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[RELEASE] Hub

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Challenges oriented around a central point.

This is my second map for Portal. My first map (Aldz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized :(. Now I have improved it further and I believe it is ready for release.

How to install:

1) Extract the bmz file to any folder.
2) Launch Portal.
3) Go to Bonus Maps.
3) Click the button "Import Bonus Maps..."
4) Find the file named "aldez_bonusmaps.bmz" and open it.

How to uninstall:

1) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmaps" folder.
2) Delete the folder named "aldez_bonusmaps".
3) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapsgraphs" folder.
4) Delete the folder named "aldez_bonusmaps".
5) Go to the "...SteamsteamappYOUR STEAM ACCOUNT NAMEportalportalmapssoundcache" folder.
6) Delete the folder named "aldez_bonusmaps".

Changelog

version 1.0.2
- The buttons can no longer be pushed down by the turrets.
- Portal bumpers have been added over some windows.
- Some textures have been perfected.
- The rotating indicator panels are now silent when they are getting into their start position.

version 1.0.1
- The lightrail platforms has been moved up to be level with the floor.

File Name: aldez_bonusmaps_hub_v101.zip
File Size: 10.78 MiB
Click here to download Hub

Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?

The link works again.

Hen7 wrote:
Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?

The indicator strips are not decals or overlays, they are brushes (the panels are not a single brush). I made a new indicator material (vmt-file), with the same properties as the original, with the exception that this one isn't defined as an overlay. The texture (vtf-file) isn't changed.

Like I thought, thanks. :)
Downloading the map.

Yeah, if the puzzle in the first picture works like i think, then it's gonna be awesum :3

*downloading*

EDIT:

Ok, i playeed it and as always your puzzles are too hard for me :( i couldn't even got through the first one with the combine ball :(

NICE JOB! :D

Beat it, had to noclip once, how the hell do you bring the cube past the cleanser field (in the moving platform area)?

Maybe I should make a video tutorial or something :P

Ald?z wrote:
Maybe I should make a video tutorial or something :P

Please do!

Wow, gonna download this soon! :D

Well I managed to get past the cube puzzle and got to the first 3 switches in the big pillar room. I cannot conceive any way to get to the top one, so I think you should either make the solution more obvious or change it altogether.

The cake is a rickroll.
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