"Ren_Test3" Released!
Quote from iamafractal on February 4, 2008, 11:06 amRenStrike wrote:For anyone interested, here is my "intended" run through of Ren_Test3. Many have found different ways to solve the puzzles, but this is what I had in mind while building it.http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough
you should come hang out on the irc time to time...
i'm wondering... [spoiler]with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha)[/spoiler]
http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough
you should come hang out on the irc time to time...
i'm wondering...
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
Quote from NykO18 on February 4, 2008, 12:06 pmiamafractal wrote:[spoiler]with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha)[/spoiler]There's always a solution to (mostly) everything under the Source Engine
There's always a solution to (mostly) everything under the Source Engine
Quote from whupper on February 4, 2008, 12:10 pmThe thing I like about Ren's maps is that he can pack several puzzles into a relatively small room. I like how you have to reuse elements of a room more than once. On most maps, once you use a portalable piece of the room, you don't use it again, for instance.
I found Ren's maps made me think (which I like). So much so, that I didn't have any leftover brain CPU to look at the lighting and other cosmetic effects.
The thing I like about Ren's maps is that he can pack several puzzles into a relatively small room. I like how you have to reuse elements of a room more than once. On most maps, once you use a portalable piece of the room, you don't use it again, for instance.
I found Ren's maps made me think (which I like). So much so, that I didn't have any leftover brain CPU to look at the lighting and other cosmetic effects.
Quote from claguey on June 28, 2009, 12:28 amI thoroughly liked these 3 maps. I did find if i tried over and over again to fling a ball or box through portals into baskets, it would be very difficult, the ball/box just wouldnt fling far enough. if I re-loaded and tried again, there always seemed to be more than enough momentum ! Just me???
Also on the last puzzle, the red direction arrow was hard to see and I spent a while trying to figure out what to do next, but as soon as you managed to get onto that shelf, there were too many red arrows leading the way!
All in all though, brillinat maps, great puzzles and nice new touches
Thanks
Phil
I thoroughly liked these 3 maps. I did find if i tried over and over again to fling a ball or box through portals into baskets, it would be very difficult, the ball/box just wouldnt fling far enough. if I re-loaded and tried again, there always seemed to be more than enough momentum ! Just me???
Also on the last puzzle, the red direction arrow was hard to see and I spent a while trying to figure out what to do next, but as soon as you managed to get onto that shelf, there were too many red arrows leading the way!
All in all though, brillinat maps, great puzzles and nice new touches
Thanks
Phil