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Relaxation vault.

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So I can open up the map in the authorizing tools then I can see it but I can't play it.

spyro201 wrote:
So I can open up the map in the authorizing tools then I can see it but I can't play it.

This. Is. No. Map.

:suckitbitch:

and ironically what this guy is doing is the complete opposite of the function of this instance... lol

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Let me try this:
The relaxation vault is what the very very first part of portal 1 looks like.
To create this in portal 2 takes quite a bit of time and effort. I created this because I wanted people to start in this room in the mod I am making.

After I finished this I put the vmf file as an instance. This means that another mapper can use this INSTANCE to INSTANTLY create the relaxation vault in their map. The only thing they have to do is create a func_instance and look for this instance file and they have the relaxation vault in their map.

This is NOT a map, this is something mappers can use to add this to THEIR maps!

Hey, I just looked at adding the timers, I can do it. But I can't use the original textures.
Options:
Image

Or no countdown.
Which do you like the most?
Yellow, orange, or white
(screenshots are taken in hammer so please ignore the yellow lines between the numbers for white and yellow)

Personally I think the best thing will be not to add a countdown...

I like the 5432 ;)

But on that position they all look ugly. Why do you have to place them right there? :x Add some other podestal model nearby to show the timer in your way ;)

Djinndrache wrote:
I like the 5432 ;)

:notwant:

Djinndrache wrote:
But on that position they all look ugly. Why do you have to place them right there? :x Add some other podestal model nearby to show the timer in your way ;)

That's a neat idea, what do you guys think?

Check the Relaxation Vault in sp_a1_intro1

spongylover123 wrote:
Check the Relaxation Vault in sp_a1_intro1

That one is flickering on 12:00:00 (it's just a texture, not actually something that count down ;))

there are 2 textures if you filter with sign clock in the texture browser.

Have a look at this link:http://www.interlopers.net/tutorials/25686
Maybe that might help you. It's pretty complicated for me. There's something as material modify control. If you manage to make it make the clock also an instance.

I would probably be using this instance in my map. It will save me a lot of time. Thanks.

Also I am not getting shadows on static and dynamic props even if i enabled shadows on the props.Any hint?

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
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