[RELEASE] Blue Portals 00-04
Quote from jrlauer on May 11, 2009, 8:30 pmHMW wrote:I just finished this and I like it a lot. Great atmosphere!I have a couple of minor points though:
I probably didn't use the intended solution on the big fling puzzle. [spoiler]When on the middle floor with the button, I put the blue portal on the floor, flat against the side of the next floor leading to the exit. I then jumped through, climbed up the stairs and jumped back into the orange portal, getting enough momentum to land on the exit floor.[/spoiler] I think I know what the intended solution would be, but I couldn't pull it off right away and got bored.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
I couldn't pull off that fling either, so I did the same thing. Then I began to wonder if that wasn't the way is was inteded to be solved. [spoiler]Perhaps the fling isn't possible the way we believe it to be, but it's a misdirection.[/spoiler]
Is that right or am I assuming to much.
I have a couple of minor points though:
I probably didn't use the intended solution on the big fling puzzle.
Besides that: great design, great puzzles, great everything! This is a good inspiration for one of my upcoming maps, which will have a bit of a futuristic theme...
I couldn't pull off that fling either, so I did the same thing. Then I began to wonder if that wasn't the way is was inteded to be solved.
Is that right or am I assuming to much.
Quote from reepblue on May 11, 2009, 10:14 pmI did it in the fling video. [spoiler]You gotta press the timer, jump, crouch, and shoot a portal under you then shoot were the first orange portal was while watching were your aiming at the portal.[/spoiler]
I did it in the fling video.
The more you give, the less appreciated it will be received.
Quote from jrlauer on May 12, 2009, 5:53 pmreepblue wrote:I did it in the fling video. [spoiler]You gotta press the timer, jump, crouch, and shoot a portal under you then shoot were the first orange portal was while watching were your aiming at the portal.[/spoiler]That's the way I thought it had to be done, but I could never get past the ledge and to the section where the orange portal first appeared. I always fell short. I'll try it again.
That's the way I thought it had to be done, but I could never get past the ledge and to the section where the orange portal first appeared. I always fell short. I'll try it again.
Quote from Kich867 on May 13, 2009, 2:40 amIt's not really a problem, but [spoiler]Chamber 01, the big fling, can be done without going onto the second ledge. In Chamber 02 you can simply throw the cube into the catcher, updating the filefront link in a moment: full demo of the chambers here, http://files.filefront.com/blueports+2d ... einfo.html
I would suggest altering the dimensions of the room so that you cannot achieve the double-fling necessary from the ground level where the original orange portal is. If you're inclined to remove alternate routes that is.[/spoiler]Otherwise, both puzzles are pretty straight forward. Really interesting approach with 02, haven't seen many maps employ that kind of puzzle yet. I'm glad you didn't design it to be as much of an incredibly tedious puzzle as it has the potential to be, so uber props there.
It's not really a problem, but
Otherwise, both puzzles are pretty straight forward. Really interesting approach with 02, haven't seen many maps employ that kind of puzzle yet. I'm glad you didn't design it to be as much of an incredibly tedious puzzle as it has the potential to be, so uber props there.
Quote from reepblue on May 13, 2009, 10:11 pmYour solutions to those puzzles are solvable solutions, however if I made players take those short cuts because I thought basic players will not know what to do without learning it first.
I might do advance maps when this "project" is all done. However, I got 03-04 and PB to do so I have a lot of time to think. And I'm glad to see that people like my textures, style of lighting that I have been working on for months. (Cause how I was gonna light it was a big problem and I really did not wanna use a lot of observance rooms like in Portal.)
Your solutions to those puzzles are solvable solutions, however if I made players take those short cuts because I thought basic players will not know what to do without learning it first.
I might do advance maps when this "project" is all done. However, I got 03-04 and PB to do so I have a lot of time to think. And I'm glad to see that people like my textures, style of lighting that I have been working on for months. (Cause how I was gonna light it was a big problem and I really did not wanna use a lot of observance rooms like in Portal.)
The more you give, the less appreciated it will be received.
Quote from kmac on May 16, 2009, 9:04 pmGreat looking map! The fling worked for me. Only had to try it three or four times before I hit it.
Problem in chamber 2, though: I assume there's supposed to be a cube falling out of the chute? When I look up in there, I see a red ERROR graphic stuck in the chamber...
(Hi, JR!)
Great looking map! The fling worked for me. Only had to try it three or four times before I hit it.
Problem in chamber 2, though: I assume there's supposed to be a cube falling out of the chute? When I look up in there, I see a red ERROR graphic stuck in the chamber...
(Hi, JR!)
Quote from reepblue on July 31, 2009, 4:07 pm(In my eyes, making a new topic would be pointless since it will never get moved to this board, So I'm bumping this one. . .)
Hi,
Well, 03-04 is here! After many time of mapping, its done and ready to be played.
-In Chamber 03, your introduced to magnets (Pull, Push and Hold) and you are learning how they can make your life harder then it has to be.
-In Chamber 04, you do advance flings and what not. Without giving to much away its pretty hard.
-In an addition, 00-02 have been updated.
It took very long to get 03 perfect, but I made 04 overnight. So 04 is still a beta as I see it. (But others don't)
Hope you enjoy the next installment of Blue Portals!
~reepblue
(In my eyes, making a new topic would be pointless since it will never get moved to this board, So I'm bumping this one. . .)
Hi,
Well, 03-04 is here! After many time of mapping, its done and ready to be played.
-In Chamber 03, your introduced to magnets (Pull, Push and Hold) and you are learning how they can make your life harder then it has to be.
-In Chamber 04, you do advance flings and what not. Without giving to much away its pretty hard.
-In an addition, 00-02 have been updated.
It took very long to get 03 perfect, but I made 04 overnight. So 04 is still a beta as I see it. (But others don't)
Hope you enjoy the next installment of Blue Portals!
~reepblue
The more you give, the less appreciated it will be received.
Quote from theVDude on July 31, 2009, 11:42 pmThat last fling was killer. Keep it up! In the experiment room, though, the box catcher/button rejects the green one, I understand, but if you stand on top and put the green one in, it'll try to shoot it out and fail, but it won't try again. It'll be stuck.
And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.
And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.
That last fling was killer. Keep it up! In the experiment room, though, the box catcher/button rejects the green one, I understand, but if you stand on top and put the green one in, it'll try to shoot it out and fail, but it won't try again. It'll be stuck.
And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.
And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.
Quote from reepblue on August 1, 2009, 2:23 amtheVDude wrote:That last fling was killer. Keep it up! In the experiment room, though, the box catcher/button rejects the green one, I understand, but if you stand on top and put the green one in, it'll try to shoot it out and fail, but it won't try again. It'll be stuck.And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.
And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.
Everything in the experiment room is now fixed, I just did not update the file. I put it there cause in 03, there is no "crap" to put in it. As for the repel magnet, I wanted all to look the same, but the colors to be an important role on telling the difference.
Thanks for the feedback!
And I got the green box stuck in the chutes that close. Nothing unpredictable so far, though.
And one more thing, is it possible to make the REPEL thing make the little light particles move AWAY from it? It makes more sense that way.
Everything in the experiment room is now fixed, I just did not update the file. I put it there cause in 03, there is no "crap" to put in it. As for the repel magnet, I wanted all to look the same, but the colors to be an important role on telling the difference.
Thanks for the feedback!
The more you give, the less appreciated it will be received.