[ RELEASE ] FollowTheLeader
Quote from Beditheory on June 16, 2008, 5:31 pmThx for the feedback.
Yeah, I wanted to keep it easy for introducing a simple new mechanic.
Good eye on the texture. If I get time, ill update that.
Yeah, GLaDOS's voice was a bit overused in hindsight. I'll work to keep that to a minimum for future maps.
- Beditheory
Thx for the feedback.
Yeah, I wanted to keep it easy for introducing a simple new mechanic.
Good eye on the texture. If I get time, ill update that.
Yeah, GLaDOS's voice was a bit overused in hindsight. I'll work to keep that to a minimum for future maps.
- Beditheory
Quote from Kiavik on June 16, 2008, 8:05 pmWell built? Check
Cool new mechanic? Check
Fairly long? Check
Fun to play? CheckAll in all, an awesome map. Cant wait to see your next one!
Well built? Check
Cool new mechanic? Check
Fairly long? Check
Fun to play? Check
All in all, an awesome map. Cant wait to see your next one!
Quote from mazk1985 on June 16, 2008, 8:16 pmGreat map and solid new concept but I couldn't figure out how to [spoiler]push the end switch on the ceiling[/spoiler]
Great map and solid new concept but I couldn't figure out how to
Quote from infernet89 on June 17, 2008, 5:52 ammazk1985 wrote:Great map and solid new concept but I couldn't figure out how to [spoiler]push the end switch on the ceiling[/spoiler]just [spoiler]reach it by fling and push it on-the-fly[/spoiler].
Howewer, great map, i really enjoyed playing that.
I made a speed run on that, final time is 2:39:
http://www.youtube.com/watch?v=BTRUYuFRSy4
just
Howewer, great map, i really enjoyed playing that.
I made a speed run on that, final time is 2:39:
http://www.youtube.com/watch?v=BTRUYuFRSy4
(I'll stop recording if i die.)
Quote from Beditheory on June 17, 2008, 10:45 amWoW. Nice speed run. I guess the way my map is designed its hard to get really short times like other portal maps. Hopefully, I can design something next time which wont require you to wait so long for energy balls, doors to open, etc.
WoW. Nice speed run. I guess the way my map is designed its hard to get really short times like other portal maps. Hopefully, I can design something next time which wont require you to wait so long for energy balls, doors to open, etc.
Quote from Talgoran on June 17, 2008, 11:16 pmCool map + cool mechanic!
A couple of things I noted:
[spoiler]1. You know the timed buttons that open a metal door in front of a ball catcher? You should be able to turn them off once you have started the countdown. Because I pressed one at one point, found out exactly what it does, then waited for about a minute for it to turn off so I could begin with no delay. So...I believe being able to restart the countdown would be nice.
2. For some reason, GlaDOS was very loud compared with the rest of sound.
3. The first time I saw the very tall vertical room with the emancipation grids in the middle, I said "Wooooooow." out loud. It was pretty awesome.
4. Minor bug: When I first tried to fling myself up through the emancipation grids, I encountered this. I put one portal on the floor right under them, and then another one on some random floor. When I jumped in the random one, I got accelerated very quickly out through the one under the grids. I know you used some outside mechanism to accelerate the player or something, so I think it might have been that.
5. End was awesome, with invisible walls and all so you can't escape. [/spoiler]
Cool map + cool mechanic!
A couple of things I noted:
Quote from rellikpd on June 18, 2008, 3:25 pmi haven't finished this yet. i got a massive headache (irl) and am working on my nephews computer... but i played till the part where glados says [spoiler]"cake and grief counseling...."[/spoiler] so i assume i'm close to the end.
but so far i have 2 things to say
1) amazingly made (aside from the recessed lighting... which looks a little off)
2) what a cool new concept! fun and dangerous at the same time
i haven't finished this yet. i got a massive headache (irl) and am working on my nephews computer... but i played till the part where glados says
but so far i have 2 things to say
1) amazingly made (aside from the recessed lighting... which looks a little off)
2) what a cool new concept! fun and dangerous at the same time
Quote from cornontheCoD on June 19, 2008, 5:20 pmvery fun map, but there were a few weird things I encountered.
. The button is very easy to get to at the top of the ceiling. you can just [spoiler]land on the ledge of the door that opened and stay there and push it[/spoiler]
. I thought it was a little "cheap" that you used a ?trigger push? to push the player on the fling at the last room. I think it should be all using portal's mechanics, not an outside force.
. the last tall room with the button on the ceiling. There is no point at all to have the middle "layers" or floors, or their portalable walls. I did this: [spoiler]I flinged up to the very top floor, put a portal up there pointing at the ball catcher, then I fell down through while the fizzlers were off. then I put a portal opening at the ball launcher, and it went straight in.[/spoiler]
. I think Im missing something. at the end, I push the button, then fall through the floor and there's a bunch of turret lasers for a split second, and then the level ends.
very fun map, but there were a few weird things I encountered.
. The button is very easy to get to at the top of the ceiling. you can just
. I thought it was a little "cheap" that you used a ?trigger push? to push the player on the fling at the last room. I think it should be all using portal's mechanics, not an outside force.
. the last tall room with the button on the ceiling. There is no point at all to have the middle "layers" or floors, or their portalable walls. I did this:
. I think Im missing something. at the end, I push the button, then fall through the floor and there's a bunch of turret lasers for a split second, and then the level ends.
Quote from Beditheory on June 19, 2008, 8:45 pmYeah I used a trigger push.
[spoiler]I wanted to use just momentum to fling the player, but for some reason the momentum/velocity the player gains seems capped in Portal. So, I couldn't fling the player high enough. Its not a great fix, but it seemed to the job alright.[/spoiler]
You're right about the middle floors. Though, I did want to make it seem like there were multiple ways of solving the puzzle. With my friends testing the map, they never found the "short" solution. So, I dunno. Maybe they are not good portal players.
The end of level was meant to be sorta anti-climatic. I didn't intend for it to be confusing.
Thanks for the feedback.
Yeah I used a trigger push.
You're right about the middle floors. Though, I did want to make it seem like there were multiple ways of solving the puzzle. With my friends testing the map, they never found the "short" solution. So, I dunno. Maybe they are not good portal players.
The end of level was meant to be sorta anti-climatic. I didn't intend for it to be confusing.
Thanks for the feedback.
Quote from cornontheCoD on June 19, 2008, 9:43 pmwell, I didnt know about the velocity cap. I guess that's ok then. cool to see that you made a long way and a short way. thanks for clearing it up
well, I didnt know about the velocity cap. I guess that's ok then. cool to see that you made a long way and a short way. thanks for clearing it up