[release] Alternative test subject face texture
Quote from BritishConcept on December 2, 2007, 12:51 pmespen180 wrote:Make sure that the new skin doesn't apply in the real Portal. Do this by making a new model and using a point_clientcommand and "playermodel <modelname>" (I think)Before I posted it, I spent hours trying to figure out how to make the new skin only appear in a specific custom map, but I couldn't get it to work.
I thought maybe if I used a vmt to set the chell_face.vft as a secondary texture (like how the companion cube has two textures and you can specify which one you want to use), but I'm not sure how to I would make it effect the player 'in game'.
Crooked Paul wrote:According to the Valve wiki, it's setmodel.Can anyone explain how I might use that?
Before I posted it, I spent hours trying to figure out how to make the new skin only appear in a specific custom map, but I couldn't get it to work.
I thought maybe if I used a vmt to set the chell_face.vft as a secondary texture (like how the companion cube has two textures and you can specify which one you want to use), but I'm not sure how to I would make it effect the player 'in game'.
Can anyone explain how I might use that?