[RELEASE] DaMaGepy 02
Quote from Shmitz on November 26, 2007, 3:29 pm[spoiler]This is the first time I've been made aware that there's even a controversy...[/spoiler]
On second thought, let's not derail the thread, eh?
On second thought, let's not derail the thread, eh?
Quote from MrTwoVideoCards on November 26, 2007, 3:31 pmLego Bricks are okay but true, lets not derail it.
Lego Bricks are okay but true, lets not derail it.
Quote from DaMaGepy on November 26, 2007, 3:42 pmQuote:I can see where you are going with it, wanting the player to build stuff with cubes, relive the good ol' days of sitting alone in your bedroom playing with legos. But it just really doesn't transfer well to portal.It was made for request. The room's original design was good as a base to add this spawn-lot-box-and-build idea. The secret room was added for that too, will not be there when I continue making the DaMaGepy #2 (or at least not here).
But if so, then I'll nt post fun maps only maps that suit to the "portal" concept. So I should drop the outdoor thing too?? I want to make original maps with unique concept, not just another steril test room with some (maybe old) puzzle.
It was made for request. The room's original design was good as a base to add this spawn-lot-box-and-build idea. The secret room was added for that too, will not be there when I continue making the DaMaGepy #2 (or at least not here).
But if so, then I'll nt post fun maps only maps that suit to the "portal" concept. So I should drop the outdoor thing too?? I want to make original maps with unique concept, not just another steril test room with some (maybe old) puzzle.
Quote from Korjagun on November 26, 2007, 3:52 pmMrTwoVideoCards wrote:Really its Lego Bricks, the company prefers it that way, they never made the name Legos. They say Lego Bricks. Check this out:Trivia: The reasons for this are entirely commercial. If people call them "legos" enough, the word runs the risk of becoming a genericized trademark, at which point Lego will have lost a significant amount of leverage, since then anyone could call their interconnecting plastic bricks "legos" perfectly legally.
Trivia: The reasons for this are entirely commercial. If people call them "legos" enough, the word runs the risk of becoming a genericized trademark, at which point Lego will have lost a significant amount of leverage, since then anyone could call their interconnecting plastic bricks "legos" perfectly legally.
Quote from Lorithad on November 26, 2007, 4:04 pmgepy wrote:But if so, then I'll nt post fun maps only maps that suit to the "portal" concept. So I should drop the outdoor thing too?? I want to make original maps with unique concept, not just another steril test room with some (maybe old) puzzle.I'm not suggesting you shouldn't post maps that aren't true to the portal game. However, something like making a staircase out of cubes, it just seems tedious. The key is to keep it interesting, while not being repetitive.
I'm not suggesting you shouldn't post maps that aren't true to the portal game. However, something like making a staircase out of cubes, it just seems tedious. The key is to keep it interesting, while not being repetitive.
Quote from yikkayaya on November 26, 2007, 6:03 pmgepy wrote:Comment/question for developers, mapmakers:
I had problem setting up the 6 box so if one of them removed by the cleanser, the dropper drops another. But also wanted the button to spawn one cube and to remake the dropped ones too. the dropper's template was named box. if I name the pre-placed boxes as box and do the spawn command, both the dropper and the placed cubes spawned one new one (cloned into the floor wall etc). When I named the 6 box as "boxes", then none of the events worked. I added an event to the cleanser when its remove a box or anything, also to the box (tried all, onbreak etc) and global ones, but no effect, they didnt triggered anything. Only if a box "box" was kiled that was spawned by the dropper. But I wanted the boxes to start on top of each other! So I made a func_train with the spawner entity, it places the cubes then moves to its original position. If anyone have a better solution, let me know (6 premade box, one dropper, if any of the premade or dropped box is destroyed in the cleanser, it drops a new one)I'm also quite irritated by the respawning of all preplaced cubes, and the same problem ruins having multiple box-droppers, as they respawn in all the tubes when one is destroyed. The only solution I can think of is giving different names to different cubes, but that is really not very practical in regards of using filters and other things that requires a name of the cube
I had problem setting up the 6 box so if one of them removed by the cleanser, the dropper drops another. But also wanted the button to spawn one cube and to remake the dropped ones too. the dropper's template was named box. if I name the pre-placed boxes as box and do the spawn command, both the dropper and the placed cubes spawned one new one (cloned into the floor wall etc). When I named the 6 box as "boxes", then none of the events worked. I added an event to the cleanser when its remove a box or anything, also to the box (tried all, onbreak etc) and global ones, but no effect, they didnt triggered anything. Only if a box "box" was kiled that was spawned by the dropper. But I wanted the boxes to start on top of each other! So I made a func_train with the spawner entity, it places the cubes then moves to its original position. If anyone have a better solution, let me know (6 premade box, one dropper, if any of the premade or dropped box is destroyed in the cleanser, it drops a new one)
I'm also quite irritated by the respawning of all preplaced cubes, and the same problem ruins having multiple box-droppers, as they respawn in all the tubes when one is destroyed. The only solution I can think of is giving different names to different cubes, but that is really not very practical in regards of using filters and other things that requires a name of the cube
Quote from youme on November 26, 2007, 6:07 pmyikkayaya wrote:but that is really not very practical in regards of using filters and other things that requires a name of the cubecall all your boxes box_n so thats 'box_1' 'box_2' 'box_3'...etc so you can respawn them individually and your filter is 'box_*' which will include anything that starts 'box_'
problem solved.
Box spawning is simple, you just have to 'Think with SDK'
call all your boxes box_n so thats 'box_1' 'box_2' 'box_3'...etc so you can respawn them individually and your filter is 'box_*' which will include anything that starts 'box_'
problem solved.
Box spawning is simple, you just have to 'Think with SDK'
Quote from yikkayaya on November 27, 2007, 3:36 amyoume wrote:call all your boxes box_n so thats 'box_1' 'box_2' 'box_3'...etc so you can respawn them individually and your filter is 'box_*' which will include anything that starts 'box_'problem solved.
Box spawning is simple, you just have to 'Think with SDK'
And what if there is multiple different boxes available? Then there will be many filters...unpractical...
problem solved.
Box spawning is simple, you just have to 'Think with SDK'
And what if there is multiple different boxes available? Then there will be many filters...unpractical...
Quote from Rivid31 on November 27, 2007, 3:48 amyikkayaya wrote:And what if there is multiple different boxes available? Then there will be many filters...unpractical...There will be only one filter, which filters 'box_*'
* is a wildcard, and will accept anything that has box_ as the first 4 characters of the name, followed by any sequence of characters after.
Setting a filter to filter name box_* will accept (or reject... however you have it set up) anything with the following names
box_
box_1
box_14
box_twp
box_slkdfjsdkljfklsdyou get the idea.
There will be only one filter, which filters 'box_*'
* is a wildcard, and will accept anything that has box_ as the first 4 characters of the name, followed by any sequence of characters after.
Setting a filter to filter name box_* will accept (or reject... however you have it set up) anything with the following names
box_
box_1
box_14
box_twp
box_slkdfjsdkljfklsd
you get the idea.