[RELEASE] pesp - Party Escort Submission Position
Quote from Mek on October 29, 2008, 9:41 amA great map, I liked it. And I believe I found the secret. The voice was really good, no subtitles were needed.
A few things I noticed:- The turrets didn't fire at times (I think this was intentional)
[img]http://obrazok.eu/files/irtn64yo72ayxd1hj0vi_thumb.jpg[/img]
- Weird portal placement in the big shaft is possible (a portal bumper would solve this)
- You can put a portal under water as others said. I had the same problem in my map and that is because the metal texture you used is actually a Half-Life 2 texture so it does not have the noportal attribute in its shader. Create a custom vmt file and use that or just place a noportal volume above the walls textured by it.
- At the end of the level there was no transition to credits, I thought I missed something in the map at first.
- I had problems with the unfinished room too. I would suggest you put an "over here" overlay or something there.
- At the beginning, in the hallways, the walls are maybe a bit too shiny.These are just minor glitches, looking forward to more maps
A great map, I liked it. And I believe I found the secret. The voice was really good, no subtitles were needed.
A few things I noticed:
- The turrets didn't fire at times (I think this was intentional)
[img]http://obrazok.eu/files/irtn64yo72ayxd1hj0vi_thumb.jpg[/img]
- Weird portal placement in the big shaft is possible (a portal bumper would solve this)
- You can put a portal under water as others said. I had the same problem in my map and that is because the metal texture you used is actually a Half-Life 2 texture so it does not have the noportal attribute in its shader. Create a custom vmt file and use that or just place a noportal volume above the walls textured by it.
- At the end of the level there was no transition to credits, I thought I missed something in the map at first.
- I had problems with the unfinished room too. I would suggest you put an "over here" overlay or something there.
- At the beginning, in the hallways, the walls are maybe a bit too shiny.
These are just minor glitches, looking forward to more maps
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Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Sleepwalker on October 29, 2008, 2:41 pmWait a second, I didn't get the portal gun at all in the map, where was it?
Wait a second, I didn't get the portal gun at all in the map, where was it?
Quote from Mek on October 29, 2008, 3:51 pmSleepwalker wrote:Wait a second, I didn't get the portal gun at all in the map, where was it?How could you get past the broken door without it? anyway, it was [spoiler]on the shelf next to the door, build a pile from the WCCs and jump up there.[/spoiler]
How could you get past the broken door without it? anyway, it was
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Bulska on October 30, 2008, 5:25 pmThe map looked fairly nice, but to be honest, I didn't really like the gameplay.
It was way too much 'looking for a way out' rather than 'puzzling your way out'. I had the feeling all I did was run around from A to B to A to C looking for something to continue with.
When you have a portal gun, I would expect portal puzzles which can only be done with the portal gun. I don't want to play hide & seek with the portal gun and moving walls.
Although I didn't like the gamplay, I certainly did like the graphics. The detail and lighting was pretty nice. Sure, I've seen better, but this is not bad at all. I would say keep up your work and think a bit more on the puzzles.
The map looked fairly nice, but to be honest, I didn't really like the gameplay.
It was way too much 'looking for a way out' rather than 'puzzling your way out'. I had the feeling all I did was run around from A to B to A to C looking for something to continue with.
When you have a portal gun, I would expect portal puzzles which can only be done with the portal gun. I don't want to play hide & seek with the portal gun and moving walls.
Although I didn't like the gamplay, I certainly did like the graphics. The detail and lighting was pretty nice. Sure, I've seen better, but this is not bad at all. I would say keep up your work and think a bit more on the puzzles.
Quote from pestchamber on November 1, 2008, 10:49 amPretty nice. I love BTS/observation/not testchambers cause it tells you alot about how Aperture Science is build. keep it up, m8!
Pretty nice. I love BTS/observation/not testchambers cause it tells you alot about how Aperture Science is build. keep it up, m8!
Quote from Test Subject on November 1, 2008, 4:53 pmAre you planning on Releasing a mod?
Are you planning on Releasing a mod?
Quote from sbrown on November 2, 2008, 1:37 amTest Subject wrote:Are you planning on Releasing a mod?No, I do not know how to do that. Episode 1 is being worked on expect it soon
No, I do not know how to do that. Episode 1 is being worked on expect it soon
Quote from Stylinkyle on November 3, 2008, 2:23 pmI liked this map but also was sorta disapointed.
Complaints:
-I have to say that I was stumped in finding the portal gun. The lighting in that room didn't help either.
-The unfinished room was like "WTF?" I figured it out, but I don't think many, if not all, people who play this map will get that. Too much chance and not enough puzzle.
-Mike... He was way too vague. That might just be cause there really isn't anything else to say without giving away the puzzle, but I found myself hating him more with every "Figure out a way to get out of here" comment
-about the portals underwater... yeah...The good stuff:
-Very scenic (spelling?).
-The puzzles were nice (when they were puzzles)
-[spoiler]The water cavern idea was great! I loved it![/spoiler]
-Though it was short, it was well done. And that's all that mattersOverall:
I'd say that I would play any extention to this idea and would love to see more maps from you (sbrown). And to hear that Ep.1 is coming soon is a nice thing to hear. keep it up!
I liked this map but also was sorta disapointed.
Complaints:
-I have to say that I was stumped in finding the portal gun. The lighting in that room didn't help either.
-The unfinished room was like "WTF?" I figured it out, but I don't think many, if not all, people who play this map will get that. Too much chance and not enough puzzle.
-Mike... He was way too vague. That might just be cause there really isn't anything else to say without giving away the puzzle, but I found myself hating him more with every "Figure out a way to get out of here" comment
-about the portals underwater... yeah...
The good stuff:
-Very scenic (spelling?).
-The puzzles were nice (when they were puzzles)
-
-Though it was short, it was well done. And that's all that matters
Overall:
I'd say that I would play any extention to this idea and would love to see more maps from you (sbrown). And to hear that Ep.1 is coming soon is a nice thing to hear. keep it up!