[RELEASE] Chambers Three
Quote from Interitus on March 6, 2008, 8:25 amyeah it should be in sound/chambersthree
and the GLaDOS voice was provided by Hamsteralliance and is very funny so try to get it working!
yeah it should be in sound/chambersthree
and the GLaDOS voice was provided by Hamsteralliance and is very funny so try to get it working!
Quote from infernet89 on March 6, 2008, 12:16 pmHere it is my way on those maps:
http://it.youtube.com/watch?v=W80l9eBjBtQ
Here it is my way on those maps:
http://it.youtube.com/watch?v=W80l9eBjBtQ
(I'll stop recording if i die.)
Quote from rellikpd on March 6, 2008, 5:41 pmInteritus wrote:yeah it should be in sound/chambersthreeand the GLaDOS voice was provided by Hamsteralliance and is very funny so try to get it working!
ah sunof a gun. you broke the sounds folder? *sigh* i just got done playing the whole thing
very nice though. and (although i'll have to replay to make sure) very good use and application of sounds... the mechanics moving behind the walls and such. not sure if this will still be true once i fix the sound and replay it all but mainly i'm talking about how like you'll hear a bunch of crap behind the walls before something starts moving. very nicely timed and placed
and OMG HOW EFFIN FUNNY [spoiler]the dead previous-test-subject thats exactly how one might die, (accidently falling into the goo, getting disorientated and trying to climb out onto something, ANYTHING) and the "broke" test chamber was very clever and neat. i love cake. but only thing i didn't like about that part was the floating and shooting gun, aside from that, that room was great. if you activate the ball-catcher you hear an explosion... but i didn't notice it doing anything. does it?[/spoiler]
well i'm gunna go replay with its fixed sounds *shrug*
oh yeah, and note: I noticed in map3, with the ball catcher that someone said you can make shoot multiples..... i loaded about 3 times in succession (or so) and had like 10 balls bouncing AAAWWWW!!!!!
and the GLaDOS voice was provided by Hamsteralliance and is very funny so try to get it working!
ah sunof a gun. you broke the sounds folder? *sigh* i just got done playing the whole thing
very nice though. and (although i'll have to replay to make sure) very good use and application of sounds... the mechanics moving behind the walls and such. not sure if this will still be true once i fix the sound and replay it all but mainly i'm talking about how like you'll hear a bunch of crap behind the walls before something starts moving. very nicely timed and placed
and OMG HOW EFFIN FUNNY
well i'm gunna go replay with its fixed sounds *shrug*
oh yeah, and note: I noticed in map3, with the ball catcher that someone said you can make shoot multiples..... i loaded about 3 times in succession (or so) and had like 10 balls bouncing AAAWWWW!!!!!
Quote from Ralen on March 6, 2008, 5:56 pmrellikpd wrote:and OMG HOW EFFIN FUNNY [spoiler]the dead previous-test-subject thats exactly how one might die, (accidently falling into the goo, getting disorientated and trying to climb out onto something, ANYTHING) and the "broke" test chamber was very clever and neat. i love cake. but only thing i didn't like about that part was the floating and shooting gun, aside from that, that room was great. if you activate the ball-catcher you hear an explosion... but i didn't notice it doing anything. does it?[/spoiler][spoiler]that one sentry gun in the broken test chamber isn't floating, if you look you can see it's been jammed into the wall (there's a crater and cracks coming from where the gun meets the wall). Also, the ball catcher activates an explosion in front of the cake. I god-moded and noclipped over to watch it, and it's nothing special, just an explosion. It will kill you if you're too close though. I think its purpose might be to draw you over to that part of the map to find the cake, since you can kind of see the smoke around the corner if you're looking that direction when it happens.[/spoiler]
Quote from rellikpd on March 6, 2008, 6:16 pm[img]http://img144.imageshack.us/img144/3767/chambersthree30000hi3.th.jpg[/img]
and image of the multi-ball.also i forgot to mention in the first map on the last challenge [spoiler](where you put the box on the button and the steps come up) it is possible to get stuck on them if you put portals on the steps or are move to close to the glass wall... not a big deal since its not really necessary to put portals on the steps. just letting you know[/spoiler]
replayed with the sounds. the custom glados voices are really good. and funny. though. i thought the game was better without them. cuz i thought the [spoiler]part where the wall opens and allows you to access the BTS area[/spoiler] was part of the map. not made by glados... but i don't know.
Ralen wrote::blah: turretyeah i thought thats what it might have been, but wasn't sure. btw use spoiler tags. cuz that part of the map is like a serious "bonus" part of the map :p
[img]http://img144.imageshack.us/img144/3767/chambersthree30000hi3.th.jpg[/img]
and image of the multi-ball.
also i forgot to mention in the first map on the last challenge
replayed with the sounds. the custom glados voices are really good. and funny. though. i thought the game was better without them. cuz i thought the
yeah i thought thats what it might have been, but wasn't sure. btw use spoiler tags. cuz that part of the map is like a serious "bonus" part of the map :p
Quote from Interitus on March 6, 2008, 8:17 pmjimmyb wrote:Did you mean to create a separate folder for the sounds?The folder in Portal is called sound (no "s").
Erm, yeah. Its "sound" not "sounds". Was typing tired.
infernet89 wrote:Here it is my way on those maps:
http://it.youtube.com/watch?v=W80l9eBjBtQHaha... awesome. You did a few things that I never thought of, which is cool. But in the room [spoiler]with the floor trap that drops, I wonder why the floor didnt drop right away... you shouldnt have had time to get across the gap without getting stuck.[/spoiler] And interesting trick to grab a 3rd cube..
The folder in Portal is called sound (no "s").
Erm, yeah. Its "sound" not "sounds". Was typing tired.
http://it.youtube.com/watch?v=W80l9eBjBtQ
Haha... awesome. You did a few things that I never thought of, which is cool. But in the room
Quote from Ralen on March 7, 2008, 12:41 amrellikpd wrote:btw use spoiler tags.What are you talking about? My entire post was under a spoiler tag.
What are you talking about? My entire post was under a spoiler tag.
Quote from infernet89 on March 7, 2008, 2:19 amInteritus wrote:Haha... awesome. You did a few things that I never thought of, which is cool. But in the room [spoiler]with the floor trap that drops, I wonder why the floor didnt drop right away... you shouldnt have had time to get across the gap without getting stuck.[/spoiler] And interesting trick to grab a 3rd cube..Oww, if i can't [spoiler]get across the gap without getting stuck, i don't know what is the intended solution.[/spoiler]
Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_
Oww, if i can't
Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_
(I'll stop recording if i die.)
Quote from rellikpd on March 7, 2008, 5:22 amRalen wrote:What are you talking about? My entire post was under a spoiler tag.oh so it was... sorry i got confuzaled
oh so it was... sorry i got confuzaled
Quote from Interitus on March 7, 2008, 8:34 aminfernet89 wrote:Oww, if i can't [spoiler]get across the gap without getting stuck, i don't know what is the intended solution.[/spoiler]Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_
[spoiler]Put the cube on the button and wait. and yeah that 3rd cube can just sit there rather than being picked up. whatever [/spoiler]
Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_