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[RELEASE] A Change of Plans

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:O Omg, I got past the loading stage. :D

Now, what can we have fun breaking in this map.
Lets see to start off:

[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0001.jpg[/img]
Shoot here.

[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0000.jpg[/img]
And get this.

[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0005.jpg[/img]
I can haz glichy windows? You bet!

[img]http://i201.photobucket.com/albums/aa55/ultradude25/achangeofplans0004.jpg[/img]
Oohh look, the ball launcher is using noclip. :O

This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment.

You forgot to point out the two doors on the wall of that chamber opposite the ball launcher: when the one on the the left is open, it clips through the one on the right, and vice versa.

I enjoyed

Spoiler
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. That said, when I had it where it needed to be, I wasn't sure how to complete the second part of that puzzle.

This map probably shouldn't have been released as a 'playable level,' but instead as a public beta. Don't get to discouraged by the criticism, though; take it and learn from it. It's always good to see another person joining the ranks of level design. :)

Oh, also read Angry Beaver's Texture Alignment 101 version of The Dam; it's how I learned to align textures.

Image

I enjoyed the new button technique too. This map still needs some work, here are some things I noticed:

* The lighting in room with the ceiling fan was too bright
* Couldn't get the energy ball into the catcher. Might just be me, but it seems you are relying on timing, and that is always a bad idea. After a few unsuccessful tries, I ended up noclipping.
* I was able to create a portal under the switch:
[img]http://img403.imageshack.us/img403/2923/achangeofplans0000tc7.th.jpg[/img]
* The door sticking out of the wall
[img]http://img403.imageshack.us/img403/1345/achangeofplans0001oc5.th.jpg[/img]
* Texture alignment needs some work to get right. Always remember to align your textures, it gives the player a good feeling from a first sight. For example here:
Image
* I found the

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but I was unable to figure out how to get it without noclipping. Is there a way?
* No soundscapes - no real atmosphere. Add some :wink:
* If the energy ball can activate the first button, why cannot it activate the other two? That was a little bit confusing. Also you might want to add some indicator strips - e.g. the door leading to the fan room had no indicator strip.

If you fix these and re-release, you will have a great map. Continue with the project, I enjoyed it :wink:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

I liked the map both ways. Hope the next one is a little longer. :o

:wink:
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