[RELEASE] LoveGLaDOS
Quote from Grax on January 21, 2008, 5:47 pmtaco wrote:Just played is again and noticed something that I somehow missed the first time through: you either don't have, or didn't correct build cubemaps.Yeah, I have em hidden away in a visgroup in the .vmf because a couple of them were not behaving properly, so I did not compile them into this version's .bsp. ^_^ If I can get them all to reflect exactly as desired I will definitely build them into the next version. But you didn't notice on your first run, which pleases me greatly kekek^^ (can you tell that cubemaps have annoyed me? : )
Yeah, I have em hidden away in a visgroup in the .vmf because a couple of them were not behaving properly, so I did not compile them into this version's .bsp. ^_^ If I can get them all to reflect exactly as desired I will definitely build them into the next version. But you didn't notice on your first run, which pleases me greatly kekek^^ (can you tell that cubemaps have annoyed me? : )
Quote from Hyakkidouran on January 23, 2008, 7:30 amVery nice map, it felt like one that could have been made by valve to me.
I didn't run into any bug or showing nodraw textures, exept the reverse indicator lights that were already mentionned.
Plus the challenges give nice replay value to it. An A class map!
Very nice map, it felt like one that could have been made by valve to me.
I didn't run into any bug or showing nodraw textures, exept the reverse indicator lights that were already mentionned.
Plus the challenges give nice replay value to it. An A class map!
NO! THE CAKE! NOOOOOOOO !
Quote from Warchamp7 on January 23, 2008, 4:19 pmThis map was very well made, if I didn't know better, I'd think I downloaded a bonus map from Valve themselves. The puzzles were complex without being too difficult, a very good balance and and overall nice map =D
This map was very well made, if I didn't know better, I'd think I downloaded a bonus map from Valve themselves. The puzzles were complex without being too difficult, a very good balance and and overall nice map =D
Quote from JLipimpski on January 23, 2008, 10:10 pmtop-notch work there. i thoroughly enjoyed playing it. i especially liked the rocket puzzle. I'm not sure if i solved it "correctly" though, but it got the job done
good job!
top-notch work there. i thoroughly enjoyed playing it. i especially liked the rocket puzzle. I'm not sure if i solved it "correctly" though, but it got the job done
good job!
Quote from Jaso on January 24, 2008, 1:25 pmI noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.
I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.
Quote from Warchamp7 on January 24, 2008, 8:33 pmJaso wrote:I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.It's a lot harder to do in LoveGlaDOS than Snakepit but even still, it seems to be a recurring issue
And for some reason, both times the Rocket Turret gets skipped XD
It's a lot harder to do in LoveGlaDOS than Snakepit but even still, it seems to be a recurring issue
And for some reason, both times the Rocket Turret gets skipped XD
Quote from Grax on January 24, 2008, 10:34 pmI really enjoy watching people beat the map in non-standard ways, even (especially) if it means skipping an entire section. That is, of course, as long as their method is harder and less obvious than the 'standard' method. ^_^
I really enjoy watching people beat the map in non-standard ways, even (especially) if it means skipping an entire section. That is, of course, as long as their method is harder and less obvious than the 'standard' method. ^_^
Quote from msleeper on February 11, 2008, 3:16 pmQuestion pertaining to this as a contest entry: When did you start work on this map?
Question pertaining to this as a contest entry: When did you start work on this map?
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.