"Victory Lifts" in Portal 2
Quote from goodwinter on May 14, 2011, 7:53 amHey guys,
So I'm fairly new to mapping in source, and was trying to see if I could create what were called victory lifts in portal 1 (and are in a few maps in portal 2). This tutorial for them in portal 1 seems out of date, and I can't find any of them in the example maps with the SDK. Any ideas how I'd go about making one?
Hey guys,
So I'm fairly new to mapping in source, and was trying to see if I could create what were called victory lifts in portal 1 (and are in a few maps in portal 2). This tutorial for them in portal 1 seems out of date, and I can't find any of them in the example maps with the SDK. Any ideas how I'd go about making one?
Quote from hanging_rope on May 14, 2011, 9:20 amcommunity-releases/good-enough-for-science-instance-example-vmf-1-0-t2489.html
community-releases/good-enough-for-science-instance-example-vmf-1-0-t2489.html
Quote from goodwinter on May 14, 2011, 10:32 amhanging_rope wrote:http://forums.thinking.withportals.com/community-releases/good-enough-for-science-instance-example-vmf-1-0-t2489.htmlThanks for the reply; I opened up that map and there weren't any victory lifts present from what I could see. I don't mean the elevators at the start/end of levels, I mean the little platforms that would move up and down within the chambers (see the portal 1 variants in the tutorial I put in the first post).
Thanks for the reply; I opened up that map and there weren't any victory lifts present from what I could see. I don't mean the elevators at the start/end of levels, I mean the little platforms that would move up and down within the chambers (see the portal 1 variants in the tutorial I put in the first post).
Quote from goodwinter on May 14, 2011, 12:40 pmTo anyone else with this problem (i.e. following the tutorial but seemingly not being able to spawn a func_door), the func_door is in fact a brush entity, which it seems can only be made by creating a brush, and then tying it to a world entity with Ctrl + T. The func_door entity then becomes visible.
To anyone else with this problem (i.e. following the tutorial but seemingly not being able to spawn a func_door), the func_door is in fact a brush entity, which it seems can only be made by creating a brush, and then tying it to a world entity with Ctrl + T. The func_door entity then becomes visible.
Quote from msleeper on May 14, 2011, 4:36 pmAs a general rule, any entity that begins with "func_" or "trigger_" is always going to be a Brush entity. "Victory Lift" is a fancy way of saying "moving platform", so you might want to search for that if you are looking for more tutorials.
As a general rule, any entity that begins with "func_" or "trigger_" is always going to be a Brush entity. "Victory Lift" is a fancy way of saying "moving platform", so you might want to search for that if you are looking for more tutorials.
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