[RELEASE] pl_Zeta [Beware of huge images!]
Quote from Doomsday192 on May 17, 2008, 7:03 pmMai new map, pl_zeta
DOWNLOAD HERE:
dload.php?action=file&file_id=222piczors:
The Start room +
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0010.jpg[/img]A puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0011.jpg[/img]Another puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0012.jpg[/img]The coveted orange Portalgun
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0013.jpg[/img]Quote:The floor here will kill you, try to avoid it[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0015.jpg[/img]
Top view
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0016.jpg[/img]
Mai new map, pl_zeta
DOWNLOAD HERE:
dload.php?action=file&file_id=222
piczors:
The Start room +
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0010.jpg[/img]
A puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0011.jpg[/img]
Another puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0012.jpg[/img]
The coveted orange Portalgun
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0013.jpg[/img]
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0015.jpg[/img]
Top view
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0016.jpg[/img]
Quote from Doomsday192 on May 17, 2008, 8:22 pmI might release it today if testing goes well
I might release it today if testing goes well
Quote from bizob on May 17, 2008, 11:28 pmDoomsday192 wrote:I might release it today if testing goes wellI highly recommend releasing WIP maps. The feedback you get can be amazingly helpful. Plus, it looks very nice but you can't really tell how much fun a map is gonna be until you play it. Look forward to playing this one.
I highly recommend releasing WIP maps. The feedback you get can be amazingly helpful. Plus, it looks very nice but you can't really tell how much fun a map is gonna be until you play it. Look forward to playing this one.
Quote from Doomsday192 on May 17, 2008, 11:58 pmAll i have to do now is fix a few bugs (messed up indicator strips, a catcher activating with anything, etc) then im ready to upload a WIP version
All i have to do now is fix a few bugs (messed up indicator strips, a catcher activating with anything, etc) then im ready to upload a WIP version
Quote from Doomsday192 on May 18, 2008, 2:31 ambeta released
beta released
Quote from Kiavik on May 18, 2008, 1:20 pmThis map, as your previous one, was very very well done. Btw theres still something to correct:
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0000.jpg[/img]
This texture is missing (happens a lot in the map)
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0001.jpg[/img]
This door stays open even when you remove the cube from the button
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0002.jpg[/img]
Hall of Mirrors effect
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0003.jpg[/img]
The pellet shooter keeps shooting pellets of energy even after you've activated the catcher
Gameplay wise it was very good, you mixed the old with the new quite nicely
This map, as your previous one, was very very well done. Btw theres still something to correct:
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0000.jpg[/img]
This texture is missing (happens a lot in the map)
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0001.jpg[/img]
This door stays open even when you remove the cube from the button
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0002.jpg[/img]
Hall of Mirrors effect
[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0003.jpg[/img]
The pellet shooter keeps shooting pellets of energy even after you've activated the catcher
Gameplay wise it was very good, you mixed the old with the new quite nicely
Quote from Doomsday192 on May 18, 2008, 2:07 pmwha...
damn you pakrat!
also, [spoiler]the button beyond the first puzzle door, is so you can get your CC back after you get up there. unless you took the cube off normally...[/spoiler]
also has anyone found both hidden BTS areas?
wha...
damn you pakrat!
also,
also has anyone found both hidden BTS areas?
Quote from cornontheCoD on May 18, 2008, 3:41 pmarghhh
you took my idea of making a portal map in a different section of aperture labs!
my map's name (agito) loosely means revolve in latin, does this maps name have a meaning too?
arghhh
you took my idea of making a portal map in a different section of aperture labs!
my map's name (agito) loosely means revolve in latin, does this maps name have a meaning too?
Quote from Doomsday192 on May 18, 2008, 4:34 pmNope, its just a letter from the greek alphabet(http://en.wikipedia.org/wiki/Zeta) that i made fit into the map by calling it "Zeta Labs"
I truly suck at names
Nope, its just a letter from the greek alphabet(http://en.wikipedia.org/wiki/Zeta) that i made fit into the map by calling it "Zeta Labs"
I truly suck at names