[RELEASE] An Irrational Chamber
Quote from Farragar on January 31, 2009, 5:04 pmWell, I created this ages (~6 months) ago for the community pack, but seeing as the pack is rather dead I thought I'd might as well release it instead of having it hanging around on my hard drive. (plus it's given me a bit of a break from my current large map project)
This is a very small map, where only the blue portal can be placed, and it hasn't been hugely tested, so please let me know if you find any bugs.
Screenshots:
Download at the DL database: dload.php?action=file&file_id=314
Well, I created this ages (~6 months) ago for the community pack, but seeing as the pack is rather dead I thought I'd might as well release it instead of having it hanging around on my hard drive. (plus it's given me a bit of a break from my current large map project)
This is a very small map, where only the blue portal can be placed, and it hasn't been hugely tested, so please let me know if you find any bugs.
Screenshots:
Download at the DL database: dload.php?action=file&file_id=314
Quote from sbrown on February 1, 2009, 3:17 pmA.M.M.D. wrote:where is the download??Do you have an iq of 4?
Also, no portal bumpers in places makes me sad
Do you have an iq of 4?
Also, no portal bumpers in places makes me sad
Quote from Farragar on February 1, 2009, 4:23 pmDon't talk to me about the portal bumpers -.- I spent hours trying to sort them on those 128*128 blocks with the autoportals on them, but it seems because they're not attached to any metal texture they don't work properly =( I tried using func_noportalvolume instead of metal textures, but they didn't work either.
Don't talk to me about the portal bumpers -.- I spent hours trying to sort them on those 128*128 blocks with the autoportals on them, but it seems because they're not attached to any metal texture they don't work properly =( I tried using func_noportalvolume instead of metal textures, but they didn't work either.
Quote from sbrown on February 1, 2009, 5:15 pmFarragar wrote:Don't talk to me about the portal bumpers -.- I spent hours trying to sort them on those 128*128 blocks with the autoportals on them, but it seems because they're not attached to any metal texture they don't work properly =( I tried using func_noportalvolume instead of metal textures, but they didn't work either.
Quote from reepblue on February 1, 2009, 6:57 pmOther then a few things, It was really cool. From what I played, It was suppose to be in the beginning? Well. It was pretty easy but this part stumped me.
Other then a few things, It was really cool. From what I played, It was suppose to be in the beginning? Well. It was pretty easy but this part stumped me.
The more you give, the less appreciated it will be received.
Quote from sbrown on February 1, 2009, 7:31 pmreepblue wrote:Other then a few things, It was really cool. From what I played, It was suppose to be in the beginning? Well. It was pretty easy but this part stumped me.[spoiler]Hit the button when your falling (terminal velocity)[/spoiler]
Quote from reepblue on February 1, 2009, 9:02 pmsbrown wrote:[spoiler]Hit the button when your falling (terminal velocity)[/spoiler]I figured. .
I figured. .
The more you give, the less appreciated it will be received.
Quote from PortalFan77 on February 2, 2009, 5:27 amIm gonna have to try this out.
Hmm its an alright map, bit strange since I havent played portal much in a while, I got stuck right after the fling up thing.
Im gonna have to try this out.
Hmm its an alright map, bit strange since I havent played portal much in a while, I got stuck right after the fling up thing.