[RELEASE] DaMaGepy 01
Quote from DaMaGepy on November 2, 2007, 4:56 pmUPDATED my map, since I added every feature that I had to skip because of the map contest. I had to make an alternate ending, but now I deleted the lift, added the missing puzzles, fixed the bugs, added player hints (optional), cubemaps, some speed tweak, and a transition to the next level.
Level 1 is fully completed, I'm working on lvl 2 atm (will need some tester to find bugs and exploits).
I've posted a developer version and the sourcecode of this first map too.Latest downloads, screenshots and more info here:
http://heroes.hardwired.hu/-/portal/portmap.htmlWill post updates on the link above, as I add more and more content. And maps 02 03 etc too...
UPDATED my map, since I added every feature that I had to skip because of the map contest. I had to make an alternate ending, but now I deleted the lift, added the missing puzzles, fixed the bugs, added player hints (optional), cubemaps, some speed tweak, and a transition to the next level.
Level 1 is fully completed, I'm working on lvl 2 atm (will need some tester to find bugs and exploits).
I've posted a developer version and the sourcecode of this first map too.
Latest downloads, screenshots and more info here:
http://heroes.hardwired.hu/-/portal/portmap.html
Will post updates on the link above, as I add more and more content. And maps 02 03 etc too...
Quote from Crooked Paul on November 2, 2007, 7:16 pmHey man, I'm working my way through your map and rather digging it (although I'm stumped right now, I want to keep trying, which is a good sign).
I got an unintended solution which you may or may not want to address: [spoiler]I took out the four turrets without using the energy pellet, just the CC. If you take the cube to the end of the glass panel, to the first place where the turrets can hit you, and you drop the cube and crouch behind it, then the turrets can't see you. Now you let them go back to their idle state (not searching), quickly grab the cube, stand up, and rush them. Because you're starting from closer than intended, they don't have enough time to draw a bead on you and kill you before you knock them all over.[/spoiler]
Still pretty much stumped on how to activate the floating platform while I'm anywhere near it... although I just had a new idea.
Hey man, I'm working my way through your map and rather digging it (although I'm stumped right now, I want to keep trying, which is a good sign).
I got an unintended solution which you may or may not want to address:
Still pretty much stumped on how to activate the floating platform while I'm anywhere near it... although I just had a new idea.
Quote from Crooked Paul on November 2, 2007, 7:42 pmSorry for the double post, but I found another glitch-around, and this one I'm pretty sure you'll want to fix: [spoiler]I was able to activate the platform button without using the energy pellet. The floor beneath the goo is portalable, so I put one portal on the X above the button, grabbed the cube and took it to the platform, put a portal underneath the goo, and dropped the CC through the goo, into the portal, and onto the button.
Also I found the surfaces on the far side of the goo really finicky about being portalable or not. That was confusing and slowed me down.[/spoiler]
I really like how you reuse the same pellet-spitter for three tasks. Being able to get around using the pellet kind of weakens the map. You might want to plug a couple of these holes.
Sorry for the double post, but I found another glitch-around, and this one I'm pretty sure you'll want to fix:
I really like how you reuse the same pellet-spitter for three tasks. Being able to get around using the pellet kind of weakens the map. You might want to plug a couple of these holes.
Quote from Omnie on November 3, 2007, 1:34 amI think Crooked Paul covered some of the problems, but I noticed that when you are about to get onto the platform, the ground there was also portable making it rather easy and completely avoiding using the cleverly designed way you are supposed to get over. Also, the walls were very annoying and took me a while to position in the proper spot.
Looks good though :>D
I think Crooked Paul covered some of the problems, but I noticed that when you are about to get onto the platform, the ground there was also portable making it rather easy and completely avoiding using the cleverly designed way you are supposed to get over. Also, the walls were very annoying and took me a while to position in the proper spot.
