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[RELEASE] pesp - Party Escort Submission Position

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A great map, I liked it. And I believe I found the secret. The voice was really good, no subtitles were needed.
A few things I noticed:

- The turrets didn't fire at times (I think this was intentional)
[img]http://obrazok.eu/files/irtn64yo72ayxd1hj0vi_thumb.jpg[/img]
- Weird portal placement in the big shaft is possible (a portal bumper would solve this)
- You can put a portal under water as others said. I had the same problem in my map and that is because the metal texture you used is actually a Half-Life 2 texture so it does not have the noportal attribute in its shader. Create a custom vmt file and use that or just place a noportal volume above the walls textured by it.
- At the end of the level there was no transition to credits, I thought I missed something in the map at first.
- I had problems with the unfinished room too. I would suggest you put an "over here" overlay or something there.
- At the beginning, in the hallways, the walls are maybe a bit too shiny.

These are just minor glitches, looking forward to more maps 8)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Wait a second, I didn't get the portal gun at all in the map, where was it?

The cake is a rickroll.
Sleepwalker wrote:
Wait a second, I didn't get the portal gun at all in the map, where was it?

How could you get past the broken door without it? :shock: anyway, it was

Spoiler
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Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

The map looked fairly nice, but to be honest, I didn't really like the gameplay.

It was way too much 'looking for a way out' rather than 'puzzling your way out'. I had the feeling all I did was run around from A to B to A to C looking for something to continue with.

When you have a portal gun, I would expect portal puzzles which can only be done with the portal gun. I don't want to play hide & seek with the portal gun and moving walls.

Although I didn't like the gamplay, I certainly did like the graphics. The detail and lighting was pretty nice. Sure, I've seen better, but this is not bad at all. I would say keep up your work and think a bit more on the puzzles.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

nice map keep it up

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Pretty nice. I love BTS/observation/not testchambers cause it tells you alot about how Aperture Science is build. keep it up, m8!

Are you planning on Releasing a mod?

Test Subject wrote:
Are you planning on Releasing a mod?

No, I do not know how to do that. Episode 1 is being worked on expect it soon :D

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I liked this map but also was sorta disapointed.

Complaints:
-I have to say that I was stumped in finding the portal gun. The lighting in that room didn't help either.
-The unfinished room was like "WTF?" I figured it out, but I don't think many, if not all, people who play this map will get that. Too much chance and not enough puzzle.
-Mike... He was way too vague. That might just be cause there really isn't anything else to say without giving away the puzzle, but I found myself hating him more with every "Figure out a way to get out of here" comment
-about the portals underwater... yeah...

The good stuff:
-Very scenic (spelling?).
-The puzzles were nice (when they were puzzles)
-

Spoiler
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-Though it was short, it was well done. And that's all that matters

Overall:
I'd say that I would play any extention to this idea and would love to see more maps from you (sbrown). And to hear that Ep.1 is coming soon is a nice thing to hear. keep it up!

"Tuna? Tuna is worth no Earth moneys!"

So has anybody found my super awesome easteregg? no its not the cake on the tv

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