[RELEASE] Poor Maintenance
Quote from taco on November 5, 2007, 1:14 pmThe new version has a lot more missing textures (for me at least) and is essentially unplayable.
Also, every surface is still portable, be it metal, a grate, whatever and the "crushing wall" slid all the way over but didn't crush be.
The new version has a lot more missing textures (for me at least) and is essentially unplayable.
Also, every surface is still portable, be it metal, a grate, whatever and the "crushing wall" slid all the way over but didn't crush be.
Quote from Sleepwalker on November 5, 2007, 1:53 pmdid u download the texture pack?
did u download the texture pack?
Quote from Yekyaa on November 5, 2007, 3:38 pmWhy not just use PackRat so you don't have to worry about whether
or not they downloaded the additional textures?
You can pack them into the bsp by default.
It seems with as many people asking that question, it might be simpler
for the developer to take that extra step so that more end-users can
enjoy the map. Sorry, I come from a customer service background ^^
Why not just use PackRat so you don't have to worry about whether
or not they downloaded the additional textures?
You can pack them into the bsp by default.
It seems with as many people asking that question, it might be simpler
for the developer to take that extra step so that more end-users can
enjoy the map. Sorry, I come from a customer service background ^^
Quote from taco on November 5, 2007, 3:45 pmWell, I got the map pack installed now and everything shows up just fine; however, I can't say that it makes your map any better.
You really need to follow portable texture standards and fix up large sections of the map to make it enjoyable.
Well, I got the map pack installed now and everything shows up just fine; however, I can't say that it makes your map any better.
You really need to follow portable texture standards and fix up large sections of the map to make it enjoyable.
Quote from Sleepwalker on November 5, 2007, 5:17 pmsooo.... what is better exactly?
plz tell me what i could do to make the map better, and not just tell me what i did wrong.
sooo.... what is better exactly?
plz tell me what i could do to make the map better, and not just tell me what i did wrong.
Quote from taco on November 5, 2007, 5:26 pmA few thing that would improve the map:
1. Follow portable-texture standards: do not let the player make portals on metal surfaces.
2. Remove the cubes from the map: they just get in the way, cause physics lag and kill the player.
3. Don't try so hard to kill the player (falling grates, moving walls, etc.) and rather present the player with a puzzle - being killed isn't fun, it makes the map tedious.
4. Make the players objective clearer.
A few thing that would improve the map:
1. Follow portable-texture standards: do not let the player make portals on metal surfaces.
2. Remove the cubes from the map: they just get in the way, cause physics lag and kill the player.
3. Don't try so hard to kill the player (falling grates, moving walls, etc.) and rather present the player with a puzzle - being killed isn't fun, it makes the map tedious.
4. Make the players objective clearer.
Quote from Sleepwalker on November 5, 2007, 7:17 pmalright, i changed the middle of the map + got rid of most of the boxes and u will hopefully figure out y i left some in.
alright, i changed the middle of the map + got rid of most of the boxes and u will hopefully figure out y i left some in.