Refracting glass and Lasers.
Quote from Snapper576 on July 3, 2017, 8:38 amSo for my entry into the 2017 mapping competition, I've made a refracting glass texture. I'm having an issue were the laser in my map doesn't show on the other side of the glass only if the laser is passing through the glass. If it's not passing through the glass, it shows. Is there a way around this or is it just an inherit flaw with the engine? Thanks.
Screenshots:
http://imgur.com/a/NWEYv
So for my entry into the 2017 mapping competition, I've made a refracting glass texture. I'm having an issue were the laser in my map doesn't show on the other side of the glass only if the laser is passing through the glass. If it's not passing through the glass, it shows. Is there a way around this or is it just an inherit flaw with the engine? Thanks.
Screenshots:
http://imgur.com/a/NWEYv
Quote from Luke18033 on July 3, 2017, 2:52 pmThis is probably a bug with the engine, the overgrown glass windows in BEE2.4 (which are cracked) have this same issue.
This is probably a bug with the engine, the overgrown glass windows in BEE2.4 (which are cracked) have this same issue.
Quote from l1zardr0ckets on July 3, 2017, 4:46 pmI had a similar issue and what helped me was I made it a func_brush, although it helped me only halfway.
I had a similar issue and what helped me was I made it a func_brush, although it helped me only halfway.