Rate my fling
Quote from youme on November 30, 2007, 1:01 pmOk so I've got this fling, and I think it's at the level people generally like, personally I find it rediculously hard, but thats just me.
Here is the link - dload.php?action=file&file_id=117
Tell me what you think
(The aim is go get over the second wall, through the fizzler)
(I'm using the developer textures still and I know not everyone downloaded my non-portal-able wall dev texture so I changed it to the metal wall - no comments about the textures please!)
Ok so I've got this fling, and I think it's at the level people generally like, personally I find it rediculously hard, but thats just me.
Here is the link - dload.php?action=file&file_id=117
Tell me what you think
(The aim is go get over the second wall, through the fizzler)
(I'm using the developer textures still and I know not everyone downloaded my non-portal-able wall dev texture so I changed it to the metal wall - no comments about the textures please!)
Quote from BritishConcept on November 30, 2007, 1:29 pmDid it first time, I don't think most people will have any trouble with it ...as long as the fling spot is nice and high, you have plenty of time to set up your shot when falling.
Did it first time, I don't think most people will have any trouble with it ...as long as the fling spot is nice and high, you have plenty of time to set up your shot when falling.
Quote from Hurricaaane on November 30, 2007, 3:53 pmNot hard. You just need several tries in case you fall in the ground then in the portal, or if your exit angle is bad.
Not hard. You just need several tries in case you fall in the ground then in the portal, or if your exit angle is bad.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from NocturnalGhost on November 30, 2007, 4:03 pmYep, easily do-able, after a couple of attempts.
I think a slightly higher ceiling in the middle part would help make it a bit easier, although this is probably not necessary.
Yep, easily do-able, after a couple of attempts.
I think a slightly higher ceiling in the middle part would help make it a bit easier, although this is probably not necessary.
Quote from deathremains on November 30, 2007, 4:40 pm:3 did it the first try... without even needing a second fling o.O
:3 did it the first try... without even needing a second fling o.O
Quote from youme on November 30, 2007, 4:48 pmdeathremains wrote::3 did it the first try... without even needing a second fling o.Odid you get through the fizzler? (to the bit with the metal floor)
did you get through the fizzler? (to the bit with the metal floor)
Quote from Player1 on December 1, 2007, 5:11 amI like it. I couldn't do it without crouching. With crouching it was sorta easy. But it can also be done by bouncing in the second room. This is slower of course, but I like it when there's multiple ways to do a fling.
I like it. I couldn't do it without crouching. With crouching it was sorta easy. But it can also be done by bouncing in the second room. This is slower of course, but I like it when there's multiple ways to do a fling.
Quote from xitooner on December 1, 2007, 5:39 amEvery time I did the "expected" fling, I hit the ceiling and only made it over the 2nd wall by crouching. . .and even then I bounced on the top of the 2nd wall. Tight; I'd raise the ceiling just a little, maybe.
It was easier to do though with the bounce in the 2nd room instead; got it first try. Or bouncing to the top of the 1st wall, then setting up a bounce to the top of the 2nd. . . But I checked something; your real problem is that if you try the bounce and you DO miss, you are stuck in the middle area with both portals on the floor and no way back to try again. You need to design in a way back to the 1st area from the middle (but not let them take advantage of it to go to the middle without a fling).
Fix that, and you've got a winner, IMO.
Every time I did the "expected" fling, I hit the ceiling and only made it over the 2nd wall by crouching. . .and even then I bounced on the top of the 2nd wall. Tight; I'd raise the ceiling just a little, maybe.
It was easier to do though with the bounce in the 2nd room instead; got it first try. Or bouncing to the top of the 1st wall, then setting up a bounce to the top of the 2nd. . . But I checked something; your real problem is that if you try the bounce and you DO miss, you are stuck in the middle area with both portals on the floor and no way back to try again. You need to design in a way back to the 1st area from the middle (but not let them take advantage of it to go to the middle without a fling).
Fix that, and you've got a winner, IMO.
Quote from youme on December 1, 2007, 7:37 amBy bounce you mean a vertical fling? as seen in chaber 18(i think)
I hadn't inteded to have this as a bounce, but seeing as it is posible both ways and neither is really an exploit I'll add in something to get back. I'll also look at the ceiling height now
By bounce you mean a vertical fling? as seen in chaber 18(i think)
I hadn't inteded to have this as a bounce, but seeing as it is posible both ways and neither is really an exploit I'll add in something to get back. I'll also look at the ceiling height now
Quote from volt on December 1, 2007, 10:02 amWhat you should do is move the particle field wall another 250 or so units away... Think about it
1: portal on wall
2: portal under feet
3: fall back into second portal (standard fling)
4: while flying, shoot a portal somewhere just before where you intend on landing, this will be your exit portal (this is in the second partition, over the first wall, i put just on the other side of the wall)
5: just after placing that portal but before landing, place a portal on the ground where you think you are going to land, and crouch. (this portal ended up being pretty close to the wall)You can pull this off in your test map if you try to fall into your floor portal directly downwards. What you'll get is a flingbounce (some term i think i might have just made up) where you enter the first portal at some angle closer to the horizontal, and come out of the second portal at that same angle and speed to fly even further, kind of like skipping a stone across water.
What you should do is move the particle field wall another 250 or so units away... Think about it
1: portal on wall
2: portal under feet
3: fall back into second portal (standard fling)
4: while flying, shoot a portal somewhere just before where you intend on landing, this will be your exit portal (this is in the second partition, over the first wall, i put just on the other side of the wall)
5: just after placing that portal but before landing, place a portal on the ground where you think you are going to land, and crouch. (this portal ended up being pretty close to the wall)
You can pull this off in your test map if you try to fall into your floor portal directly downwards. What you'll get is a flingbounce (some term i think i might have just made up) where you enter the first portal at some angle closer to the horizontal, and come out of the second portal at that same angle and speed to fly even further, kind of like skipping a stone across water.