[RELEASE] Blue Portals 00-04
Quote from compherm on May 7, 2009, 1:17 pmFirst of all, I like the new style. It's refreshing. However, at the point where everyone is complaining about being given the orange portal gun, it is possible to pass through the door that closes behind you. It doesn't lead anywhere, so it's not a big deal, but thought you should know.
First of all, I like the new style. It's refreshing. However, at the point where everyone is complaining about being given the orange portal gun, it is possible to pass through the door that closes behind you. It doesn't lead anywhere, so it's not a big deal, but thought you should know.
Quote from reepblue on May 7, 2009, 3:39 pmOk guys, fixed the Portalgun. I did not notice it cause I play with no crosshair.
Mek wrote:When I saw the custom cubes I thought "oh those are the burning cubes hurting on touch" but I was wrong and saw its effect after dropping it into the water.
These maps were good, decent looking and pretty easy to solve. CongratzI did not like the hurt feature that Kayaia said of its purpose. So I changed it, it also fits nicely with the maps too. .
Yes, These maps are easy cause I want to save my "grand slam ideas" for Project Beta.
Ok guys, fixed the Portalgun. I did not notice it cause I play with no crosshair.
These maps were good, decent looking and pretty easy to solve. Congratz
I did not like the hurt feature that Kayaia said of its purpose. So I changed it, it also fits nicely with the maps too. .
Yes, These maps are easy cause I want to save my "grand slam ideas" for Project Beta.
The more you give, the less appreciated it will be received.
Quote from monkeyman on May 7, 2009, 7:04 pmspeaking of project beta, i can't get onto the forums... i was wondering where the hell they had gone... :/
when i try click on 'enter forum' it doesnt do anything...
speaking of project beta, i can't get onto the forums... i was wondering where the hell they had gone... :/
when i try click on 'enter forum' it doesnt do anything...
Quote from jrlauer on May 9, 2009, 3:37 pmIf the rest of the installments are as good as this one, then it's going to be a good day, I look forward to the release of the rest of them. How many installments do you have to release?
If the rest of the installments are as good as this one, then it's going to be a good day, I look forward to the release of the rest of them. How many installments do you have to release?
Quote from PortalFan77 on May 9, 2009, 5:20 pmjrlauer wrote:If the rest of the installments are as good as this one, then it's going to be a good day, I look forward to the release of the rest of them. How many installments do you have to release?
A few.
A few.
Quote from reepblue on May 9, 2009, 5:41 pmjrlauer wrote:If the rest of the installments are as good as this one, then it's going to be a good day, I look forward to the release of the rest of them. How many installments do you have to release?
I only have 3 vmfs from the older version. If I have a very neat idea, I'll make a new installment as for right now, I have no clue when 03-04 is coming. .
I only have 3 vmfs from the older version. If I have a very neat idea, I'll make a new installment as for right now, I have no clue when 03-04 is coming. .
The more you give, the less appreciated it will be received.
Quote from HMW on May 11, 2009, 3:55 pmI just finished this and I like it a lot. Great atmosphere!
I have a couple of minor points though:
- I got rendering bugs on portals near the part with the two red boxes. (Not all geometry is drawn on the other side of the portal, resulting in blackness or a partially rendered map.)
- I probably didn't use the intended solution on the big fling puzzle. [spoiler]When on the middle floor with the button, I put the blue portal on the floor, flat against the side of the next floor leading to the exit. I then jumped through, climbed up the stairs and jumped back into the orange portal, getting enough momentum to land on the exit floor.[/spoiler] I think I know what the intended solution would be, but I couldn't pull it off right away and got bored.
- In the starting area, the HDR exposure changes a lot when moving around. Also, the "bloom" effect is a way too strong there. This is probably considered nitpicking, but you may want to tune down the HDR settings just for that area, using an env_tonemap_controller.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
I just finished this and I like it a lot. Great atmosphere!
I have a couple of minor points though:
- I got rendering bugs on portals near the part with the two red boxes. (Not all geometry is drawn on the other side of the portal, resulting in blackness or a partially rendered map.)
- I probably didn't use the intended solution on the big fling puzzle. I think I know what the intended solution would be, but I couldn't pull it off right away and got bored.SpoilerSorry, only logged-in users can see spoilers.
- In the starting area, the HDR exposure changes a lot when moving around. Also, the "bloom" effect is a way too strong there. This is probably considered nitpicking, but you may want to tune down the HDR settings just for that area, using an env_tonemap_controller.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from reepblue on May 11, 2009, 4:51 pmHMW wrote:I just finished this and I like it a lot. Great atmosphere!I have a couple of minor points though:
- I got rendering bugs on portals near the part with the two red boxes. (Not all geometry is drawn on the other side of the portal, resulting in blackness or a partially rendered map.)
- I probably didn't use the intended solution on the big fling puzzle. [spoiler]When on the middle floor with the button, I put the blue portal on the floor, flat against the side of the next floor leading to the exit. I then jumped through, climbed up the stairs and jumped back into the orange portal, getting enough momentum to land on the exit floor.[/spoiler] I think I know what the intended solution would be, but I couldn't pull it off right away and got bored.
- In the starting area, the HDR exposure changes a lot when moving around. Also, the "bloom" effect is a way too strong there. This is probably considered nitpicking, but you may want to tune down the HDR settings just for that area, using an env_tonemap_controller.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
Thanks for your comment!
The rendering bugs in 02 might be some stupid error that was made a year ago. I'll look into it. Your solution to 01 was pretty smart I had to read it a few times to understand it but its nice to see that if your smart you can do things a little differently. Here is a video on the map to the puzzles original solutions.
Nice to see that you liked it and it gave you inspiration.
I have a couple of minor points though:
- I got rendering bugs on portals near the part with the two red boxes. (Not all geometry is drawn on the other side of the portal, resulting in blackness or a partially rendered map.)
- I probably didn't use the intended solution on the big fling puzzle. I think I know what the intended solution would be, but I couldn't pull it off right away and got bored.SpoilerSorry, only logged-in users can see spoilers.
- In the starting area, the HDR exposure changes a lot when moving around. Also, the "bloom" effect is a way too strong there. This is probably considered nitpicking, but you may want to tune down the HDR settings just for that area, using an env_tonemap_controller.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
Thanks for your comment!
The rendering bugs in 02 might be some stupid error that was made a year ago. I'll look into it. Your solution to 01 was pretty smart I had to read it a few times to understand it but its nice to see that if your smart you can do things a little differently. Here is a video on the map to the puzzles original solutions.
Nice to see that you liked it and it gave you inspiration.
The more you give, the less appreciated it will be received.
Quote from again on May 11, 2009, 8:05 pmwow. i LOVED this map! very awesome! i had been waiting to see the warm textures in action for a while, but hadnt had very high hopes, but i must say that i was just about blown away by the atmosphere in this map! it felt like i was playing something Valve had made. and on top of that the puzzles remained clever and fresh, rather than something generic just to have an excuse to use the textures.
can't wait for more!
wow. i LOVED this map! very awesome! i had been waiting to see the warm textures in action for a while, but hadnt had very high hopes, but i must say that i was just about blown away by the atmosphere in this map! it felt like i was playing something Valve had made. and on top of that the puzzles remained clever and fresh, rather than something generic just to have an excuse to use the textures.
can't wait for more!