[RELEASE]Portal: The Flash Version mappack
Quote from ICE-TEA on July 12, 2008, 6:40 amThis is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.
Quote:almost an alternate storylineI would rather call this like an expansion.
This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.
I would rather call this like an expansion.
Quote from Cyclone on July 22, 2008, 1:51 amICE-TEA wrote:This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.Quote:almost an alternate storylineI would rather call this like an expansion.
If sources can be believed, it is an expansion.
More info:
http://news.bigdownload.com/2008/07/21/portal-still-alive-already-available-on-pc/
http://www.joystiq.com/2008/07/14/portal-still-alive-heading-to-xbox-live-arcade/Quote:Valve Software's marketing VP Doug Lombardi explained to Gamasutra writer Chris Remo that the content from Portal: Still Alive has actually been lifted and revamped from Portal: The Flash Version MapPack.Naturally, take this with a grain of salt, but if it's true...
This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
I would rather call this like an expansion.
If sources can be believed, it is an expansion.
More info:
http://news.bigdownload.com/2008/07/21/portal-still-alive-already-available-on-pc/
http://www.joystiq.com/2008/07/14/portal-still-alive-heading-to-xbox-live-arcade/
Naturally, take this with a grain of salt, but if it's true...
This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
Quote from Kiavik on July 22, 2008, 7:36 amThey probably contacted Hen7 and are working together with him to bring the map pack to the official maps standard. What can I say, I cant wait
They probably contacted Hen7 and are working together with him to bring the map pack to the official maps standard. What can I say, I cant wait
Quote from monkeyman on July 22, 2008, 8:13 ami thought this was an absolutely great map-pack....
some parts were annoying... but i was able to do the whole thing without cheating (didnt know how to at the time....)
i thought this was an absolutely great map-pack....
some parts were annoying... but i was able to do the whole thing without cheating (didnt know how to at the time....)
Quote from WackoMcGoose on July 23, 2008, 8:21 pmSounds like a great map pack, but there's only one problem: I can't figure out how to convert the .rar file into something that Portal can use. If it's possible, could you convert the map pack into a .zip file that can easily be used? Or at least post how to use .rar files...
Sounds like a great map pack, but there's only one problem: I can't figure out how to convert the .rar file into something that Portal can use. If it's possible, could you convert the map pack into a .zip file that can easily be used? Or at least post how to use .rar files...
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from Remmiz on July 23, 2008, 8:23 pmhttp://www.google.com/search?q=.rar
Internet Lesson 1.0
http://www.google.com/search?q=.rar
Internet Lesson 1.0
Quote from Hen7 on July 27, 2008, 10:02 amCyclone wrote:Naturally, take this with a grain of salt, but if it's true...This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.
This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.
Quote from WackoMcGoose on July 28, 2008, 4:43 pmI managed to download WinRAR and unzip the mappack. It's pretty epic, but almost unbeatable unless you use notarget to get past the Turrets, and noclip to bypass the electrical fields. Also, how do you beat the Aperture Science Mechadroid at the end? Are you supposed to have it fire its lazors at itself through a portal?
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a , this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
I managed to download WinRAR and unzip the mappack. It's pretty epic, but almost unbeatable unless you use notarget to get past the Turrets, and noclip to bypass the electrical fields. Also, how do you beat the Aperture Science Mechadroid at the end? Are you supposed to have it fire its lazors at itself through a portal?
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a , this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from appunxintator on July 28, 2008, 4:51 pmWackoMcGoose wrote:Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)