[Release] Conundrum
Quote from AmnDragon on June 10, 2010, 6:27 amGreetings all,
I've just finished / released my debut Portal map. It was highly fun to make, so I plan to make more in the future.
To download, click here: http://myaperturelabs.com/file.php?id=328
Conundrum provides a diversity of puzzles experienced over the course of 4 chambers. The goal of Conundrum is to provide a fun and thought provoking experience for the average Portal player while still being appealing for the more hardcore Portal player as well.
Please feel free to email me at clancy.powell@gmail.com with your feedback! I'm always interested in what people think is fun and what needs work. This is my first Portal map and I plan on designing more in the future.
Greetings all,
I've just finished / released my debut Portal map. It was highly fun to make, so I plan to make more in the future.
To download, click here: http://myaperturelabs.com/file.php?id=328
Conundrum provides a diversity of puzzles experienced over the course of 4 chambers. The goal of Conundrum is to provide a fun and thought provoking experience for the average Portal player while still being appealing for the more hardcore Portal player as well.
Please feel free to email me at @gmail.com">clancy.powell@gmail.com with your feedback! I'm always interested in what people think is fun and what needs work. This is my first Portal map and I plan on designing more in the future.
Quote from Mek on June 10, 2010, 12:20 pmFinally a nice map for an average portal player like me: no timing puzzles, no impossible flings. Just the good old puzzles we like
I just couldn't figure out how to get on the platform in the third puzzle (with the deadly water), nowhere to get enough momentum. And I think I have discovered a little bug: the indicator sign leading from the switch on the platform (in the same chamber) in its original state, was randomly switching on and off (from X to V ) for some miliseconds...
I lol'd in the turret chamber (who has already played this map alrady knows why )PS: I did not have to murder my companion cube?
Finally a nice map for an average portal player like me: no timing puzzles, no impossible flings. Just the good old puzzles we like
I just couldn't figure out how to get on the platform in the third puzzle (with the deadly water), nowhere to get enough momentum. And I think I have discovered a little bug: the indicator sign leading from the switch on the platform (in the same chamber) in its original state, was randomly switching on and off (from X to V ) for some miliseconds...
I lol'd in the turret chamber (who has already played this map alrady knows why )
PS: I did not have to murder my companion cube?
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from AmnDragon on June 10, 2010, 12:57 pmThanks for your write up The solution to that platform in the third chamber is a bit obscure (maybe a touch too obscure). I'll look into that X to check mark bug when I get some time. Glad you liked it!
Thanks for your write up The solution to that platform in the third chamber is a bit obscure (maybe a touch too obscure). I'll look into that X to check mark bug when I get some time. Glad you liked it!
Quote from HMW on June 10, 2010, 3:23 pmAmnDragon wrote:The solution to that platform in the third chamber is a bit obscure [...]Yes, I think that was the only thing harder than "medium". But most people will probably figure it out. (Hint: no fling.)
Mek wrote:I lol'd in the turret chamber (who has already played this map alrady knows why )LOL that was also great; forgot to mention that in the download page comment. I love original humour in maps
Yes, I think that was the only thing harder than "medium". But most people will probably figure it out. (Hint: no fling.)
LOL that was also great; forgot to mention that in the download page comment. I love original humour in maps
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from hanging_rope on June 11, 2010, 2:13 amThis was really quite good. Like the other people said, the platform puzzle was quite hard. The rest of the puzzles were a breeze for me, but that one took a good 5 minutes or so. From what the solution is, I think it was the layout of the level that made it hard, but I cannot see any way to change it without reducing the difficulty to something a child could do. So well done.
This was really quite good. Like the other people said, the platform puzzle was quite hard. The rest of the puzzles were a breeze for me, but that one took a good 5 minutes or so. From what the solution is, I think it was the layout of the level that made it hard, but I cannot see any way to change it without reducing the difficulty to something a child could do. So well done.
Quote from AmnDragon on June 11, 2010, 2:57 amHere's a couple screenshots Mek posted if you're interested in getting past the second chamber with a little help.
http://img526.imageshack.us/g/conundrum0000.jpg/
Hint: you don't need to do the first picture in the slide show, but it is a different solution that works.
Here's a couple screenshots Mek posted if you're interested in getting past the second chamber with a little help.
http://img526.imageshack.us/g/conundrum0000.jpg/
Hint: you don't need to do the first picture in the slide show, but it is a different solution that works.
Quote from quatrus on June 11, 2010, 11:41 amWell done, I thought this was a fantastic map, it was well conceived and executed. There was nothing in the map which I found hard (no exotic flings or timers), medium is right.
Enjoyed it immensely - thanks for creating for those of us who can't map....just play.
Well done, I thought this was a fantastic map, it was well conceived and executed. There was nothing in the map which I found hard (no exotic flings or timers), medium is right.
Enjoyed it immensely - thanks for creating for those of us who can't map....just play.
Quote from kataruna on January 8, 2011, 8:03 amYeah, I liked the map as well. It was good and creative and not too hard. Where did you guys lol exactly? [spoiler]I remember smiling when a wall hit the last turret from the back [/spoiler]
Yeah, I liked the map as well. It was good and creative and not too hard. Where did you guys lol exactly?
Quote from King Of Sandvich on January 8, 2011, 12:32 pmI've had that jumpy indicator light problem in many custom maps, including my own, and even in Portal: Prelude. I've come to assume it's just my graphics card not liking toggled textures.
I've had that jumpy indicator light problem in many custom maps, including my own, and even in Portal: Prelude. I've come to assume it's just my graphics card not liking toggled textures.