[ RELEASE ] FollowTheLeader
Quote from Beditheory on June 16, 2008, 12:33 pmSimple map I made on and off over 2 months. I introduced a simple mechanic, energy balls open doors and I have a couple puzzles using that mechanic. I would put the difficulty somewhere in the middle of Portal ( so medium? )
Here is a link to dl the map: dload.php?action=download&file_id=242
- Beditheory
Level Designer
The Guildhall at SMU
Simple map I made on and off over 2 months. I introduced a simple mechanic, energy balls open doors and I have a couple puzzles using that mechanic. I would put the difficulty somewhere in the middle of Portal ( so medium? )
Here is a link to dl the map: dload.php?action=download&file_id=242
- Beditheory
Level Designer
The Guildhall at SMU
Quote from Beditheory on June 16, 2008, 2:51 pmSorry I didnt post screenshots. Here they are. I hope this is okay, if not just let me know what im doing wrong.
Sorry I didnt post screenshots. Here they are. I hope this is okay, if not just let me know what im doing wrong.
Quote from Beditheory on June 16, 2008, 2:52 pmScreenshot 2
Screenshot 2
Quote from Beditheory on June 16, 2008, 2:53 pmScreenshot 3
Screenshot 3
Quote from Beditheory on June 16, 2008, 2:53 pmScreenshot 4
Screenshot 4
Quote from msleeper on June 16, 2008, 3:56 pmWow this looks pretty good.
Wow this looks pretty good.
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Quote from Ricotez on June 16, 2008, 4:04 pmI can't see the screenshots...
I just see:
Screenshot 2
Screenshot 3
etc.Dunno what's wrong... perhaps my computer is goofing off again...
I can't see the screenshots...
I just see:
Screenshot 2
Screenshot 3
etc.
Dunno what's wrong... perhaps my computer is goofing off again...
"Duct Tape is the answer."
Quote from Beditheory on June 16, 2008, 4:08 pmargh sorry guys the screenshots where just there...im fixing it now
argh sorry guys the screenshots where just there...im fixing it now
Quote from Farragar on June 16, 2008, 5:24 pmA fantastic map. Fairly easy, but the new mechanic is really interesting. The map looked great, and the I only had a single minor problem with one texture on a circular door, where it was in a modular concrete texture in the middle of a metal room, but that's probably just my problem. The end chamber was really enjoyable, although I thought that once I'd solved it for the first floor, I'd solved it for the remaining floors. Other than that, a truly great map, and it's nice to see so much effort put into a first release =)
Edit: The only other gripe I had was that the GLaDOS voices were a little overused? Could have just been me, though...
A fantastic map. Fairly easy, but the new mechanic is really interesting. The map looked great, and the I only had a single minor problem with one texture on a circular door, where it was in a modular concrete texture in the middle of a metal room, but that's probably just my problem. The end chamber was really enjoyable, although I thought that once I'd solved it for the first floor, I'd solved it for the remaining floors. Other than that, a truly great map, and it's nice to see so much effort put into a first release =)
Edit: The only other gripe I had was that the GLaDOS voices were a little overused? Could have just been me, though...