiler]without entering it (at first)[/spoiler] was a very cool idea. [spoiler]I missed the ceiling hole though.You should make a brighter arrow, because dark red on dark brown is not easily noticeable. Also, try to avoid having to make infinite portal loops with objets. You can't control their fall, and even if you place the two portal exactly on top of each other, after one or two loops, the object touches the edge, and that's over. Pretty frustrating.[/spoiler]
Good job, the fourth one will be genius.
Hmm.. I just played on all of your three maps and I'm here to comment.
- The first one is like... well... ugly. I mean, really ugly. It broke my motivation even before I started to think about a solution. It's a bit short and not easily understandable at first.. You have some problems to place your blue/orange power lines, I didn't understand what happened when I activated that button.
- The second one was good, but a bug allowed me to But anyway, thatSpoilerSorry, only logged-in users can see spoilers.was a good idea. The graphic side was not as bad as your first one, but still a bit ugly. You don't seem to respect Portal conventions with textures. It's a bit hard to understand where you can and cannot put a portal.SpoilerSorry, only logged-in users can see spoilers.
- The third one was excellent. It's beautiful, well detailled, and that last room that you must solve was a very cool idea.SpoilerSorry, only logged-in users can see spoilers.SpoilerSorry, only logged-in users can see spoilers.
Good job, the fourth one will be genius.