[RELEASE] Cube (my first map)
Quote from gallmond on November 12, 2007, 4:34 pmIts not pretty. Its quite small. And its simple as 'owt. But I reckon its a good start to mapping.
It contains all the basic puzzles and a few more complex ones.
Next task is to tackle the button and door ;P
Constructive criticism welcome.
Its not pretty. Its quite small. And its simple as 'owt. But I reckon its a good start to mapping.
It contains all the basic puzzles and a few more complex ones.
Next task is to tackle the button and door ;P
Constructive criticism welcome.
Quote from gallmond on November 12, 2007, 4:48 pmMapster wrote:Add some screenshots and i'll move it to the Community Release forum.5 Mins, i'll have to reboot computer, the pesky paged pool memory never seems to stick.
Edit: done
5 Mins, i'll have to reboot computer, the pesky paged pool memory never seems to stick.
Edit: done
Quote from Astro on November 12, 2007, 5:16 pmin looking just at the screen shot, things to note, texture alignment and fullbright, you might have a leak in the map
in looking just at the screen shot, things to note, texture alignment and fullbright, you might have a leak in the map
Quote from youme on November 12, 2007, 5:30 pmnot too bad, the textures are a little repeated, and lights definatly wouldnt go amiss. havign the cake sign at the end was a nice idea.
Wasn't really too difficult.
Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.
not too bad, the textures are a little repeated, and lights definatly wouldnt go amiss. havign the cake sign at the end was a nice idea.
Wasn't really too difficult.
Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.
Quote from Lorithad on November 12, 2007, 6:52 pmWay way too many companion cubes in that one. But overall, I enjoyed it.
I think I skipped the second fling entirely the first time I played. You might want to raise the walls so they touch the ceiling.
It was kind of cool that the [spoiler]GLaDOS ball at the end was saying the cake recipie.[/spoiler]
Way way too many companion cubes in that one. But overall, I enjoyed it.
I think I skipped the second fling entirely the first time I played. You might want to raise the walls so they touch the ceiling.
It was kind of cool that the
Quote from gallmond on November 13, 2007, 10:49 amyoume wrote:not too bad, the textures are a little repeated, and lights definatly wouldnt go amiss. havign the cake sign at the end was a nice idea.Wasn't really too difficult.
Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.
Any excuse to spawn companion cubes =]
Wasn't really too difficult.
Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.
Any excuse to spawn companion cubes =]
Quote from JunkInThetrunk on November 13, 2007, 4:55 pmI think I may have cheated. [spoiler]Was I allowed to bring all of the companion cubes and just go under the fizzler and then build a staircase to the last room?[/spoiler] Cause that's what I did, and I feel I may have not been supposed to.
I think I may have cheated.
Quote from gallmond on November 15, 2007, 4:42 pmJunkInThetrunk wrote:I think I may have cheated. [spoiler]Was I allowed to bring all of the companion cubes and just go under the fizzler and then build a staircase to the last room?[/spoiler] Cause that's what I did, and I feel I may have not been supposed to.Thats the beauty of it, multiple solutions. =P
Thats the beauty of it, multiple solutions. =P
Quote from JunkInThetrunk on November 15, 2007, 9:54 pmAlright, I was just making sure you thought about that, cause honestly it felt less like a solution and more like I wasn't supposed to be doing that. I'd suggest maybe [spoiler]extending the fizzler all the way to the walls and blocking the floor underneath it, because what I did really wasn't fun and required no portals to execute... kind of defeating the purpose of a custom map =D[/spoiler]. Just a thought... other than that I really enjoyed it though and it is a ton better than most "first maps" I've played on other sites. =) well done.
Alright, I was just making sure you thought about that, cause honestly it felt less like a solution and more like I wasn't supposed to be doing that. I'd suggest maybe