[RELEASE] DaMaGepy 01
Quote from DaMaGepy on November 29, 2007, 4:41 amthats not good, cause with a bad throw attempt the cube can touch the field and die. I'll make a custom sign that shows this field only removes portals, or will use the beam where the moving platform travels, instead of the particle system. And will emove the left/right models that "spawn" the field to look more different
edit: I've added custom textures, along with a cube-friendly signage that I placed on the floor. Now it should be clear that this field will not kill anything
thats not good, cause with a bad throw attempt the cube can touch the field and die. I'll make a custom sign that shows this field only removes portals, or will use the beam where the moving platform travels, instead of the particle system. And will emove the left/right models that "spawn" the field to look more different
edit: I've added custom textures, along with a cube-friendly signage that I placed on the floor. Now it should be clear that this field will not kill anything
Quote from Adair on November 29, 2007, 11:48 amYou're right, it would be really bad to lose the cube to a bad toss at that point.
gepy wrote:I've added custom textures, along with a cube-friendly signage that I placed on the floor. Now it should be clear that this field will not kill anythingAwesome, thank you. I'll try it out next time I go home.
You're right, it would be really bad to lose the cube to a bad toss at that point.
Awesome, thank you. I'll try it out next time I go home.