[RELEASE] Poor Maintenance
Quote from Sleepwalker on November 3, 2007, 3:44 pmI dont really like the regular portal custom maps coming out now, with the logic puzzles and such. so i decided that i would make my maps more like the 2nd part of portal. i would really like some feedback and some suggestions as to what i could do better.
I dont really like the regular portal custom maps coming out now, with the logic puzzles and such. so i decided that i would make my maps more like the 2nd part of portal. i would really like some feedback and some suggestions as to what i could do better.
Quote from Lorithad on November 3, 2007, 8:11 pmSo....You didn't include non portable surfaces? All metal = portalable? That's a big turn off for me right there...
Personally I wouldn't have put submitted this as a release. I understand that some people are waiting until the SDK is released to do the whole non portable surfaces thing, as some people believe that's going to be automatic. I don't know about that, I'm just a tester.However, even if you're waiting for the SDK, that's still something that you're planning on doing with the map, and therefore it is still a work in progress.
</my opinion on that subject>I really like the little fall you've got at the beginning. Whenever I start a map that doesn't by default have the portal gun, I always seem to be asking myself "Now, why did they do that?" On this map, the question was answered rather quickly.
However, on the way down, I noticed that there's a space on the side of the chasm that you forgot to add walls to. So if you manage to actually get there (which you probably wouldn't be able to do if the metal surfaces were non portalable), you can fall of the edge of the map.
Another thing that kind of confused me, was the sludge/water at the bottom of the chasm. I really don't see a point for it being there. There's no fall damage in portal, so You don't need to prevent yourself from dying from the fall, and you need to go under it to access the next chamber through the lift-like thing.
To me it just seems strange there's water, then a hole you have to dive under to go in. Then once you're past the hole, you're no longer submerged.And that's as far as I got before I decided there I wasn't feeling like playing something that I have no idea if I'm doing things correctly or not.
Defiantly stick with it though. I'll gladly try out any future releases, or works in progress you might make in the future.
So....You didn't include non portable surfaces? All metal = portalable? That's a big turn off for me right there...
Personally I wouldn't have put submitted this as a release. I understand that some people are waiting until the SDK is released to do the whole non portable surfaces thing, as some people believe that's going to be automatic. I don't know about that, I'm just a tester.
However, even if you're waiting for the SDK, that's still something that you're planning on doing with the map, and therefore it is still a work in progress.
</my opinion on that subject>
I really like the little fall you've got at the beginning. Whenever I start a map that doesn't by default have the portal gun, I always seem to be asking myself "Now, why did they do that?" On this map, the question was answered rather quickly.
However, on the way down, I noticed that there's a space on the side of the chasm that you forgot to add walls to. So if you manage to actually get there (which you probably wouldn't be able to do if the metal surfaces were non portalable), you can fall of the edge of the map.
Another thing that kind of confused me, was the sludge/water at the bottom of the chasm. I really don't see a point for it being there. There's no fall damage in portal, so You don't need to prevent yourself from dying from the fall, and you need to go under it to access the next chamber through the lift-like thing.
To me it just seems strange there's water, then a hole you have to dive under to go in. Then once you're past the hole, you're no longer submerged.
And that's as far as I got before I decided there I wasn't feeling like playing something that I have no idea if I'm doing things correctly or not.
Defiantly stick with it though. I'll gladly try out any future releases, or works in progress you might make in the future.
Quote from Sleepwalker on November 3, 2007, 9:27 pmthx for the tip and i fixed that wall
thx for the tip and i fixed that wall
Quote from thecake on November 4, 2007, 8:48 amTheres lots of missing textures for me,
[img]http://img510.imageshack.us/img510/7135/poormaintenance0003ep2.th.jpg[/img]
and its possible to lose the portal gun which means you're screwed.
[img]http://img510.imageshack.us/img510/3655/poormaintenance0001kh1.th.jpg[/img]
The floating water at the bottom of the pit serves no purpose.
I know its called Poor Maintenance but every fricken grate breaks, kinda spoils the surpriseBut other than that, theres some nice ideas in there
Theres lots of missing textures for me,
[img]http://img510.imageshack.us/img510/7135/poormaintenance0003ep2.th.jpg[/img]
and its possible to lose the portal gun which means you're screwed.
[img]http://img510.imageshack.us/img510/3655/poormaintenance0001kh1.th.jpg[/img]
The floating water at the bottom of the pit serves no purpose.
I know its called Poor Maintenance but every fricken grate breaks, kinda spoils the surprise
But other than that, theres some nice ideas in there
Quote from nickworks on November 4, 2007, 8:21 pmI like the concept. More HL / HL2, less Portal testing chambers.
