[RELEASE] Chambers Three
Quote from msleeper on April 2, 2008, 8:07 pmCommunity Spotlight'd.
Community Spotlight'd.
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Quote from lies on April 3, 2008, 1:40 pmHello! I've just finished playing your maps and I think they're quite good. I especially enjoyed the amusing props littered throughout the maps.
A few bits of feedback:
The lifts take far too long. In the SP game, when you start a level from the map list, you begin at the correct floor and the lift doors open immediately. Whenever there was actual ingame traveling in lifts, it was rarely in silence as GladOS was there to entertain us.
Map1: You've placed a helpful angled surface to direct the player during their [spoiler]fling over the acid[/spoiler]. Unfortunately, directly below it, is a vertical surface someone is likely to hit their head on T_T I mention this because [spoiler]the exit portal for the fling is forced by the map (due to extruded walls)[/spoiler] so the player has little choice in the matter. Unless they skip the whole thing like infernet89.
Map2: The second portal chaining sequence depends on a fairly tricky portal shot. The cost of failure is repeating the first section which is already very repetitive. I feel this can be re-tuned so that less of the first sequence needs to be redone. And infernet89 bypassed the entire second section, the sneaky bastard.
Map3: The beginning was amusing and appropriately placed [spoiler]because I wouldn't want to run into an instadeath situation any later in a map.[/spoiler]
I watched infernet89's video and I am still scratching my head trying to figure out
a) how infernet89 redirected the energy ball in the room with the emitter and receptacle separated by a glass floor
b) what the intended solution is because given [spoiler]the angle of the floor section[/spoiler] and the arrangement of portalable surfaces, I don't see one :/Solution that might have been intended that worked for me
[spoiler]Redirecting ball into angled corner wall, which leads to single portalable surface next to door, portal from there to upper level, hit receptacle from side[/spoiler]Solutions that are probably not intended that worked for me
[spoiler]Stealing an energy ball from another room, send it into receptacle from the side again.[/spoiler]
[spoiler]Raising the angled floor section & closing myself in the room, redirecting the ball at the cylinder/piston on the back of the angled floor bit and hoping for the best.[/spoiler]I hope this feedback helps with the map making.
Cheerio.
Hello! I've just finished playing your maps and I think they're quite good. I especially enjoyed the amusing props littered throughout the maps.
A few bits of feedback:
The lifts take far too long. In the SP game, when you start a level from the map list, you begin at the correct floor and the lift doors open immediately. Whenever there was actual ingame traveling in lifts, it was rarely in silence as GladOS was there to entertain us.
Map1: You've placed a helpful angled surface to direct the player during their
Map2: The second portal chaining sequence depends on a fairly tricky portal shot. The cost of failure is repeating the first section which is already very repetitive. I feel this can be re-tuned so that less of the first sequence needs to be redone. And infernet89 bypassed the entire second section, the sneaky bastard.
Map3: The beginning was amusing and appropriately placed
I watched infernet89's video and I am still scratching my head trying to figure out
a) how infernet89 redirected the energy ball in the room with the emitter and receptacle separated by a glass floor
b) what the intended solution is because given
Solution that might have been intended that worked for me
Solutions that are probably not intended that worked for me
I hope this feedback helps with the map making.
Cheerio.
Quote from Duffers on April 3, 2008, 2:58 pmKiavik wrote:How is the pmk map pack still not?Because it's been a month since the last community spotlight and PMK was realeased last month. Kind of redundant.
Because it's been a month since the last community spotlight and PMK was realeased last month. Kind of redundant.
Quote from rellikpd on April 3, 2008, 4:08 pmDuffedwaffe wrote:Because it's been a month since the last community spotlight and PMK was realeased last month. Kind of redundant.yeah word. give this one some light for a minute first. BUT THEN AFTER THAT (and i assume after the april contest) pmk needs it. still on my top of the list
and i downloaded, played, and commented on this map WHEN it came out. but as it got spotlighted i'm gunna go back and replay it all
yeah word. give this one some light for a minute first. BUT THEN AFTER THAT (and i assume after the april contest) pmk needs it. still on my top of the list
and i downloaded, played, and commented on this map WHEN it came out. but as it got spotlighted i'm gunna go back and replay it all
Quote from msleeper on April 3, 2008, 4:14 pmrellikpd wrote:yeah word. give this one some light for a minute first. BUT THEN AFTER THAT (and i assume after the april contest) pmk needs it. still on my top of the listand i downloaded, played, and commented on this map WHEN it came out. but as it got spotlighted i'm gunna go back and replay it all
If people got on IRC and suggested new spotlights, it would be updated more often.
and i downloaded, played, and commented on this map WHEN it came out. but as it got spotlighted i'm gunna go back and replay it all
If people got on IRC and suggested new spotlights, it would be updated more often.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from rellikpd on April 3, 2008, 4:51 pmmsleeper wrote:If people got on IRC and suggested new spotlights, it would be updated more often.i don't irc. i only forum surf.
i don't irc. i only forum surf.
Quote from Jakemuska on April 4, 2008, 11:09 amI loved your map pack. Especialy the final map. I dont know if I did the first puzzle right, cos [spoiler]I picked up companion cube, put it on the button, and jumped right away to the other side.[/spoiler] Is that the right way to do it?
And the final [spoiler]multibutton[/spoiler] puzzle. Took me a little time to figure it out, but it was really great. Especially [spoiler]how you had to put the energy balls in sockets.[/spoiler]
Hope to see more from you soon!
I loved your map pack. Especialy the final map. I dont know if I did the first puzzle right, cos
And the final
Hope to see more from you soon!
Quote from MrTwoVideoCards on April 5, 2008, 5:49 amrellikpd wrote:i don't irc. i only forum surf.Yeah me too, not much of the IRC guy.
Yeah me too, not much of the IRC guy.
Quote from Mek on June 12, 2008, 4:28 amRalen wrote:These maps were great. I laughed when I saw [spoiler]the dead test subject in the second map, mainly because I had died that exact same way a moment earlier.[/spoiler]'ey, me too
anyway, this is a very good mappack, recommendable to everyone. I had much fun, and I liked your last mini-puzzle series very much.
Keep up the good work!
[spoiler]ps: and there really was a cake [/spoiler]//edit: as I read, the sound folder was broken... you should have fixed that I opened the sounds in my player and the last one (glados_map3_snd2.wav) is very funny to me
and the glados voice is almost like original, how did you do that?
'ey, me too
anyway, this is a very good mappack, recommendable to everyone. I had much fun, and I liked your last mini-puzzle series very much.
Keep up the good work!
//edit: as I read, the sound folder was broken... you should have fixed that I opened the sounds in my player and the last one (glados_map3_snd2.wav) is very funny to me
and the glados voice is almost like original, how did you do that?
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Released here!
All maps for Portal (1/2) worth playing are mirrored here.