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[RELEASE] pl_fling

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i figured it had to be something like that. but i got frustrated with it, i think i was

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i dont know, i've never made maps.

wheeeeeeeeeeeeeeeeeeeeeeee.
Clemens wrote:
Hm .. it seems you can solve most of the puzzles with tunneling and
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. :-( Maybe I'll add some text at the beginning to encourage the player to not use tunneling because I dont think I can modifiy all the puzzles to prevent it.

It's usually very hard to prevent people from tunneling, so i wouldn't bother with it if i were you.
BTW, here's my (rather clunky) solution for the slanted platform puzzle:

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Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I tried your solution today and needed quite a few attempts.
I like it, it's a very interesting solution since you don't need both floors.

While trying your solutions I came up with another one:
1. same
2. same
3. use the other portal
4.

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Clemens wrote:
[...]it's a very interesting solution since you don't need both floors.[...]

So if you ever decide to make an advanced version of this map, you can leave out the lower floor. :)

This is the kind of puzzle i like: zillions of different solutions, and they're all hard! It's sure an inspiration for my next map, which will have some fling-oriented sections in it.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I haven't played this yet, but why do half of the portal maps start with pl_?

It just makes it sound like a tf2 payload map.

I probably named it that way, because, as you say, half of the portal maps start with pl_. :-)
I didn't know about tf2 payload, so I didn't expect it to be misleading.

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