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[Release] Conundrum

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kataruna wrote:
Yeah, I liked the map as well. It was good and creative and not too hard. Where did you guys lol exactly? :)
Spoiler
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this.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
King Of Sandvich wrote:
I've had that jumpy indicator light problem in many custom maps, including my own, and even in Portal: Prelude. I've come to assume it's just my graphics card not liking toggled textures. :?

This has happened to me too, once, but it was when I was developing a map and I later figured out it was due to screwed up button inputs.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Someone reported one of my maps had the same problem; indicator lights were z-fighting with the floor where it made no sense. The floor was one brush and the indicators were overlays, but only he got thew problem. I didn't know what to tell him since I didn't have the problem and thus didn't know how to fix it.

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