[RELEASE] pesp - Episode 2
Quote from sbrown on December 2, 2008, 1:43 pmcompherm wrote:I cant for the life of me find the egg... where'm I supposed to take it!I decided i will give another hint about the egg on page 3
I decided i will give another hint about the egg on page 3
Quote from sbrown on December 3, 2008, 12:43 amMek wrote:Good map (I didn't find the easter egg this time).
The flings were sometimes hard as hell (well, at least for me).
I used a camera to press the button to disable the fizzler, anyway, it was not necessary to press the button to proceed.
I liked the voice again, but subtitles were missing.
Overall, good work!Do you know how time consuming subtitles are ?
The flings were sometimes hard as hell (well, at least for me).
I used a camera to press the button to disable the fizzler, anyway, it was not necessary to press the button to proceed.
I liked the voice again, but subtitles were missing.
Overall, good work!
Do you know how time consuming subtitles are ?
Quote from jrlauer on December 4, 2008, 12:38 amIs it possible to take the cube back to the beginning of the map? The portals you placed earlier are wiped out by an "invisible fizzler" in the tube just before you get the cube.
Is it possible to take the cube back to the beginning of the map? The portals you placed earlier are wiped out by an "invisible fizzler" in the tube just before you get the cube.
Quote from sbrown on December 4, 2008, 3:26 amjrlauer wrote:Is it possible to take the cube back to the beginning of the map? The portals you placed earlier are wiped out by an "invisible fizzler" in the tube just before you get the cube.No, i added the invisible fizzler because i spent probably 1 hour trying to set up the triggers in that room to be multiple. No matter how many times i tried, it always glitched cubes. So i decided to add a fizzler.
No, i added the invisible fizzler because i spent probably 1 hour trying to set up the triggers in that room to be multiple. No matter how many times i tried, it always glitched cubes. So i decided to add a fizzler.
Quote from compherm on December 4, 2008, 9:18 am[spoiler]what exactly is the point of the button in the room where the wall pops out a bit. It is just to trigger the wall, or does it do something else as well, because I noticed that the camera on the wall is able to trigger the button. Is this supposed to happen?[/spoiler]
Quote from dangwarrior on December 4, 2008, 2:52 pmGreat level over all. Most of the problems were caused by conflicts with Valve's original design theory.
The worst part was the additive fling puzzle. You allowed far too little floor space, whereas Valve always put nice, big flat areas to land in. Yours added difficulty without adding brain-bending. To me, a good puzzle is in the figuring out, not the execution.
Otherwise, all is well.
Great level over all. Most of the problems were caused by conflicts with Valve's original design theory.
The worst part was the additive fling puzzle. You allowed far too little floor space, whereas Valve always put nice, big flat areas to land in. Yours added difficulty without adding brain-bending. To me, a good puzzle is in the figuring out, not the execution.
Otherwise, all is well.
Quote from sbrown on December 4, 2008, 2:56 pmcompherm wrote:[spoiler]what exactly is the point of the button in the room where the wall pops out a bit. It is just to trigger the wall, or does it do something else as well, because I noticed that the camera on the wall is able to trigger the button. Is this supposed to happen?[/spoiler]I explained this on page 1
I explained this on page 1