*question removed, I wasn't thinking straght*
*question removed, I wasn't thinking straght*
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
appunxintator wrote:
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)
Well, if console-spawned storage cubes have no name, then how come the incinerator in the original game sees a storage cube as a companion cube? If you used exactly the same incinerator code from the original, the fool-the-GLaDOS trick should work.
Oh, and how come [spoiler]in the room after the incinerator, the hallway with the Turret can't be entered until you destroy it with an energy ball?[/spoiler] Logically, the Turret would've destroyed me by the time I got there, but I always use notarget
The [spoiler]bts room with all the Chell clones[/spoiler] was spooky.
appunxintator wrote:
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)
Well, if console-spawned storage cubes have no name, then how come the incinerator in the original game sees a storage cube as a companion cube? If you used exactly the same incinerator code from the original, the fool-the-GLaDOS trick should work.
Oh, and how come
Spoiler
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Logically, the Turret would've destroyed me by the time I got there, but I always use notarget
The
Spoiler
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was spooky.
The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
BTW, if you jump into the incinerator in this mappack, [spoiler]the screen says, "Oh the irony!"[/spoiler]. I LOL'd when I saw it.
Oh, and if you have to [spoiler]hold the button down to open the incinerator[/spoiler], how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
And the reason I use notarget instead of godmode in the [spoiler]hallway with the Unstationary Scaffold, the turrets, and the elevator-music version of the radio music (yet another LOL)[/spoiler] is because I don't like having my Companion Cube full of bullet holes! Not to mention, [spoiler]if a Turret shoots the cube off the platform, and it falls into the toxic goo, GLaDOS says "Weighted Storage Cube destroyed.", then you die.[/spoiler]
BTW, if you jump into the incinerator in this mappack,
Spoiler
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. I LOL'd when I saw it.
Oh, and if you have to
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, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
And the reason I use notarget instead of godmode in the
Spoiler
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is because I don't like having my Companion Cube full of bullet holes! Not to mention,
Spoiler
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The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
[spoiler]But to throw the box onto portalable floor, you end up off the button.[/spoiler]
Spoiler
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The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.