[RELEASE] One Way Loop
Quote from Fusion on February 2, 2008, 6:53 pmThe map that I've been working on for what seems like forever is finally finished. It consists of 4 linked but distinct puzzle areas.
This map is designed to be challenging and for people who can think laterally. I've tried to make most of the puzzles portal oriented, not movement or jumping oriented.
Can you find the egg I've hidden and figure out what it explains?
Edit: New link:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=156Enjoy !
The map that I've been working on for what seems like forever is finally finished. It consists of 4 linked but distinct puzzle areas.
This map is designed to be challenging and for people who can think laterally. I've tried to make most of the puzzles portal oriented, not movement or jumping oriented.
Can you find the egg I've hidden and figure out what it explains?
Edit: New link:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=156
Enjoy !
Quote from Ralen on February 2, 2008, 6:59 pmA couple of things about this map.
The flinging in the first area can be avoided by [spoiler]portal tunneling[/spoiler] (or was that your intent?) The flinging is also very frustrating and difficult to get right.
If you die and load a saved game, the AI for the turrets shuts down and they don't shoot you.
A couple of things about this map.
The flinging in the first area can be avoided by
If you die and load a saved game, the AI for the turrets shuts down and they don't shoot you.
Quote from Fusion on February 2, 2008, 7:22 pmThanks for the quick reply.
In answer to your question about [spoiler]portal tunnelling[/spoiler] it is a valid alternate way to solve the first puzzle. There are multiple intended ways of solving this and not everyone knows how to do this trick.
And with the AI failure I have never encountered this before and it sounds quite strange, can you tell me more about it?
Thanks for the quick reply.
In answer to your question about
And with the AI failure I have never encountered this before and it sounds quite strange, can you tell me more about it?
Quote from Ralen on February 2, 2008, 7:39 pmI don't know anything about mapping, so I don't know what causes it or how to fix it, but from reading various Portal mapping threads, I gather that it's not all that uncommon of an issue.
The problem is that after dying on a map and reloading from a save (whether it's a manual or auto-save doesn't make a difference as far as I know) the AI on the sentry guns no longer works, so when you encounter them they just sit there and don't shoot at you, as though you weren't even there.
I don't know anything about mapping, so I don't know what causes it or how to fix it, but from reading various Portal mapping threads, I gather that it's not all that uncommon of an issue.
The problem is that after dying on a map and reloading from a save (whether it's a manual or auto-save doesn't make a difference as far as I know) the AI on the sentry guns no longer works, so when you encounter them they just sit there and don't shoot at you, as though you weren't even there.
Quote from Megadude on February 2, 2008, 8:02 pmOverall I like this map. Some methods were a bit difficult, but I like how you gave alternatives in case one way was too tough.
For the first area, [spoiler]I managed to fling from point 1 to point 2, but trying to fling under that low ceiling to point 3 was too tough, until I released that you must just have to portal over close to it.[/spoiler]
For the second area, [spoiler]when I first saw all those turrets, I wasn't sure it would be possible. I was just trying to portal behind each one and knock them out, which would only work for a couple, as the others were too well defended. I only discovered the boxes by accident, as I noticed another corridor leading under the turret area. I like how the areas the turrets were on were not portable, as it meant the player can't just pop up, attack then hide. They have to plan carefully to avoid being killed.[/spoiler]
The third area, [spoiler]I believe you had to solve by getting the boxes from the previous area up to where you are, then stacking them up in the water so you can stand on them avoiding going into the water. That's a methos I've never seen or even thought of before. Well done on that bit. The turret afterwards was a bit of a surprise. It's good to have aspects of the unexpected dotted around a map.[/spoiler]
The final area was a bit too much a game of trial and error though. [spoiler]I found that you could mostly avoid the ball if you just kept close to a wall and crouched all the way past it. Getting it into the ball catcher was just a case of gradually moving the portal the ball came out off bit by bit along the floor and ceiling, until it eventually connected.[/spoiler]
Being able to see the end of the map at the very start was a nice touch however. BTW I didn't have any problems with the AI, so I guess it works for some and doesn't work for others.
Overall I like this map. Some methods were a bit difficult, but I like how you gave alternatives in case one way was too tough.
For the first area,
For the second area,
The third area,
The final area was a bit too much a game of trial and error though.
Being able to see the end of the map at the very start was a nice touch however. BTW I didn't have any problems with the AI, so I guess it works for some and doesn't work for others.
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from Beer-Me on February 2, 2008, 8:37 pmThe file you selected does not exist.
Hmm update link?
The file you selected does not exist.
Hmm update link?
Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html
Quote from Fusion on February 2, 2008, 8:39 pmI'm glad you liked it Megadude. With the AI problem I don't think it's related directly to my map, possibly it's just an odd problem with Portal.
The link to the map download seems to have mysteriously disappeared along with several other maps. If it doesn't come back I'll re-upload it.
I'm glad you liked it Megadude. With the AI problem I don't think it's related directly to my map, possibly it's just an odd problem with Portal.
The link to the map download seems to have mysteriously disappeared along with several other maps. If it doesn't come back I'll re-upload it.
Quote from Megadude on February 2, 2008, 8:45 pmIt seems the maps from the past few days have vanished. Must have been from fixing the download problem. Probably best to reupload just in case.
Edit: About the easter egg you've hidden, [spoiler]is it the pile of security cameras in one of the observation rooms. That's the only thing I could find[/spoiler]
It seems the maps from the past few days have vanished. Must have been from fixing the download problem. Probably best to reupload just in case.
Edit: About the easter egg you've hidden,
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from Fusion on February 2, 2008, 9:23 pmYeah that's it. Now you mention it, it does seem a bit lame. [spoiler]The point of the security cameras in the observation room is that there are no cameras left on walls that are portalable, they have all been detached by an unknown test subject.[/spoiler]
Re-uploading now.
Yeah that's it. Now you mention it, it does seem a bit lame.
Re-uploading now.
Quote from Megadude on February 2, 2008, 9:38 pmTo make that work, you would probably have to [spoiler]make it so the player can portal into the room. Since you can't get into the room, the previous person cannot have got in, so people will not think someone else has been tested.[/spoiler]
To make that work, you would probably have to
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done