[RELEASE] Aldéz's Portal Prefabs
Quote from Bulska on December 10, 2008, 3:43 amThey're also very useful for when you're using a crapload of buttons and doors and energy balls.
Setting them up all by yourself one by one and changing all the names and outputs takes a while.
They're also very useful for when you're using a crapload of buttons and doors and energy balls.
Setting them up all by yourself one by one and changing all the names and outputs takes a while.
Quote from Aldéz on December 10, 2008, 2:36 pmAs with everything, whether the prefabs are good or bad depends on how you use them. If you use the prefabs right as a beginner, they'll help you discover Hammer and Portal. If you use them wrong, you will not develop your mapping skills and get stuck sooner or later.
As with everything, whether the prefabs are good or bad depends on how you use them. If you use the prefabs right as a beginner, they'll help you discover Hammer and Portal. If you use them wrong, you will not develop your mapping skills and get stuck sooner or later.
Quote from Aldéz on May 7, 2009, 3:42 pmI have updated the prefab collection to version 1.1.0. Aside from taking care of bugs, I have reworked some prefabs and added one. I have also been polishing my html/css/javascript skills a little to give the documentation a facelift and better functionality, just for fun. I'm starting to understand why web developers have difficulties making their sites look the same in different browser, but I think I managed good enough.
--- CHANGELOG VERSION 1.1.0 ---
New Prefabs
- door_verticalUpdated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128wUpdated descriptions
- dropper
- camera_detachable
- common_entitiesOther changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
I have updated the prefab collection to version 1.1.0. Aside from taking care of bugs, I have reworked some prefabs and added one. I have also been polishing my html/css/javascript skills a little to give the documentation a facelift and better functionality, just for fun. I'm starting to understand why web developers have difficulties making their sites look the same in different browser, but I think I managed good enough.
--- CHANGELOG VERSION 1.1.0 ---
New Prefabs
- door_vertical
Updated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128w
Updated descriptions
- dropper
- camera_detachable
- common_entities
Other changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
Quote from reepblue on May 7, 2009, 3:47 pmAld?z wrote:New Prefabs
- door_vertical
Mind explaining what that is?Nevermind. . . I usally make that on my own.
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
- door_vertical
Mind explaining what that is?
Nevermind. . . I usally make that on my own.
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
The more you give, the less appreciated it will be received.
Quote from Aldéz on May 7, 2009, 3:48 pmreepblue wrote:Mind explaining what that is?Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefab:
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefab:
Quote from reepblue on May 7, 2009, 3:49 pmAld?z wrote:Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefabs:LOL I just saw it and edited my post too. XD
http://www.atomicgaming.net/ds_members/ ... bnails.htm
LOL I just saw it and edited my post too. XD
The more you give, the less appreciated it will be received.
Quote from Aldéz on May 10, 2009, 8:39 amI've now released version 1.1.1. This time it's only a small fix on two of the observation room prefabs. They now have a func_portal_bumper in front of the windows.
I've now released version 1.1.1. This time it's only a small fix on two of the observation room prefabs. They now have a func_portal_bumper in front of the windows.
Quote from Siiig on May 11, 2009, 1:32 pmThis is awesome, I haven't actually used your prefabs, but I know had I found this when I first decided to try mapping, I most likely would still be trying it. I wanted to get into mapping because of all the crappy maps I found on other sites, but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.
That was all before I fell head first into TWP of coarse.
This is awesome, I haven't actually used your prefabs, but I know had I found this when I first decided to try mapping, I most likely would still be trying it. I wanted to get into mapping because of all the crappy maps I found on other sites, but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.
That was all before I fell head first into TWP of coarse.
Quote from Remmiz on May 11, 2009, 6:50 pmSiiig wrote:but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.What??? Portal has the easiest walk-through tutorials of any Valve game. That's just laziness right there.
What??? Portal has the easiest walk-through tutorials of any Valve game. That's just laziness right there.
Quote from reepblue on May 11, 2009, 7:09 pmThere is even more tutorials at the Valve Developer Wiki when I started mapping.
But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .
There is even more tutorials at the Valve Developer Wiki when I started mapping.
But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .
The more you give, the less appreciated it will be received.