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[RELEASE] Blue Portals 00-04

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HMW wrote:
I just finished this and I like it a lot. Great atmosphere!

I have a couple of minor points though:

I probably didn't use the intended solution on the big fling puzzle.

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I think I know what the intended solution would be, but I couldn't pull it off right away and got bored. :)

Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...

I couldn't pull off that fling either, so I did the same thing. Then I began to wonder if that wasn't the way is was inteded to be solved.

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Is that right or am I assuming to much.

:wink:

:wink:

I did it in the fling video.

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Here is the video again. . .

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reepblue wrote:
I did it in the fling video.
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Here is the video again. . .

That's the way I thought it had to be done, but I could never get past the ledge and to the section where the orange portal first appeared. I always fell short. I'll try it again.

:wink:

:wink:

It's not really a problem, but

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Otherwise, both puzzles are pretty straight forward. Really interesting approach with 02, haven't seen many maps employ that kind of puzzle yet. I'm glad you didn't design it to be as much of an incredibly tedious puzzle as it has the potential to be, so uber props there.

Yo.

Your solutions to those puzzles are solvable solutions, however if I made players take those short cuts because I thought basic players will not know what to do without learning it first.

I might do advance maps when this "project" is all done. However, I got 03-04 and PB to do so I have a lot of time to think. And I'm glad to see that people like my textures, style of lighting that I have been working on for months. (Cause how I was gonna light it was a big problem and I really did not wanna use a lot of observance rooms like in Portal.)

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Great looking map! The fling worked for me. Only had to try it three or four times before I hit it.

Problem in chamber 2, though: I assume there's supposed to be a cube falling out of the chute? When I look up in there, I see a red ERROR graphic stuck in the chamber...

(Hi, JR!)

Played it through again, and got the same error. No cubes.

(In my eyes, making a new topic would be pointless since it will never get moved to this board, So I'm bumping this one. . .)

Hi,

Well, 03-04 is here! After many time of mapping, its done and ready to be played.

Download

-In Chamber 03, your introduced to magnets (Pull, Push and Hold) and you are learning how they can make your life harder then it has to be.

-In Chamber 04, you do advance flings and what not. Without giving to much away its pretty hard.

-In an addition, 00-02 have been updated.

It took very long to get 03 perfect, but I made 04 overnight. So 04 is still a beta as I see it. (But others don't)

Image

Hope you enjoy the next installment of Blue Portals!
~reepblue

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That last fling was killer. Keep it up! In the experiment room, though, the box catcher/button rejects the green one, I understand, but if you stand on top and put the green one in, it'll try to shoot it out and fail, but it won't try again. It'll be stuck.

And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.

And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.

theVDude wrote:
That last fling was killer. Keep it up! In the experiment room, though, the box catcher/button rejects the green one, I understand, but if you stand on top and put the green one in, it'll try to shoot it out and fail, but it won't try again. It'll be stuck.

And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.

And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.

Everything in the experiment room is now fixed, I just did not update the file. I put it there cause in 03, there is no "crap" to put in it. As for the repel magnet, I wanted all to look the same, but the colors to be an important role on telling the difference.

Thanks for the feedback!

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