[RELEASE] Glados Voice map
Quote from Hen7 on April 3, 2009, 9:39 amBeen a while since I've made a portal map.
So, me and my friend were trying to make a new Glados voice and the results came out pretty good so I decided to make a little test map to see how it sounds ingame.
The map is not long and kind of easy but you can find two new music tracks and new Glados voice in there.
Map by Hen Mazolski
Glados voice and music by KoolfoxDownload:
Glados Voice mapEnjoy
Been a while since I've made a portal map.
So, me and my friend were trying to make a new Glados voice and the results came out pretty good so I decided to make a little test map to see how it sounds ingame.
The map is not long and kind of easy but you can find two new music tracks and new Glados voice in there.
Map by Hen Mazolski
Glados voice and music by Koolfox
Download:
Glados Voice map
Enjoy
Quote from pestchamber on April 3, 2009, 10:31 amI really liked it. Alot.
The music were awesome, and so were the custom voices
Please tell me how you do the voices and does it cost any money? cause i don't have any
I really liked it. Alot.
The music were awesome, and so were the custom voices
Please tell me how you do the voices and does it cost any money? cause i don't have any
Quote from Hen7 on April 3, 2009, 10:53 amThanks, I'm glad you liked it.
About your question, let my friend Koolfox answer:
I did the voice of Glados using the Melodyne VSTi Plug-in (There is also a stand-alone version, and a tutorial on how to do the voice http://www.youtube.com/watch?v=1oQn66gvwKA)
I used this text-to-speech site to emulate a female voice http://www.neospeech.com and I recorded from there the lines Hen7 gave me, combine the two and WALLA! Glados at Full Form , hope I helped. Koolfox.
Thanks, I'm glad you liked it.
About your question, let my friend Koolfox answer:
I did the voice of Glados using the Melodyne VSTi Plug-in (There is also a stand-alone version, and a tutorial on how to do the voice http://www.youtube.com/watch?v=1oQn66gvwKA)
I used this text-to-speech site to emulate a female voice http://www.neospeech.com and I recorded from there the lines Hen7 gave me, combine the two and WALLA! Glados at Full Form , hope I helped. Koolfox.
Quote from pestchamber on April 3, 2009, 10:58 amThanks alot! now i might get inspiration for new stuff on my project....
EDIT:Are the only thing in melodyne demo that you can't save?
EDIT 2:
So not i just recorded the sound from melodyne so that i have it anyway ^^
So it works! THANKS ALOT!
Thanks alot! now i might get inspiration for new stuff on my project....
EDIT:
Are the only thing in melodyne demo that you can't save?
EDIT 2:
So not i just recorded the sound from melodyne so that i have it anyway ^^
So it works! THANKS ALOT!
Quote from again on April 3, 2009, 3:28 pmvery nice. the music was great, and the voice was nice. the only problems i found are that the voice continues even if you pause the game. and in the case of the first door, it then takes awhile for a the environment to catch up. also, it might be good to make it a little louder, because when the turret talked i could'nt make out a word the GLaDOS voice was saying.
very nice. the music was great, and the voice was nice. the only problems i found are that the voice continues even if you pause the game. and in the case of the first door, it then takes awhile for a the environment to catch up. also, it might be good to make it a little louder, because when the turret talked i could'nt make out a word the GLaDOS voice was saying.
Quote from pestchamber on April 3, 2009, 4:05 pmagain wrote:very nice. the music was great, and the voice was nice. the only problems i found are that the voice continues even if you pause the game. and in the case of the first door, it then takes awhile for a the environment to catch up. also, it might be good to make it a little louder, because when the turret talked i could'nt make out a word the GLaDOS voice was saying.It doesn't stop because he's using ambient_generic and not the scene thing. (can't remember it's name). To fix it he should put them into scene files.
It doesn't stop because he's using ambient_generic and not the scene thing. (can't remember it's name). To fix it he should put them into scene files.
Quote from reepblue on April 3, 2009, 8:10 pmEven though the map was pretty short, I really liked it. I did not really find the map hard, but the map kept my interest. The music, was awesome, and I finally got to see Koolfox's GLaDOS voices in action which surprised me very. (And you know why I'm happy to see it, lets stop there )
Awesome work Hen.
EDIT: I played it again, And I found this. . . .
Even though the map was pretty short, I really liked it. I did not really find the map hard, but the map kept my interest. The music, was awesome, and I finally got to see Koolfox's GLaDOS voices in action which surprised me very. (And you know why I'm happy to see it, lets stop there )
Awesome work Hen.
EDIT: I played it again, And I found this. . . .
The more you give, the less appreciated it will be received.
Quote from reepblue on April 3, 2009, 9:41 pmHen7 wrote:Wow how did you got that happen?I don't know, I threw the cube on top of the button and the door closed as soon as I went to go in. I noticed the cube was on the ground and I was like, "huh. Lets try that again." And I noticed that the brush was not soild for the cube anymore.
It might have been a running error, or you made the brush toggle its solidity.
I don't know, I threw the cube on top of the button and the door closed as soon as I went to go in. I noticed the cube was on the ground and I was like, "huh. Lets try that again." And I noticed that the brush was not soild for the cube anymore.
It might have been a running error, or you made the brush toggle its solidity.
The more you give, the less appreciated it will be received.