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[RELEASE]Portal: The Flash Version mappack

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i have no idea why your images would be considered spoilers?

do NOT click this

This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.

Quote:
almost an alternate storyline

I would rather call this like an expansion.

ICE-TEA wrote:
This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.

Quote:
almost an alternate storyline

I would rather call this like an expansion.

If sources can be believed, it is an expansion.

More info:
http://news.bigdownload.com/2008/07/21/portal-still-alive-already-available-on-pc/
http://www.joystiq.com/2008/07/14/portal-still-alive-heading-to-xbox-live-arcade/

Quote:
Valve Software's marketing VP Doug Lombardi explained to Gamasutra writer Chris Remo that the content from Portal: Still Alive has actually been lifted and revamped from Portal: The Flash Version MapPack.

Naturally, take this with a grain of salt, but if it's true... :shock:

This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.

Does anyone know if this can be trusted?

They probably contacted Hen7 and are working together with him to bring the map pack to the official maps standard. What can I say, I cant wait :o

i thought this was an absolutely great map-pack....

some parts were annoying... but i was able to do the whole thing without cheating (didnt know how to at the time....)

Sounds like a great map pack, but there's only one problem: I can't figure out how to convert the .rar file into something that Portal can use. If it's possible, could you convert the map pack into a .zip file that can easily be used? Or at least post how to use .rar files...

The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.

http://www.google.com/search?q=.rar

Internet Lesson 1.0

Cyclone wrote:
Naturally, take this with a grain of salt, but if it's true... :shock:

This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.

Does anyone know if this can be trusted?

Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.

I managed to download WinRAR and unzip the mappack. It's pretty epic, but almost unbeatable unless you use notarget to get past the Turrets, and noclip to bypass the electrical fields. Also, how do you beat the Aperture Science Mechadroid at the end? Are you supposed to have it fire its lazors at itself through a portal?
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a <3 , this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.

The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
WackoMcGoose wrote:
Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.

Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)

I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
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