[RELEASE] A Change of Plans
Quote from ultradude25 on August 26, 2008, 7:22 am:O Omg, I got past the loading stage.
Now, what can we have fun breaking in this map.
Lets see to start off:[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0001.jpg[/img]
Shoot here.[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0000.jpg[/img]
And get this.[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0005.jpg[/img]
I can haz glichy windows? You bet![img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0004.jpg[/img]
Oohh look, the ball launcher is using noclip. :O
:O Omg, I got past the loading stage.
Now, what can we have fun breaking in this map.
Lets see to start off:
[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0001.jpg[/img]
Shoot here.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0000.jpg[/img]
And get this.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0005.jpg[/img]
I can haz glichy windows? You bet!
[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0004.jpg[/img]
Oohh look, the ball launcher is using noclip. :O
Quote from geekofalltrades on August 28, 2008, 3:14 pmYou forgot to point out the two doors on the wall of that chamber opposite the ball launcher: when the one on the the left is open, it clips through the one on the right, and vice versa.
I enjoyed [spoiler]have to split the cube between two buttons.[/spoiler]. That said, when I had it where it needed to be, I wasn't sure how to complete the second part of that puzzle.
This map probably shouldn't have been released as a 'playable level,' but instead as a public beta. Don't get to discouraged by the criticism, though; take it and learn from it. It's always good to see another person joining the ranks of level design.
Oh, also read Angry Beaver's Texture Alignment 101 version of The Dam; it's how I learned to align textures.
You forgot to point out the two doors on the wall of that chamber opposite the ball launcher: when the one on the the left is open, it clips through the one on the right, and vice versa.
I enjoyed
This map probably shouldn't have been released as a 'playable level,' but instead as a public beta. Don't get to discouraged by the criticism, though; take it and learn from it. It's always good to see another person joining the ranks of level design.
Oh, also read Angry Beaver's Texture Alignment 101 version of The Dam; it's how I learned to align textures.
Quote from Mek on September 2, 2008, 5:13 amI enjoyed the new button technique too. This map still needs some work, here are some things I noticed:
* The lighting in room with the ceiling fan was too bright
* Couldn't get the energy ball into the catcher. Might just be me, but it seems you are relying on timing, and that is always a bad idea. After a few unsuccessful tries, I ended up noclipping.
* I was able to create a portal under the switch:
[img]http://img403.imageshack.us/img403/2923/achangeofplans0000tc7.th.jpg[/img]
* The door sticking out of the wall
[img]http://img403.imageshack.us/img403/1345/achangeofplans0001oc5.th.jpg[/img]
* Texture alignment needs some work to get right. Always remember to align your textures, it gives the player a good feeling from a first sight. For example here:
* I found the [spoiler]secret cake[/spoiler] but I was unable to figure out how to get it without noclipping. Is there a way?
* No soundscapes - no real atmosphere. Add some
* If the energy ball can activate the first button, why cannot it activate the other two? That was a little bit confusing. Also you might want to add some indicator strips - e.g. the door leading to the fan room had no indicator strip.If you fix these and re-release, you will have a great map. Continue with the project, I enjoyed it
I enjoyed the new button technique too. This map still needs some work, here are some things I noticed:
* The lighting in room with the ceiling fan was too bright
* Couldn't get the energy ball into the catcher. Might just be me, but it seems you are relying on timing, and that is always a bad idea. After a few unsuccessful tries, I ended up noclipping.
* I was able to create a portal under the switch:
[img]http://img403.imageshack.us/img403/2923/achangeofplans0000tc7.th.jpg[/img]
* The door sticking out of the wall
[img]http://img403.imageshack.us/img403/1345/achangeofplans0001oc5.th.jpg[/img]
* Texture alignment needs some work to get right. Always remember to align your textures, it gives the player a good feeling from a first sight. For example here:
* I found the
* No soundscapes - no real atmosphere. Add some
* If the energy ball can activate the first button, why cannot it activate the other two? That was a little bit confusing. Also you might want to add some indicator strips - e.g. the door leading to the fan room had no indicator strip.
If you fix these and re-release, you will have a great map. Continue with the project, I enjoyed it
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.