[RELEASE] pesp - Party Escort Submission Position
Quote from sbrown on October 25, 2008, 8:08 pmInformation:
This is my first map I have submitted to the community!This map is a puzzle/showcase map. It has a few puzzles, while showing different parts of aperture science. It is set in an alternative time line, where the player took the party escort submission position.
This is the first map of a series. It depends on the amount of people who like this, I will upload more episodes. This map took about a month to build and get all the bugs out of.
Note: This map will have to be launched from the console (map pesp_v1_1) This will be fixed if I upload more episodes.
Note: This map has a Easter egg that is awesome. If you locate it please do not post it here.Screenshots:
..[img]http://img401.imageshack.us/images/thpix.gif[/img]Download:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=293
Episode 1: dload.php?action=file&file_id=298
Information:
This is my first map I have submitted to the community!
This map is a puzzle/showcase map. It has a few puzzles, while showing different parts of aperture science. It is set in an alternative time line, where the player took the party escort submission position.
This is the first map of a series. It depends on the amount of people who like this, I will upload more episodes. This map took about a month to build and get all the bugs out of.
Note: This map will have to be launched from the console (map pesp_v1_1) This will be fixed if I upload more episodes.
Note: This map has a Easter egg that is awesome. If you locate it please do not post it here.
Screenshots:
..[img]http://img401.imageshack.us/images/thpix.gif[/img]
Download:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=293
Episode 1: dload.php?action=file&file_id=298
Quote from Sven XIII on October 25, 2008, 8:59 pmI've just finished it. It's very well made, no mapping bugs (as far as I can see), and it felt kinda like a BTS area. Perphaps "Mike" could give a few more tips? Mainly for that room with the unfinished tile; no clue at where to go, had to noclip the first time. I guess the lighting was the clue? Make more please.
I've just finished it. It's very well made, no mapping bugs (as far as I can see), and it felt kinda like a BTS area. Perphaps "Mike" could give a few more tips? Mainly for that room with the unfinished tile; no clue at where to go, had to noclip the first time. I guess the lighting was the clue? Make more please.
Quote from sbrown on October 25, 2008, 9:12 pmSven XIII wrote:I've just finished it. It's very well made, no mapping bugs (as far as I can see), and it felt kinda like a BTS area. Perphaps "Mike" could give a few more tips? Mainly for that room with the unfinished tile; no clue at where to go, had to noclip the first time. I guess the lighting was the clue? Make more please.That's what my play tester said, however i thought the piston that pushes you into the room was a large enough hint.
Anyway, I will probably be making another episode with more information on whats going on.
That's what my play tester said, however i thought the piston that pushes you into the room was a large enough hint.
Anyway, I will probably be making another episode with more information on whats going on.
Quote from Aof on October 25, 2008, 9:30 pmAlso just played through, also had to noclip at unfinished room. the story is a good idea. sequels would be nice.
as far as bugs, I noticed a BIG error in the chamber with the piston platform in the water: I could put portals on the metal underwater, which would lead to some graphical bugs.
the unfinished room - GRRR
I spent 15-20 minutes trying to figure out where to go, until giving up and finding that hidden exit through noclip.the good - voice was pretty reasonable, good ideas for rooms, story fit well, and looks like you took your time on it.
This series has potential. Good luck with future maps.
Also just played through, also had to noclip at unfinished room. the story is a good idea. sequels would be nice.
as far as bugs, I noticed a BIG error in the chamber with the piston platform in the water: I could put portals on the metal underwater, which would lead to some graphical bugs.
the unfinished room - GRRR
I spent 15-20 minutes trying to figure out where to go, until giving up and finding that hidden exit through noclip.
the good - voice was pretty reasonable, good ideas for rooms, story fit well, and looks like you took your time on it.
This series has potential. Good luck with future maps.
Quote from sbrown on October 25, 2008, 10:05 pmAof wrote:Also just played through, also had to noclip at unfinished room. the story is a good idea. sequels would be nice.as far as bugs, I noticed a BIG error in the chamber with the piston platform in the water: I could put portals on the metal underwater, which would lead to some graphical bugs.
the unfinished room - GRRR
I spent 15-20 minutes trying to figure out where to go, until giving up and finding that hidden exit through noclip.the good - voice was pretty reasonable, good ideas for rooms, story fit well, and looks like you took your time on it.
This series has potential. Good luck with future maps.
DOH I didn't think of trying to put portals on a metal texture.. I guess they don't have the attribute associated with metal.
as far as bugs, I noticed a BIG error in the chamber with the piston platform in the water: I could put portals on the metal underwater, which would lead to some graphical bugs.
the unfinished room - GRRR
I spent 15-20 minutes trying to figure out where to go, until giving up and finding that hidden exit through noclip.
the good - voice was pretty reasonable, good ideas for rooms, story fit well, and looks like you took your time on it.
This series has potential. Good luck with future maps.
DOH I didn't think of trying to put portals on a metal texture.. I guess they don't have the attribute associated with metal.
Quote from dvlstx on October 25, 2008, 10:14 pmI helped test this through a series of unforseen consequences... *shadyglance*
I'll vouch for two things about this map: It's well made, and the puzzles are of a sadistic quality.
I helped test this through a series of unforseen consequences... *shadyglance*
I'll vouch for two things about this map: It's well made, and the puzzles are of a sadistic quality.
Quote from Sleepwalker on October 28, 2008, 4:36 pmI really didn't quite get any of the puzzles except the water one, and Mike or w/e really didn't help much or even at all, which is the point of having something like him.
sbrown wrote:That's what my play tester said, however i thought the piston that pushes you into the room was a large enough hint.I didn't notice any piston in that room
I really didn't quite get any of the puzzles except the water one, and Mike or w/e really didn't help much or even at all, which is the point of having something like him.
I didn't notice any piston in that room
Quote from Sven XIII on October 28, 2008, 6:17 pmIt "pushes you" like, 10 seconds after your in the very middle of it. It doesn't push, it just shuts you off from the first 1/2 of the map.
It "pushes you" like, 10 seconds after your in the very middle of it. It doesn't push, it just shuts you off from the first 1/2 of the map.
Quote from Sleepwalker on October 28, 2008, 7:56 pmI think if is was easier to push the wall, that would make the puzzle a little better. This map also seems a little too eager to use BTS areas as a solution to puzzles instead of more mundane means.
I think if is was easier to push the wall, that would make the puzzle a little better. This map also seems a little too eager to use BTS areas as a solution to puzzles instead of more mundane means.