[ RELEASE ] FollowTheLeader
Quote from Mek on June 20, 2008, 5:52 amjust finished playing it...
the style of the map was great, though, as I already said in some topic, I am not so good player (bad at flings), so I didn't like some puzzles (especially the end one). The end of the map seemed confusing to me too. Basically, noone would want to jump into a dark pit full of turret lasers I don't know, maybe it's just me.
just finished playing it...
the style of the map was great, though, as I already said in some topic, I am not so good player (bad at flings), so I didn't like some puzzles (especially the end one). The end of the map seemed confusing to me too. Basically, noone would want to jump into a dark pit full of turret lasers I don't know, maybe it's just me.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from uXs on June 20, 2008, 1:32 pmJust played it, it was pretty good.
Some remarks:
In what I think is the second room difficult room (after the tutorial rooms), I was standing around looking for what to do, with energy balls flying all around, when one of them accidently opened a door way up at the ceiling. I quickly put a portal through it and I skipped more or less the entire room. At least it felt that way, I dunno.
Then in the last room, after I got to the top and opened the door to the ceiling button, I was a bit at a loss as to what I should do, because the pit before the room definitely didn't look deep enough to reach the ceiling button. Finally I tried it anyway, and it worked. I know about the speed cap so your solution to push is good, but you should probably make the pit deeper anyway to convince the player that pit-jumping is not an exercise in futility that shouldn't even be tried.
Just played it, it was pretty good.
Some remarks:
In what I think is the second room difficult room (after the tutorial rooms), I was standing around looking for what to do, with energy balls flying all around, when one of them accidently opened a door way up at the ceiling. I quickly put a portal through it and I skipped more or less the entire room. At least it felt that way, I dunno.
Then in the last room, after I got to the top and opened the door to the ceiling button, I was a bit at a loss as to what I should do, because the pit before the room definitely didn't look deep enough to reach the ceiling button. Finally I tried it anyway, and it worked. I know about the speed cap so your solution to push is good, but you should probably make the pit deeper anyway to convince the player that pit-jumping is not an exercise in futility that shouldn't even be tried.
Quote from Doomsday192 on June 22, 2008, 10:46 pmI just played it, the map was awesome, save for 2 things:
1. the GLaDOS voices were TOO DAMN LOUD! i think i burst an eardrum or two.
2. [spoiler]is the falling into the giant pit of turrets the end? because i jumped down there and it disconnected me, so i presumed it to be the end[/spoiler]
I just played it, the map was awesome, save for 2 things:
1. the GLaDOS voices were TOO DAMN LOUD! i think i burst an eardrum or two.
2.
Quote from Kokoyote on July 7, 2008, 2:16 amReally nice map. Slick new mechanic, and you do a really nice job of teaching the player how it works. Overall, never frustrating, but a satisfying level of moderate challenge. The levels are visually very nice as well. I particularly loved flying vertically up through the grids, I didn't even really notice the "push" I got, although I was a bit surprised that the pit was deep enough for that to work.
A couple of notes from my experience:
I felt a bit like I skiped puzzles in a couple of areas. First, [spoiler]in the room where you must open up a door in the ceiling and pass through it, I directed an energy ball up through it before even figuring out how to turn on the second ball emitter (or even being aware that that was something I had to do.) I was a little surprised when I found myself at the next puzzle without really having "used" every element of the previous room, and ended up playing through again to figure out what I had missed. Also, at the last puzzle, I also skipped all the intervening rooms as my first solution. I will have to go back again at some point and figure out what the "long way" up was.[/spoiler]
Really nice map. Slick new mechanic, and you do a really nice job of teaching the player how it works. Overall, never frustrating, but a satisfying level of moderate challenge. The levels are visually very nice as well. I particularly loved flying vertically up through the grids, I didn't even really notice the "push" I got, although I was a bit surprised that the pit was deep enough for that to work.
A couple of notes from my experience:
I felt a bit like I skiped puzzles in a couple of areas. First,
Quote from Bosf on July 30, 2008, 10:40 am[spoiler]nice idea with doors opening only with ball...and the end...i did it the sohrt way too.at the end of doing again (because of turrets - that was looking like bad end) i noticed the doors in the middlefloors...[/spoiler]
The device has been modified,so you has been PWNED!
Quote from the_grim on August 12, 2008, 4:15 pmThis was a really fun map, and an interesting new play mechanic. Some really clever puzzles there.
The ending fling would probably be better without the artificial boost. It's unintuitive; I couldn't figure out the technique at first because judging by the height it seemed obvious that the fling would not reach high enough... I tried anyway after a while, and realized there was an extra boost.
By the way, I dare you try to do a speedrun with "portal funnel" off... I tried the ending swing 20 or 30 times, but always ended up a little off and hit a ceiling. When I switched the portal funnel setting on, I made the fling to the top on my first try...
This was a really fun map, and an interesting new play mechanic. Some really clever puzzles there.
The ending fling would probably be better without the artificial boost. It's unintuitive; I couldn't figure out the technique at first because judging by the height it seemed obvious that the fling would not reach high enough... I tried anyway after a while, and realized there was an extra boost.
By the way, I dare you try to do a speedrun with "portal funnel" off... I tried the ending swing 20 or 30 times, but always ended up a little off and hit a ceiling. When I switched the portal funnel setting on, I made the fling to the top on my first try...
Quote from claguey on June 9, 2009, 1:27 amI enjoyed this map, i am rubbish at flinging, but didnt have too many probs here. Thought overall it was quite puzzly and textures/rooms were great, especially last room. Was a bit dissapointed by the ending tho' did it a few times as I thought my system had gone bonk!, would have been nice to end in a room full of turrents with minimal cover, i love shooting those little bas**rds !!
Thanks, great map
I enjoyed this map, i am rubbish at flinging, but didnt have too many probs here. Thought overall it was quite puzzly and textures/rooms were great, especially last room. Was a bit dissapointed by the ending tho' did it a few times as I thought my system had gone bonk!, would have been nice to end in a room full of turrents with minimal cover, i love shooting those little bas**rds !!
Thanks, great map