[RELEASE] Hub
Quote from Aldéz on April 5, 2009, 9:35 amChallenges oriented around a central point.
This is my second map for Portal. My first map (Aldz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized . Now I have improved it further and I believe it is ready for release.
How to install:
1) Extract the bmz file to any folder.
2) Launch Portal.
3) Go to Bonus Maps.
3) Click the button "Import Bonus Maps..."
4) Find the file named "aldez_bonusmaps.bmz" and open it.How to uninstall:
1) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmaps" folder.
2) Delete the folder named "aldez_bonusmaps".
3) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapsgraphs" folder.
4) Delete the folder named "aldez_bonusmaps".
5) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapssoundcache" folder.
6) Delete the folder named "aldez_bonusmaps".Changelog
version 1.0.2
- The buttons can no longer be pushed down by the turrets.
- Portal bumpers have been added over some windows.
- Some textures have been perfected.
- The rotating indicator panels are now silent when they are getting into their start position.version 1.0.1
- The lightrail platforms has been moved up to be level with the floor.File Name: aldez_bonusmaps_hub_v101.zip
File Size: 10.78 MiB
Click here to download Hub
Challenges oriented around a central point.
This is my second map for Portal. My first map (Aldz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized . Now I have improved it further and I believe it is ready for release.
How to install:
1) Extract the bmz file to any folder.
2) Launch Portal.
3) Go to Bonus Maps.
3) Click the button "Import Bonus Maps..."
4) Find the file named "aldez_bonusmaps.bmz" and open it.
How to uninstall:
1) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmaps" folder.
2) Delete the folder named "aldez_bonusmaps".
3) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapsgraphs" folder.
4) Delete the folder named "aldez_bonusmaps".
5) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapssoundcache" folder.
6) Delete the folder named "aldez_bonusmaps".
Changelog
version 1.0.2
- The buttons can no longer be pushed down by the turrets.
- Portal bumpers have been added over some windows.
- Some textures have been perfected.
- The rotating indicator panels are now silent when they are getting into their start position.
version 1.0.1
- The lightrail platforms has been moved up to be level with the floor.
File Name: aldez_bonusmaps_hub_v101.zip
File Size: 10.78 MiB
Click here to download Hub
Quote from Hen7 on April 5, 2009, 10:56 amWaiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?
Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?
Quote from Aldéz on April 5, 2009, 11:15 amThe link works again.
Hen7 wrote:Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?The indicator strips are not decals or overlays, they are brushes (the panels are not a single brush). I made a new indicator material (vmt-file), with the same properties as the original, with the exception that this one isn't defined as an overlay. The texture (vtf-file) isn't changed.
The link works again.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?
The indicator strips are not decals or overlays, they are brushes (the panels are not a single brush). I made a new indicator material (vmt-file), with the same properties as the original, with the exception that this one isn't defined as an overlay. The texture (vtf-file) isn't changed.
Quote from pestchamber on April 5, 2009, 12:49 pmYeah, if the puzzle in the first picture works like i think, then it's gonna be awesum :3
*downloading*
EDIT:
Ok, i playeed it and as always your puzzles are too hard for me i couldn't even got through the first one with the combine ball
NICE JOB!
Yeah, if the puzzle in the first picture works like i think, then it's gonna be awesum :3
*downloading*
EDIT:
Ok, i playeed it and as always your puzzles are too hard for me i couldn't even got through the first one with the combine ball
NICE JOB!
Quote from Hen7 on April 5, 2009, 2:36 pmBeat it, had to noclip once, how the hell do you bring the cube past the cleanser field (in the moving platform area)?
Beat it, had to noclip once, how the hell do you bring the cube past the cleanser field (in the moving platform area)?
Quote from pestchamber on April 5, 2009, 5:00 pmAld?z wrote:Maybe I should make a video tutorial or somethingPlease do!
Please do!
Quote from nibbler234 on April 5, 2009, 9:10 pmWow, gonna download this soon!
Wow, gonna download this soon!
Quote from Sleepwalker on April 6, 2009, 12:48 pmWell I managed to get past the cube puzzle and got to the first 3 switches in the big pillar room. I cannot conceive any way to get to the top one, so I think you should either make the solution more obvious or change it altogether.
Well I managed to get past the cube puzzle and got to the first 3 switches in the big pillar room. I cannot conceive any way to get to the top one, so I think you should either make the solution more obvious or change it altogether.