[RELEASE] Accident Prone
Quote from Shmitz on November 1, 2007, 7:07 pmThis is my map for the October contest. It has three puzzle areas, but with a slightly different approach. Find out what happened in the previous Chamber 16!
Extract from your <steamid>/portal/portal directory, and load the map up through the Bonus Maps menu.
This is my map for the October contest. It has three puzzle areas, but with a slightly different approach. Find out what happened in the previous Chamber 16!
Extract from your <steamid>/portal/portal directory, and load the map up through the Bonus Maps menu.
Quote from Player1 on November 1, 2007, 8:56 pmI really liked this. It had a coherent theme and the puzzles were satisfying to complete.
There were some weird stuff though. [spoiler]Like the ball on a chain thingy. I spent 15 minutes playing around with it trying to do something with it (and got killed several times) and in the end just completed the chamber without it. The buttons in that room were weird![/spoiler]
I really liked this. It had a coherent theme and the puzzles were satisfying to complete.
There were some weird stuff though.
Quote from Artesia on November 1, 2007, 11:21 pmyeah the ball on the chain was very annoying, a very good idea, but it can kill you and bounces around in wierd ways... took me a while to finish that part, think I did it right... [spoiler]put box on middle button, crossed chamber, used portals to make the ball shoot around and knock the box off the button, then portals to make the box fall onto the other button.[/spoiler] I spent a while just trying to fling to the platform, stopped on the other side... after getting frustrated with the damn ball
my advice, is if you plan on using the ball on rope thing more in future maps, begin with a "learn how" chamber for it, like the first chambers of the single player.
yeah the ball on the chain was very annoying, a very good idea, but it can kill you and bounces around in wierd ways... took me a while to finish that part, think I did it right...
my advice, is if you plan on using the ball on rope thing more in future maps, begin with a "learn how" chamber for it, like the first chambers of the single player.
Quote from nickworks on November 2, 2007, 1:51 amNice! A ball & chain, eh? Very unique.
Please consider uploading to myaperturelabs.com.
Thanks for creating great Portal content!
Nick
Nice! A ball & chain, eh? Very unique.
Please consider uploading to myaperturelabs.com.
Thanks for creating great Portal content!
Nick
Quote from Grudge on November 2, 2007, 4:49 amnickworks wrote:Nice! A ball & chain, eh? Very unique.Please consider uploading to -snip-
Thanks for creating great Portal content!
NickYou sound like a frickin bot.
Cmon man don't advertise, even if you don't intend to.
Tis a very awesome map though. Review coming soon.
Please consider uploading to -snip-
Thanks for creating great Portal content!
Nick
You sound like a frickin bot.
Cmon man don't advertise, even if you don't intend to.
Tis a very awesome map though. Review coming soon.
Quote from nickworks on November 2, 2007, 1:35 pmNot a bot; I'm quite fleshy.
Advertise? I just thought the map should added to the collection at mAL for community review.
Sorries.
Although, something else to keep in mind: TWP and mAL have an alliance, With a big link to TWP on the mAL homepage.
Not a bot; I'm quite fleshy.
Advertise? I just thought the map should added to the collection at mAL for community review.
Sorries.
Although, something else to keep in mind: TWP and mAL have an alliance, With a big link to TWP on the mAL homepage.
Quote from xitooner on November 2, 2007, 3:51 pmOne thing; I downloaded this 1-2 days before official release, so sometging may have changed since I ran it. . .
Very fun all the way around; it was all extremely inventive. I liked how everything was in the portal puzzle/level theme, and yet you got to step outside the typical portal level for a while.
Loved the piston puzzle; some nice inventive portal use there (at least I had to do something I've never had to do before!) I'd love to compare solutions sometime on this one; I have to wonder if what I did was what we were expected to do.
Getting across the chasm. . ..a good flinging puzzle and it made excellent use of stuff "just lying around". I liked how there were all these things present that MIGHT have been part of the solution (grates, etc) and I had to check-em all out. My only possible issue being that the [spoiler]portal-thru-portal[/spoiler] technique I did use to get my portals seems to almost REQUIRE a slo-mo mod; I tried without it and it resulted in 15-20 minutes of retries with an eventual success that I can only describe as "darn lucky". Maybe my reflexes are just not what they once were. . .or I did this in a non-expected way.
On the 3rd puzzle, I finally [spoiler]dismissed the tethered ball as irrelevant[/spoiler] and figured out a workable (but hard) fling. I worked with the ball for a while though and could see how it MIGHT be used (I see a spoiler that said they did it that way) but I judged that as simply too random/untrustworthy, because the tethered ball was VERY violent when disturbed. Maybe I was wrong; must go back and see.
My most memorable moments in this map were both excellent:
- Fooling around. . .made one portal for techered ball to fall into. . . then ran all the way back to grate near the 2nd puzzle end, and shooting the second portal down thru the grate into the room below. I stretched that energy line for a good 300 feet through walls and everything! And then noclip down to see the ball trapped in the upper corner of that room, vibrating wildly. I just had to laugh!
[spoiler]- Me in the portal, having one portal covered by piston, and watching that last piston coming right at my nose. . .priceless.[/spoiler]
One thing; I downloaded this 1-2 days before official release, so sometging may have changed since I ran it. . .
Very fun all the way around; it was all extremely inventive. I liked how everything was in the portal puzzle/level theme, and yet you got to step outside the typical portal level for a while.
Loved the piston puzzle; some nice inventive portal use there (at least I had to do something I've never had to do before!) I'd love to compare solutions sometime on this one; I have to wonder if what I did was what we were expected to do.
Getting across the chasm. . ..a good flinging puzzle and it made excellent use of stuff "just lying around". I liked how there were all these things present that MIGHT have been part of the solution (grates, etc) and I had to check-em all out. My only possible issue being that the
On the 3rd puzzle, I finally
My most memorable moments in this map were both excellent:
- Fooling around. . .made one portal for techered ball to fall into. . . then ran all the way back to grate near the 2nd puzzle end, and shooting the second portal down thru the grate into the room below. I stretched that energy line for a good 300 feet through walls and everything! And then noclip down to see the ball trapped in the upper corner of that room, vibrating wildly. I just had to laugh!
Quote from Lorithad on November 2, 2007, 3:51 pmLoved the map. Played the WIP of it, and couldn't get past the second chamber. Final release is much much better. Well done.
When I got to the "ball and chain" part, I quite litterally said "...What the *&!% is that?"
After about 3 or 4 minutes of screwing around (and killing myself once), I beat it the same way that Artesia described already.
Looking forward to future maps from you
Loved the map. Played the WIP of it, and couldn't get past the second chamber. Final release is much much better. Well done.
When I got to the "ball and chain" part, I quite litterally said "...What the *&!% is that?"
After about 3 or 4 minutes of screwing around (and killing myself once), I beat it the same way that Artesia described already.
Looking forward to future maps from you
Quote from Grudge on November 2, 2007, 4:14 pmnickworks wrote:Although, something else to keep in mind: TWP and mAL have an alliance, With a big link to TWP on the mAL homepage.Doesn't mean you should go posting your link around.
The signature is enough.
Doesn't mean you should go posting your link around.
The signature is enough.
Quote from msleeper on November 2, 2007, 4:20 pmFor every link he posts, I'll post 2 at his site!
nickworks is cool in my book.
For every link he posts, I'll post 2 at his site!
nickworks is cool in my book.
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