[RELEASE] Maybe Black Mesa
Quote from infernet89 on February 28, 2008, 2:26 pmThat's is my speed run, don't open it if you don't want spoilers
That's is my speed run, don't open it if you don't want spoilers
(I'll stop recording if i die.)
Quote from Sacuur on February 28, 2008, 2:34 pmha i was just kiddin' taco. and dam, thats some clever stuff on the speed run. especially [spoiler]using the first area to get momentum out of the ele, and just how you pulled off getting into the maintenance shaft to begin with had some amazing portal shots.[/spoiler] good job
ha i was just kiddin' taco. and dam, thats some clever stuff on the speed run. especially
Quote from JLipimpski on February 28, 2008, 5:38 pmrellikpd wrote:[spoiler]if you (incorrectly) use the portal that you are using near the switch you can get stuck but then you will die. so i guess its not a HUGE problem. but typically its a good idea not to trap your players.[/spoiler]Heh, i fell off the map there
Heh, i fell off the map there
Quote from rellikpd on February 28, 2008, 6:37 pmJLipimpski wrote:Heh, i fell off the map therei got stuck IN the map (like between the top and bottom part that says "over here" (near the switch)
i got stuck IN the map (like between the top and bottom part that says "over here" (near the switch)
Quote from JLipimpski on February 28, 2008, 7:03 pmrellikpd wrote:i got stuck IN the map (like between the top and bottom part that says "over here" (near the switch)yeah i know, thats where i did that too... can't you portal out of there? i forgot rather or not you can.
yeah i know, thats where i did that too... can't you portal out of there? i forgot rather or not you can.
Quote from rellikpd on February 28, 2008, 7:14 pmJLipimpski wrote:yeah i know, thats where i did that too... can't you portal out of there? i forgot rather or not you can.i can't really remember. i think i was able to place a new portal and get out.
i can't really remember. i think i was able to place a new portal and get out.
Quote from Sacuur on February 29, 2008, 10:22 pmyea that's a hard glitch to work around. but rather than cutting the whole idea, [spoiler]since i wanted an area to be solvable legit with tunneling, and not the kind that requires you to duck back into the portal real quick which can lead to many deaths,[/spoiler] I split up that little ceiling area so if you mess up and shoot the wrong portal, which can easily lead to death in that area, you get stuck but can just portal under yourself and survive if you're fast enough. It's actually somewhat of a forgiving thing.. considering when you shot the wrong portal to begin with you'd be falling into the electric floor anyway. It gives an extra shot and moment of thought before you fall out. ha. That's looking on the bright side of things, for ya. haha.
yea that's a hard glitch to work around. but rather than cutting the whole idea,
Quote from savagegreywolf on April 17, 2008, 11:38 pmI'm going to try not to be brutal, but I'm going to be honest.
An enjoyable puzzle is difficult to figure out, but the execution itself should either be simple or require a little bit of practice to actually perform.
A frustrating puzzle, on the other hand, is one that is fairly simple to work out but requires a large amount of work to actually carry out.
Your map, based on the two chambers I actually got to (the first one where you get the portal gun and the one right after it with the slime on the floor) before I gave up in frustration, contains quite a lot of the latter, I'm assuming, at least since the frustrating solutions seem to be quite obviously intentional. May I suggest you do a little research on game design, or at least practice trying to make puzzles where the difficulty is based on figuring out what to do, instead of on how mind-bogglingly aggravating you make it to actually place portals in the correct spot.
I'm going to try not to be brutal, but I'm going to be honest.
An enjoyable puzzle is difficult to figure out, but the execution itself should either be simple or require a little bit of practice to actually perform.
A frustrating puzzle, on the other hand, is one that is fairly simple to work out but requires a large amount of work to actually carry out.
Your map, based on the two chambers I actually got to (the first one where you get the portal gun and the one right after it with the slime on the floor) before I gave up in frustration, contains quite a lot of the latter, I'm assuming, at least since the frustrating solutions seem to be quite obviously intentional. May I suggest you do a little research on game design, or at least practice trying to make puzzles where the difficulty is based on figuring out what to do, instead of on how mind-bogglingly aggravating you make it to actually place portals in the correct spot.
Quote from Kiavik on April 18, 2008, 5:00 amsavagegreywolf wrote:I'm going to try not to be brutal, but I'm going to be honest.An enjoyable puzzle is difficult to figure out, but the execution itself should either be simple or require a little bit of practice to actually perform.
A frustrating puzzle, on the other hand, is one that is fairly simple to work out but requires a large amount of work to actually carry out.
Your map, based on the two chambers I actually got to (the first one where you get the portal gun and the one right after it with the slime on the floor) before I gave up in frustration, contains quite a lot of the latter, I'm assuming, at least since the frustrating solutions seem to be quite obviously intentional. May I suggest you do a little research on game design, or at least practice trying to make puzzles where the difficulty is based on figuring out what to do, instead of on how mind-bogglingly aggravating you make it to actually place portals in the correct spot.
really, suck less. I had no problems at all with this map, really enjoyed it too.
An enjoyable puzzle is difficult to figure out, but the execution itself should either be simple or require a little bit of practice to actually perform.
A frustrating puzzle, on the other hand, is one that is fairly simple to work out but requires a large amount of work to actually carry out.
Your map, based on the two chambers I actually got to (the first one where you get the portal gun and the one right after it with the slime on the floor) before I gave up in frustration, contains quite a lot of the latter, I'm assuming, at least since the frustrating solutions seem to be quite obviously intentional. May I suggest you do a little research on game design, or at least practice trying to make puzzles where the difficulty is based on figuring out what to do, instead of on how mind-bogglingly aggravating you make it to actually place portals in the correct spot.
really, suck less. I had no problems at all with this map, really enjoyed it too.
Quote from elt on May 11, 2008, 2:05 pmOne of the biggest problems I have in flinging puzzles, is when you first jump in vertically, then fly out upward in an arc, and then you have to shoot another portal ahead of yourself to fall through (on an angled surface, relatively) and fly back out at an even bigger arc... the problem is, when I'm flying at an angle, I can never place the ahead portal so that I fall right through it, i always bump the sides and lose momentum.
So, apart from that one room with the fling into the access shaft which frustrated me to no end, I'd have to say this map is quite good. The original voices were a nice touch as well. Have you considered using a speech-quantize program to make yourself sound more like GlaDOS?
One of the biggest problems I have in flinging puzzles, is when you first jump in vertically, then fly out upward in an arc, and then you have to shoot another portal ahead of yourself to fall through (on an angled surface, relatively) and fly back out at an even bigger arc... the problem is, when I'm flying at an angle, I can never place the ahead portal so that I fall right through it, i always bump the sides and lose momentum.
So, apart from that one room with the fling into the access shaft which frustrated me to no end, I'd have to say this map is quite good. The original voices were a nice touch as well. Have you considered using a speech-quantize program to make yourself sound more like GlaDOS?