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iamafractal wrote:
thing is, it goes on forever. there will never be a computer that can ever totally explore its infinite complexity. oddly, unlike many things we are familiar with, the further you go into the mandelbrot fractal, the more complicated it gets, the longer it takes to calculate, and the more interesting it is.

Is there any free software available for rendering fractals? That looks awesome.

Cr00ked.

I'm told the character in this fellow's avatar is quite popular.

Pros:
Obviously down with the cool kids
Computer game reference
The character itself is quite nicely designed. I like the colour scheme.

Cons
I'm not a big fan of giant pixels. I like mine pixel sized. Image Image
Computer game reference
Doesn't really tell me much about the individual himself (whose gender I can only assume from his chosen name)

My avatar is in the process of being christmasified, however feel free to comment on how I've left my halloweenified avatar up for an inappropriately long period.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Crooked Paul wrote:
Is there any free software available for rendering fractals? That looks awesome.

quite a bit. that movie took a week or two to render. most of the grunt work happens as you get really deep. if you stayed near the outside, you could pretty much draw screens 30fps...

usually they are shareware, and are disabled in some way or another. fractal xtreme is the one i used for that movie. the oldest free one is fractint but i am not sure if they've been keeping up on it. just google 'mandelbrot software" and see what comes up.

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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I coded my own 2 colour fractal generator in uni :)
http://i81.photobucket.com/albums/j214/ ... elbrot.jpg
http://i81.photobucket.com/albums/j214/ ... julia3.jpg
http://i81.photobucket.com/albums/j214/ ... julia2.jpg

*edit* Christ, forgot how big those images were. Changed to links.

Aswell as a DLA algorithm :P
Image

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Rorschach is a psycho. I like the custom patterns on his face though.

Wroth wrote:
I coded my own 2 colour fractal generator in uni :)

cooool... i wonder if you can incorporate fractals into a portal level.

some fractal posters...

http://kliman.com/fractals/index.htm

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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physcadellic...
8/10

"GUeSS what... I know"
Wroth wrote:
I'm not a big fan of giant pixels. I like mine pixel sized. Image Image

One of these is awesome, and the other is a bit cute but hard to tell if it's ironic or sincerely identifying with the character/game.

A few years ago, I made a set of Mega Man cursors, which I still have somewhere, with all his different poses and an animated one of him running (for "busy"). It's sweet. I'll see if I can find it and post it somewhere.

Oh yeah, and 8-BIT FOREVARRR!!!11!!eleven!1!

Cr00ked.

Love Megaman. And I'm never going to rate anything...not a big fan of ratings. So suffice to say, it's cool.

About mine: It's an L inside of an O inside of a V, which are the first three letters of my name. I made it in illustrator. I quite like it...been using it for a while.

Image

The 'O' is stretching it but cool none-the-less.

Mine is from a very funny PBF Comic titled Sgt. Grumbles

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