I've been wondering about the gel settings. I want a constant flow of gel, but the instance provided seems to be going too fast, or trying to make too many at once, or something like that. Either way, it's too much. I can't seem to find good settings for gel. What do you use?
On a related note, I've been noticing some stretching on the gel splatter texture, like it's being squashed on one axis but not the other. Any idea what could be causing this?
I've been wondering about the gel settings. I want a constant flow of gel, but the instance provided seems to be going too fast, or trying to make too many at once, or something like that. Either way, it's too much. I can't seem to find good settings for gel. What do you use?
On a related note, I've been noticing some stretching on the gel splatter texture, like it's being squashed on one axis but not the other. Any idea what could be causing this?
Hear the turret, for it is knell. It summons thee to heaven, or to hell.
msleeper wrote:
I'm assuming the splatters are decals, so if the texture they are landing on is stretched, so will the splatters.
That's the thing, the texture is at default scale and translation settings, the lightmap scale is at 16, and I made sure it wasn't a vertex-only texture. It shouldn't be stretching, but it is.
And I don't see any settings on the info_paint_sprayer that would change this, so I'm stumped.
msleeper wrote:
I'm assuming the splatters are decals, so if the texture they are landing on is stretched, so will the splatters.
That's the thing, the texture is at default scale and translation settings, the lightmap scale is at 16, and I made sure it wasn't a vertex-only texture. It shouldn't be stretching, but it is.
And I don't see any settings on the info_paint_sprayer that would change this, so I'm stumped.
Hear the turret, for it is knell. It summons thee to heaven, or to hell.