[RELEASE] Accident Prone
Quote from meloen on November 2, 2007, 5:39 pmi like the map, though manny bugs.
and the goals of each puzzle where hard to figgure out.
try to avoid adding new gameplay if we hadent have a intruduction of it yet... example: i tried like 10 min's to get past those pistens, and then i discoverd i needed to go back i gave up.exept those things i really liked it.
i like the map, though manny bugs.
and the goals of each puzzle where hard to figgure out.
try to avoid adding new gameplay if we hadent have a intruduction of it yet... example: i tried like 10 min's to get past those pistens, and then i discoverd i needed to go back i gave up.
exept those things i really liked it.
WOOT COMPETITION
Quote from Crooked Paul on November 2, 2007, 6:46 pmI'm making a note here: HUGE SUCCESS.
Generally, it's chock-full of inventive, challenging puzzles. Great use of textures to create areas that look good and make sense in the game world.
I would love to hear a description (or see a .DEM) of how to get past the tetherball room with a fling.
Here's how I got through the map: [spoiler]First I spent way too long trying to fling to the passageway at the top of the broken lift. Then I noclipped up there and saw that it was a dead end. Only then did I search more thoroughly and realize you can go underneath the lift. Duh.
Loved the ball-catcher puzzle with the sideways pistons in the middle. It makes you use a technique I call "leapfrogging," where you place new portals to get to new areas while always leaving one end "anchored" because you know you'll have to use it again.
To do the fling in the room with stacked pallets, I portaled up to the highest square platform and shot a portal through the grate to the wall in the other room. Then I jumped back to the main platform where the pallets are stacked, which was really hard but possible. (I had to bunny-hop from the top platform to the one just a notch below it, bunny-hop again immediately and crouch in the air to make the landing. Then I placed a portal on the slanted surface, jumped through to the other room, put a portal on the floor and (sure enough) flung out of the 45-degree pallet up to the top of the room. Very difficult but satisfying!
And I did the tetherball the "approved" way. Used the cube to activate the lift, then used portals to make the tetherball knock the cube off the button, then more portals to move the cube to the other button.[/spoiler]
All this plus Challenge modes -- sweet. Great work, Shmitz!
I'm making a note here: HUGE SUCCESS.
Generally, it's chock-full of inventive, challenging puzzles. Great use of textures to create areas that look good and make sense in the game world.
I would love to hear a description (or see a .DEM) of how to get past the tetherball room with a fling.
Here's how I got through the map:
All this plus Challenge modes -- sweet. Great work, Shmitz!
Quote from Lorithad on November 2, 2007, 6:58 pmIn response to people saying they actually did something with the piston area:
[spoiler]I didn't actually use portals in that spot. My puny mind just said Hm... I bet if I time it right, I can run straight through. And I did.[/spoiler]
In response to people saying they actually did something with the piston area:
Quote from Grudge on November 2, 2007, 7:54 pmmsleeper wrote:nickworks is cool in my book.I never said I wasn't cool with him - but IMO advertising other sites shouldn't be appreciated.
I never said I wasn't cool with him - but IMO advertising other sites shouldn't be appreciated.
Quote from xitooner on November 2, 2007, 8:15 pmCrooked Paul wrote:I
I would love to hear a description (or see a .DEM) of how to get past the tetherball room with a fling.Heres what I did (hopefully this is still possible in the final version; I downloaded it a day or two before release:
[spoiler]Put cube on button to keep door open. Stand on other button (or use cube befor putting it on the other button) and wait for the moving platform to get to just the RIGHT spot; take cube off/jump off. Fling to land on platform, and then hop over to ledge. The nice thing is, since its mud down below, you dont die if you slide off the platform, etc. Just portal back and try again; tether ball not needed.[/spoiler]Quote:To do the fling in the room with stacked pallets, I ...Doh! Didnt spot that; gotta try it that way. I did this:
[spoiler]Place portal on vertical plate near slanted surface; place other portal on low platform directly across goo. JUMP IN portal. In the split second you are over there and before you fall back in, you can pop a portal on the upper wall while over there, and you'll be thrown back out when you return. Very difficult without slo-mo, but possible. I did it both ways. . . .eventually. Then move the 1st portal to the slant, hop through, and the rest is easy after that.[/spoiler]
I would love to hear a description (or see a .DEM) of how to get past the tetherball room with a fling.
Heres what I did (hopefully this is still possible in the final version; I downloaded it a day or two before release:
Doh! Didnt spot that; gotta try it that way. I did this:
Quote from Crooked Paul on November 2, 2007, 9:20 pmxitooner wrote:[spoiler]In the split second you are over there and before you fall back in, you can pop a portal on the upper wall while over there, and you'll be thrown back out when you return.[/spoiler]That sounds like "tunneling" to me. Let me get it straight: (I'll use portal colors for clarity.) [spoiler]You put the blue portal on the vertical surface near the stacked pallets, and the orange portal on the low platform across the goo. You jump into the blue portal and while you're popping up out of the floor from the orange portal, you shoot an orange portal high on the wall in the room with the unused hydraulic poles. Since you're still partly in the first orange portal on the floor, this "pops" you back out the blue end, near the stacked pallets, but now you have the orange portal where you need it high on the wall in the other room.[/spoiler] Is that right?
That sounds like "tunneling" to me. Let me get it straight: (I'll use portal colors for clarity.)
Quote from xitooner on November 2, 2007, 10:00 pmYep; "tunneling", "portal-thru-portal", I've seen a few names for it. Tunnelling sounds good to me.
Yep; "tunneling", "portal-thru-portal", I've seen a few names for it. Tunnelling sounds good to me.
Quote from Omnie on November 3, 2007, 12:36 amDefinitely one of the most advanced and well done maps I've played so far. However, the ball and chain thing got me. I spent maybe 30 minutes playing around with it but I just couldn't figure it out. I finally gave up and read spoilers to find out how it works. Perhaps you need to make it more obvious or give us a tutorial on how to use it. Other than that, I tried the second jump puzzle a variety of different ways that almost worked.
I can't wait for the next series ;0
Definitely one of the most advanced and well done maps I've played so far. However, the ball and chain thing got me. I spent maybe 30 minutes playing around with it but I just couldn't figure it out. I finally gave up and read spoilers to find out how it works. Perhaps you need to make it more obvious or give us a tutorial on how to use it. Other than that, I tried the second jump puzzle a variety of different ways that almost worked.
I can't wait for the next series ;0
Quote from Player1 on November 3, 2007, 10:35 pmHere's what I did: http://www.youtube.com/watch?v=y0FD_xCoYR4
I didn't get the tetherball either
Here's what I did: http://www.youtube.com/watch?v=y0FD_xCoYR4
I didn't get the tetherball either