[RELEASE] Gear Portal Map Pack V2
Quote from MrTwoVideoCards on May 18, 2008, 8:45 pmSo we made some more stuff. Here is some images.
You can grab the new maps at this Download Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=223
So we made some more stuff. Here is some images.
You can grab the new maps at this Download Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=223
Quote from Doomsday192 on May 18, 2008, 8:49 pmholy shiat that looks awesome!
downloading now...
holy shiat that looks awesome!
downloading now...
Quote from MrTwoVideoCards on May 18, 2008, 8:54 pm
Quote from Doomsday192 on May 18, 2008, 9:23 pmok i played thru it, and i must say it is VERY awesome, its one of my fav new portal maps.
but i did find a few bugs:
1.
this camera is invincible
http://img216.imageshack.us/my.php?imag ... 000dk9.jpg2.
the cube wouldnt go thru a portal in the [spoiler]tall room with the gravity fields[/spoiler]
http://img182.imageshack.us/my.php?imag ... 002gu2.jpg3. at the end i got:
- Code: Select all
Unknown command: dissconnect
in the console
other then that, this is a completly awesome map
(if your wondering what that cube skin is, its my personal elite storage cube i made )
ok i played thru it, and i must say it is VERY awesome, its one of my fav new portal maps.
but i did find a few bugs:
1.
this camera is invincible
http://img216.imageshack.us/my.php?imag ... 000dk9.jpg
2.
the cube wouldnt go thru a portal in the
http://img182.imageshack.us/my.php?imag ... 002gu2.jpg
3. at the end i got:
- Code: Select all
Unknown command: dissconnect
in the console
other then that, this is a completly awesome map
(if your wondering what that cube skin is, its my personal elite storage cube i made )
Quote from MrTwoVideoCards on May 18, 2008, 9:25 pmhaha it said dissconnect!
Ah well, thats a fix though, it seems that map 3 was not updated oh Dear.
I'll try getting it back up tomorrow, and the updating it.
haha it said dissconnect!
Ah well, thats a fix though, it seems that map 3 was not updated oh Dear.
I'll try getting it back up tomorrow, and the updating it.
Quote from Kiavik on May 19, 2008, 8:54 amThese maps are definitely in "HOLY SHIT!" territory. You must've spent ages designing that gravtech energy fields, and the result is just awesome. They fit perfectly within the Portal universe, and the new gameplay opportunities they open up are endless. Btw, I suggest you design some more colors for the forcefields. Right now the color scheme is
- Does Nothing : Blue Border
- Reduces Gravity : Blue Border
- Pulls you in one direction : Blue Border
- Becomes solid : Red BorderI got confused because in map 3 I didnt really know when a gravtech would reduce my gravity or do nothing at all.
The awesome thing is that this new element doesnt replace portals at all - you still have to use LOTS of them to get to the end.Anyway, 10/10 and I suggest a community spotlight for when you release the final version of this map pack.
These maps are definitely in "HOLY SHIT!" territory. You must've spent ages designing that gravtech energy fields, and the result is just awesome. They fit perfectly within the Portal universe, and the new gameplay opportunities they open up are endless. Btw, I suggest you design some more colors for the forcefields. Right now the color scheme is
- Does Nothing : Blue Border
- Reduces Gravity : Blue Border
- Pulls you in one direction : Blue Border
- Becomes solid : Red Border
I got confused because in map 3 I didnt really know when a gravtech would reduce my gravity or do nothing at all.
The awesome thing is that this new element doesnt replace portals at all - you still have to use LOTS of them to get to the end.
Anyway, 10/10 and I suggest a community spotlight for when you release the final version of this map pack.
Quote from Yalow on May 19, 2008, 11:15 amThose gravtech things can be confusing! Still fun though. I only noticed one problem.
[spoiler]That moving platform (in the first map) right before the poles pushing out from the walls will not move if you jump onto it as soon as it appears from the hole in the wall.[/spoiler] I think that's what happens.
Other than that, great work, everything else was seamless and impressive.
Those gravtech things can be confusing! Still fun though. I only noticed one problem.
Other than that, great work, everything else was seamless and impressive.
Quote from mazk1985 on May 19, 2008, 12:04 pmvery interesting ideas. The maps are very well made and the gravity fields look really nice and suits the theme.
A few points
1. On the first map the [spoiler]platform that moves through the dangerous area (with moving glass pistons in) stopped just as i got on it. I waited a while but it didn't budge.[/spoiler]
2. I got stuck on the elevator floor after the level transition to map 3. Are your landmarks exactly aligned?
3. The room with all the [spoiler]moving metal platforms and switches was a bit tedious because I didn't need to use portals until the last ball catcher and the amount of switches is a bit OTT.[/spoiler]
4. There are too many indicator strips. Its quite overwhelming.
5. Lastly, I'm a big fan of moving platforms but [spoiler]nearly everything you do on the maps causes a platform to move and it was hard to keep track of the level.[/spoiler]
Graphics: 8/10
Gameplay: 8/10
Sound: 7/10Overall: 8/10
very interesting ideas. The maps are very well made and the gravity fields look really nice and suits the theme.
A few points
1. On the first map the
2. I got stuck on the elevator floor after the level transition to map 3. Are your landmarks exactly aligned?
3. The room with all the
4. There are too many indicator strips. Its quite overwhelming.
5. Lastly, I'm a big fan of moving platforms but
Graphics: 8/10
Gameplay: 8/10
Sound: 7/10
Overall: 8/10
Quote from Doomsday192 on May 19, 2008, 12:27 pmOh another bug i forgot to mention, i got stuck in the elevator at chamber 3 and had to noclip out, i just couldnt move at all
Oh another bug i forgot to mention, i got stuck in the elevator at chamber 3 and had to noclip out, i just couldnt move at all
Quote from msleeper on May 19, 2008, 2:51 pmThe screens look hot, I can't wait to play.
The screens look hot, I can't wait to play.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.