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[release] Alternative test subject face texture

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espen180 wrote:
Make sure that the new skin doesn't apply in the real Portal. Do this by making a new model and using a point_clientcommand and "playermodel <modelname>" (I think)

Before I posted it, I spent hours trying to figure out how to make the new skin only appear in a specific custom map, but I couldn't get it to work.

I thought maybe if I used a vmt to set the chell_face.vft as a secondary texture (like how the companion cube has two textures and you can specify which one you want to use), but I'm not sure how to I would make it effect the player 'in game'.

Crooked Paul wrote:
According to the Valve wiki, it's setmodel.

Can anyone explain how I might use that?

Don't worry I know what I'm doing ...I've got a 'D' in physics

point_clientcommand

http://www.dpgames.co.uk/

Sanity is not statistical.
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