Looks good though :>D
Quote from xitooner on November 3, 2007, 2:36 amLoved the way you maneuvered the energy pellets. Did not like the fact you have numerous surfaces that arent supposed to be portalable, that are. Not just under the goo; in places that help me solve the map. And in some other places; did you know you can portal into the metal shaft, and then portal ON TOP of the ceiling fan and take a ride on it?
And I must say, I REALLY dislike the ending for these reasons: [spoiler]presumably I wasnt meant to survive this, since there is no portable surfaces to attack/escape with? The TABLE hurts me? Well shhiitt; I was STILL able to beat your 4 turrets and was left standing with no way out! If I can beat it, as unfair as you made it, then I deserve a way out, darn it![/spoiler]
Loved the way you maneuvered the energy pellets. Did not like the fact you have numerous surfaces that arent supposed to be portalable, that are. Not just under the goo; in places that help me solve the map. And in some other places; did you know you can portal into the metal shaft, and then portal ON TOP of the ceiling fan and take a ride on it?
And I must say, I REALLY dislike the ending for these reasons:
Quote from DaMaGepy on November 3, 2007, 2:30 pmye, when I worked on the floor indicators I moved the noportal from the floor up and forgot to move it back down before compiling. Will fix it. But others said its too obvious what to do, since there are too much sign on the walls.
There is a cube and portal sign at the end of the left pellet route...Any other surface that portable? I already know this one bug, but if there are more... let me know.
And I'll add 2-2 more turret to the end then. And maybe 2 sentry to the sentry room, in front of the other wall too. Ball can still "kill" them too but they cant be cube-dodged.
Btw the lift and the last room will be removed, I just had to close the map quickly for the contest, and now I can continue...
ye, when I worked on the floor indicators I moved the noportal from the floor up and forgot to move it back down before compiling. Will fix it. But others said its too obvious what to do, since there are too much sign on the walls.
There is a cube and portal sign at the end of the left pellet route...
Any other surface that portable? I already know this one bug, but if there are more... let me know.
And I'll add 2-2 more turret to the end then. And maybe 2 sentry to the sentry room, in front of the other wall too. Ball can still "kill" them too but they cant be cube-dodged.
Btw the lift and the last room will be removed, I just had to close the map quickly for the contest, and now I can continue...
Quote from xitooner on November 3, 2007, 4:44 pmgepy wrote:Any other surface that portable? I already know this one bug, but if there are more... let me know.The brown area on the floor right next to the moveable platform.
Everywhere inside the metal shaft with the ceiling fan in it.
In the goo.
Thats all I spotted.
The brown area on the floor right next to the moveable platform.
Everywhere inside the metal shaft with the ceiling fan in it.
In the goo.
Thats all I spotted.
Quote from Astro on November 5, 2007, 2:48 pmone thing i noticed that could be a problem, you can drop the cube in the goo and then your sol
one thing i noticed that could be a problem, you can drop the cube in the goo and then your sol
Quote from Yekyaa on November 5, 2007, 4:55 pmWith no Box Dropper, that's to be expected on any map without one
Similar to the Advanced Chamber (16? I think?) Only one box there,
if you lose it in the goo, you have to start over, no way out.On another note, in the area with the goo, you can portal on the non-portalable
metal textures on the otherside allowing you to completely skip the
lift... unless I'm missing something. I just tried it last night, I'm assuming
it's the most recent release.
Basically the metal wall facing where the lift would arrive to.
you can put the box on the lift yourself, go over there and then portal
across... just make sure you save yourself a way out ^^
With no Box Dropper, that's to be expected on any map without one
Similar to the Advanced Chamber (16? I think?) Only one box there,
if you lose it in the goo, you have to start over, no way out.
On another note, in the area with the goo, you can portal on the non-portalable
metal textures on the otherside allowing you to completely skip the
lift... unless I'm missing something. I just tried it last night, I'm assuming
it's the most recent release.
Basically the metal wall facing where the lift would arrive to.
you can put the box on the lift yourself, go over there and then portal
across... just make sure you save yourself a way out ^^