[RELEASE] Maybe Black Mesa
Quote from Sacuur on May 19, 2008, 12:55 amyup. it can be a tough fling sometimes. definitely a tough map. Sorry this map frustrated some people. You should have seen how hard the jump was when I originally made it... lol. As for the voice thing, I did consider many options, but in the end, i didn't want it to sound like GlaDOS and settled on what it is. Similar to the old voice in HL1 that came on over the loudspeakers in black mesa.
yup. it can be a tough fling sometimes. definitely a tough map. Sorry this map frustrated some people. You should have seen how hard the jump was when I originally made it... lol. As for the voice thing, I did consider many options, but in the end, i didn't want it to sound like GlaDOS and settled on what it is. Similar to the old voice in HL1 that came on over the loudspeakers in black mesa.
Quote from Mek on June 12, 2008, 5:22 amwell, just finished it.
I had problems with the electric room. [spoiler]I blew the electric boxes up, as the "X"s were indicating, and just a fizzler in the room turned off, but not the electricity.[/spoiler] I didn't know what to do next, I tried more things, but with no luck; so I skipped this part over
I liked the idea and concept of this map, it is original. And the end was amazing
I had problems understanding the voices. I think subtitles would be essential.
well, just finished it.
I had problems with the electric room.
I liked the idea and concept of this map, it is original. And the end was amazing
I had problems understanding the voices. I think subtitles would be essential.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from WackoMcGoose on August 15, 2008, 12:18 amOh, you're supposed to Rocket Turret the electrical boxes? *facepalm*
Anyway, it's a very cool map, and I LOL'd at [spoiler]the hallway that resembled the Death Star Detention Block, complete with garbage compactor[/spoiler]. Which I flooded with Storage Cubes via the console. Which made the game lag so much that after I got through the tunnel, GLaDOS was stuttering: "He-he-hel-l-llo-o-o-o, a-a-a-nd-nd-nd a-a-aga-ga-ga-gain, we-we-we-welco-co-come to-to-to th-th-th-the-e-e-e-e En-En-En-Enric-c-c-c-cme-cme-cme-cme-cment-nt-nt-nt C-C-Cent-t-t-ter-r-r-r-r." (You needed to hear it to get it.) The map itself didn't lag; my flooding it with cubes lagged it. Good job making it, although a lot of portal shots were next-to-impossble.
Oh, you're supposed to Rocket Turret the electrical boxes? *facepalm*
Anyway, it's a very cool map, and I LOL'd at
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.