[RELEASE] pl_fling
Quote from again on March 13, 2009, 6:25 ami figured it had to be something like that. but i got frustrated with it, i think i was [spoiler]to do it from the very top all the way down to the floor, and that was too fast, i didnt think to try that. very cool.
and yeah, moving it further away should work fine. as long as it doesnt mess up the real solution.[/spoiler] i dont know, i've never made maps.
i figured it had to be something like that. but i got frustrated with it, i think i was
Quote from HMW on March 15, 2009, 7:24 pmClemens wrote:Hm .. it seems you can solve most of the puzzles with tunneling and [spoiler]cannonball[/spoiler]. Maybe I'll add some text at the beginning to encourage the player to not use tunneling because I dont think I can modifiy all the puzzles to prevent it.It's usually very hard to prevent people from tunneling, so i wouldn't bother with it if i were you.
BTW, here's my (rather clunky) solution for the slanted platform puzzle:
- [spoiler]Put a portal on the slanted platform, then jump from the second floor all the way down into another portal on the floor.[/spoiler]
- [spoiler]Move a bit forward while falling, then move backward just before passing through the portal, so your trajectory is a bit more horizontal when exiting from the slanted platform.[/spoiler]
- [spoiler]Put a portal on the opposite wall so you fly through it (yes, i got the hint from the fling sign on its side) and exit again from the slanted platform.[/spoiler]
- [spoiler]If you keep the move-back key pressed down all the time, you get a more vertical trajectory when emerging from the portal for the second time, so you can steer backwards over the wall and into the hole.[/spoiler]
It's usually very hard to prevent people from tunneling, so i wouldn't bother with it if i were you.
BTW, here's my (rather clunky) solution for the slanted platform puzzle:
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Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Clemens on March 16, 2009, 4:00 pmI tried your solution today and needed quite a few attempts.
I like it, it's a very interesting solution since you don't need both floors.While trying your solutions I came up with another one:
1. same
2. same
3. use the other portal
4. [spoiler]You exit the portal on the floor and fly into the air. When falling again, get through the same portal you just exited (of course you can place it somewhere else). You should have enough speed to reach the exit.[/spoiler]
I tried your solution today and needed quite a few attempts.
I like it, it's a very interesting solution since you don't need both floors.
While trying your solutions I came up with another one:
1. same
2. same
3. use the other portal
4.
Quote from HMW on March 16, 2009, 4:13 pmClemens wrote:[...]it's a very interesting solution since you don't need both floors.[...]So if you ever decide to make an advanced version of this map, you can leave out the lower floor.
This is the kind of puzzle i like: zillions of different solutions, and they're all hard! It's sure an inspiration for my next map, which will have some fling-oriented sections in it.
So if you ever decide to make an advanced version of this map, you can leave out the lower floor.
This is the kind of puzzle i like: zillions of different solutions, and they're all hard! It's sure an inspiration for my next map, which will have some fling-oriented sections in it.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from hanging_rope on March 17, 2009, 12:12 amI haven't played this yet, but why do half of the portal maps start with pl_?
It just makes it sound like a tf2 payload map.
I haven't played this yet, but why do half of the portal maps start with pl_?
It just makes it sound like a tf2 payload map.
Quote from Clemens on March 17, 2009, 4:35 pmI probably named it that way, because, as you say, half of the portal maps start with pl_.
I didn't know about tf2 payload, so I didn't expect it to be misleading.
I probably named it that way, because, as you say, half of the portal maps start with pl_.
I didn't know about tf2 payload, so I didn't expect it to be misleading.