However, after the pistons part I was missing all of the textures for some reason. I had the crazy checker pattern. And then there were spots with no checkers.. just black. I thought I was falling of the map... but I was in an invisible part of it... ? I had no idea what was going on because I kept dying, nothing was textured, and what was textured was too dark (not enough contrast).
Oh, also the first time I played, I fell into the goo, but I think the portal gun got caught on a ledge or something, so I was screwed.
Please keep working on this! It'll be awesome if you keep finishing it.
Thanks for trying something different!
Cheers,
Nick
I like the concept. More HL / HL2, less Portal testing chambers.
However, after the pistons part I was missing all of the textures for some reason. I had the crazy checker pattern. And then there were spots with no checkers.. just black. I thought I was falling of the map... but I was in an invisible part of it... ? I had no idea what was going on because I kept dying, nothing was textured, and what was textured was too dark (not enough contrast).
Oh, also the first time I played, I fell into the goo, but I think the portal gun got caught on a ledge or something, so I was screwed.
Please keep working on this! It'll be awesome if you keep finishing it.
Thanks for trying something different!
Cheers,
Nick
Quote from Yekyaa on November 4, 2007, 9:45 pmThere's a portal gun in this map?
[spoiler]I walked forward, saw a camera, the floor fell through and then all
of a sudden I'm floating in death water (that parts fine, interesting,
different and very much enjoyable... not counting the death water) I finally realize I'm not dying,
I crouch to look for an exit and notice a different color floor.
I walk through that, then I'm no longer in water.
So, I look around and can't see anything, have no idea how to turn
gamma up so I can see something, so I start walking toward a white-looking
pipe/container that has sparks coming from it. Immediately, I'm
submerged in two layers of sludge with a purple and black checkered
pattern and die. So I try it again.... I finally after playing with sv_cheats
and god mode find out that there's a WALKWAY right in front of me
or something that I can walk on. But I can't see anything...
So, I walk forward on that WALKWAY after the fall through fake death sludge
and a weird floor grate that manages to defy the laws of physics and
hold water above it. I get on this ledge... and not to my surprise
I can't advance any further b/c there's a wall here with a candle worth of
light on it.[/spoiler]
At that point, I stopped playing b/c I can't see anything and am utterly
frustrated with this map. RELEASE? Maybe WIP instead as I can't even
see if there IS a portal gun....
There's a portal gun in this map?
At that point, I stopped playing b/c I can't see anything and am utterly
frustrated with this map. RELEASE? Maybe WIP instead as I can't even
see if there IS a portal gun....
Quote from taco on November 4, 2007, 9:58 pmThe start of the map make no sense to me at all. I land in liquid that hurts but doesn't kill me, and then I take a lift down and am then out of the liquid? Huh? Is this magic floating liquid?
There are also numerous missing textures, the piston-platforms aren't in the ground, you can port on pretty much an surface (breaking one of the games major conventions), etc.
I suggest moving this to WIP and fixing it up.
The start of the map make no sense to me at all. I land in liquid that hurts but doesn't kill me, and then I take a lift down and am then out of the liquid? Huh? Is this magic floating liquid?
There are also numerous missing textures, the piston-platforms aren't in the ground, you can port on pretty much an surface (breaking one of the games major conventions), etc.
I suggest moving this to WIP and fixing it up.
Quote from xitooner on November 5, 2007, 3:14 amI am glad I am not the only one who found this a little odd; I was really thrown by the magic-liquid-that-I-could-swim-down-to-leave as well; and I am having texture problems as well. After a while of wandering through pink/black chambers, I am afraid the point started to elude me. . .no sense of goal or hint that I was moving towards a goal.
I did have an laughable moment when I set off the crushng wall, and portalled into the hole to get away; after the trap was sprung, I was able to open a portal back in the room, and was promptly flooded with cubes spitting in because they were apparently all under compression and my opening was their only way out! Then mega cube-lag set in (that many cubes moving WILL cause serious lag. . . )
I find the concept interesting, but map needs work, IMO.
I am glad I am not the only one who found this a little odd; I was really thrown by the magic-liquid-that-I-could-swim-down-to-leave as well; and I am having texture problems as well. After a while of wandering through pink/black chambers, I am afraid the point started to elude me. . .no sense of goal or hint that I was moving towards a goal.
I did have an laughable moment when I set off the crushng wall, and portalled into the hole to get away; after the trap was sprung, I was able to open a portal back in the room, and was promptly flooded with cubes spitting in because they were apparently all under compression and my opening was their only way out! Then mega cube-lag set in (that many cubes moving WILL cause serious lag. . . )
I find the concept interesting, but map needs work, IMO.
Quote from Sleepwalker on November 5, 2007, 12:46 pmwell...due to popular demand i edited the beginning and made it a straight fall to the floor below.
well...due to popular demand i edited the beginning and made it a straight fall to the floor below.