[RELEASE] Accident Prone
Quote from Player1 on December 3, 2007, 7:27 amVolumetricSteve wrote:I'd give a lot to see a video of any proof of bunny hopping at all in portal....the character you play as is so physically limited, I got the feeling that trying a bunny hop actually slows everything down....Forwards bunny hopping was fixed in the HL2 engine I think. But constantly jumping does allow you to move at an overall higher speed than if you're simply moving without jumping, since there's no sprint button in Portal but jump movement is basically sprint speed.
I think the bunny jump reference you may have stumbled on here was a reference of my video of the initial release version where I could bypass part of the acid room puzzle by simply jumping from the three pistons back to the place with the slanted thingy. It wasn't a bunny hop, just a well timed normal jump (not even a crouch jump). Shmitz changed the positions of the three pistons to rule out that maneuver.
VolumetricSteve wrote:(I don't know how the mouse-over font changer thing on this forum works, so, if you want to figure this out on your own, don't read this next part)[ spoiler ] this is how the spoiler tag works (without the spaces of course) [ /spoiler ]
VolumetricSteve wrote:is there a console in the source engine in which I could write in some noclipping? the challenge of the level is nice and all...but there's only so much failure I can take in a given night :pThere is, but I don't know what it is. [spoiler]This video might help you: http://www.youtube.com/watch?v=4IdjsnrD3YQ[/spoiler]
Forwards bunny hopping was fixed in the HL2 engine I think. But constantly jumping does allow you to move at an overall higher speed than if you're simply moving without jumping, since there's no sprint button in Portal but jump movement is basically sprint speed.
I think the bunny jump reference you may have stumbled on here was a reference of my video of the initial release version where I could bypass part of the acid room puzzle by simply jumping from the three pistons back to the place with the slanted thingy. It wasn't a bunny hop, just a well timed normal jump (not even a crouch jump). Shmitz changed the positions of the three pistons to rule out that maneuver.
[ spoiler ] this is how the spoiler tag works (without the spaces of course) [ /spoiler ]
There is, but I don't know what it is.
Quote from Adair on December 3, 2007, 9:31 amTo open the console you have to open the options menu, go to the keyboard controls tab, and click the advanced settings button to enable the console(I think that's how its labeled, but if not just poke around and you'll find it). Then, when your playing or in a menu, just press the ~ key (next to the 1 key).
to no clip first turn on cheats by typing:
sv_cheats 1
then turn on no clip with:
noclipVolumetricSteve, another method to get up to that ledge over the goo is to [spoiler]put a portal on the slanted tile and then jump off into the goo, but shoot a portal under the goo to fall into, you won't make it on the first try, but if you shoot another portal under the goo to fall into then you should make it on the second shot. You may have to back away from the wall just a bit to fall into the second goo portal.[/spoiler]
To open the console you have to open the options menu, go to the keyboard controls tab, and click the advanced settings button to enable the console(I think that's how its labeled, but if not just poke around and you'll find it). Then, when your playing or in a menu, just press the ~ key (next to the 1 key).
to no clip first turn on cheats by typing:
sv_cheats 1
then turn on no clip with:
noclip
VolumetricSteve, another method to get up to that ledge over the goo is to
Quote from VolumetricSteve on December 4, 2007, 12:08 amThanks to you guys who helped! Now, having seen the rest of it, I can say the level was very well put together, but at the end of the level [spoiler], I actually couldn't get the cube to fall off the button correctly, the physics would always go insane and make it fly forward somehow...[/spoiler]
It was a fun level though, I actually remember poking fun at Valve when Portal first came out because they lead into every puzzle so much, and really did a lot of the "solving" for the user.....and now in this level, I wish there'd been a little bit more to go on..maybe I'm just slow on the uptake but this was pretty challenging, I thought, in comparison to the regular Portal levels.
I liked the design in this one though, there was clear attention to artistic detail, as well as incredibly sneaky ways to get around doing certain things....
This is no fault of the level designer, but I always have and always will hate the way the acid looks in this game....when I start making levels...i'm turning it into...something else...really..just anything that doesn't look like bloody vomit would be fine by me, and it's not that it's disgusting...it's that the game had an opportunity to make something really bad for the player look really cool...and they totally ignored it, and made it the dullest ....most barfy looking thing they could...I'm thinking something brighter....maybe like the lava from the Descent series if anyone remembers that...but..ugh...what gives....
Back to the level in question, I liked the size of it, I like being able to make long jumps and end up somewhere really high.
Overall, cool level, I would have just done the last part differently because havok doesn't like vector addition through portals too much i guess, so while the player has cognitively solved the puzzle, the physics are just being wonky.
Thanks to you guys who helped! Now, having seen the rest of it, I can say the level was very well put together, but at the end of the level
It was a fun level though, I actually remember poking fun at Valve when Portal first came out because they lead into every puzzle so much, and really did a lot of the "solving" for the user.....and now in this level, I wish there'd been a little bit more to go on..maybe I'm just slow on the uptake but this was pretty challenging, I thought, in comparison to the regular Portal levels.
I liked the design in this one though, there was clear attention to artistic detail, as well as incredibly sneaky ways to get around doing certain things....
This is no fault of the level designer, but I always have and always will hate the way the acid looks in this game....when I start making levels...i'm turning it into...something else...really..just anything that doesn't look like bloody vomit would be fine by me, and it's not that it's disgusting...it's that the game had an opportunity to make something really bad for the player look really cool...and they totally ignored it, and made it the dullest ....most barfy looking thing they could...I'm thinking something brighter....maybe like the lava from the Descent series if anyone remembers that...but..ugh...what gives....
Back to the level in question, I liked the size of it, I like being able to make long jumps and end up somewhere really high.
Overall, cool level, I would have just done the last part differently because havok doesn't like vector addition through portals too much i guess, so while the player has cognitively solved the puzzle, the physics are just being wonky.
Quote from Ryanocerous on December 17, 2007, 9:40 pmPlayed this map when it came out and loved it, but replaying it today I found something I never noticed.
http://youtube.com/watch?v=Y9JJgQx3M_8
I deserve cake.
Played this map when it came out and loved it, but replaying it today I found something I never noticed.
http://youtube.com/watch?v=Y9JJgQx3M_8
I deserve cake.
Quote from msleeper on December 17, 2007, 10:52 pmRyanocerous wrote:Played this map when it came out and loved it, but replaying it today I found something I never noticed.http://youtube.com/watch?v=Y9JJgQx3M_8
I deserve cake.
Awesome, I knew there was a way to fling up there.
http://youtube.com/watch?v=Y9JJgQx3M_8
I deserve cake.
Awesome, I knew there was a way to fling up there.
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Quote from Shmitz on December 18, 2007, 3:35 amYou got to see my beautiful hat, and yet you still want cake? People can be so demanding.... ;P
You got to see my beautiful hat, and yet you still want cake? People can be so demanding.... ;P
Quote from jrlauer on June 12, 2008, 3:27 pmAll in all, a pretty good map. Had a problem jumping over the junk (acid pool) at first, but eventually got over it.
User was warned for this post, do not bump a thread that is 6 months old!
All in all, a pretty good map. Had a problem jumping over the junk (acid pool) at first, but eventually got over it.
User was warned for this post, do not bump a thread that is 6 months old!
Quote from uXs on June 15, 2008, 7:00 amHow are you supposed to do the big room with the three pillars and the grate where you can shoot a portal to the other room ?
I used portal tunneling to get a portal high up there, but I don't think that's the proper way ?
Sometimes I wish I had never discovered tunneling, it makes some things way too easy.
How are you supposed to do the big room with the three pillars and the grate where you can shoot a portal to the other room ?
I used portal tunneling to get a portal high up there, but I don't think that's the proper way ?
Sometimes I wish I had never discovered tunneling, it makes some things way too easy.
Quote from Jaso on June 15, 2008, 1:41 pmiirc portal tunneling through a floor portal is the intended way.
It is also possible to complete it without tunneling, if you don't like that trick
iirc portal tunneling through a floor portal is the intended way.
It is also possible to complete it without tunneling, if you don't like that trick