[RELEASE]Portal: The Flash Version mappack
Quote from Hober on October 28, 2008, 8:34 pmPortalFan77 wrote:You need CSS for the Truck.The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.
The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.
Quote from PortalFan77 on October 28, 2008, 9:17 pmHober wrote:The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.Well get a friend with CSS and ask him for the model, or buy CSS for $10.
Well get a friend with CSS and ask him for the model, or buy CSS for $10.
Quote from Hen7 on October 28, 2008, 10:34 pmThe model comes with the pack, make sure you installed it correctly like in the readme file.
The model comes with the pack, make sure you installed it correctly like in the readme file.
Quote from Rift Industries on November 11, 2008, 8:31 pmI played the flash version for hours before i got the real game. me and my friends were going to make the java version
I played the flash version for hours before i got the real game. me and my friends were going to make the java version
Quote from PortalFan77 on November 11, 2008, 10:59 pmRift Industries wrote:I played the flash version for hours before i got the real game. me and my friends were going to make the java versionThats what this is based off of, a Flash Version.
Thats what this is based off of, a Flash Version.
Quote from Caden on February 2, 2013, 12:45 amThe Portal: The Flash Version Map-Pack was, indeed excellent, but with it's share of problems. The levels were great re-creations of the original and was well worth my time. There were some problems that annoyed me a lot, though. You didn't actually re-create it level from level; you left some out and added some random tests in their place. At some point, the levels became mazes and frustrating if anything else. They weren't fun at all. If you had a way of seeing where you were and where you were going it wouldn't have been a problem. Things such as the panels not allowing Portal placements until they had moved, didn't bother me though: I was happy that you were able to give the pistons the same functions as the ones in the flash version. Too bad that you couldn't make the turrets revivable though... that would have been fun.
I don't understand why you say you need Half-Life 2 in order to play it, I don't own it and the only problem I had was (this might have just been some glitch) [spoiler]Mecha-GLaDOS didn't shoot energy pellets at me like she should have...[/spoiler] I could even see that [spoiler]alien ship at the end of the game[/spoiler].
The boss battle was great though, and really suspenseful. Running away from Mecha-GLaDOS proved to be very annoying though, as I had no idea if I was supposed to go that way or this way.
The Portal: The Flash Version Map-Pack was, indeed excellent, but with it's share of problems. The levels were great re-creations of the original and was well worth my time. There were some problems that annoyed me a lot, though. You didn't actually re-create it level from level; you left some out and added some random tests in their place. At some point, the levels became mazes and frustrating if anything else. They weren't fun at all. If you had a way of seeing where you were and where you were going it wouldn't have been a problem. Things such as the panels not allowing Portal placements until they had moved, didn't bother me though: I was happy that you were able to give the pistons the same functions as the ones in the flash version. Too bad that you couldn't make the turrets revivable though... that would have been fun.
I don't understand why you say you need Half-Life 2 in order to play it, I don't own it and the only problem I had was (this might have just been some glitch)
The boss battle was great though, and really suspenseful. Running away from Mecha-GLaDOS proved to be very annoying though, as I had no idea if I was supposed to go that way or this way.
Quote from Test Subject #54067 on April 20, 2013, 1:37 pmGood so far, but I don't have HL2 and I don't want to get it just for this pack, so could you pack the materials into the pack? Anyways, great job!
EDIT: I had the same problem as Caden, making it impossible to finish the map without noclipping to the [spoiler]Broken Mecha-Destroyer[/spoiler] room.
Good so far, but I don't have HL2 and I don't want to get it just for this pack, so could you pack the materials into the pack? Anyways, great job!
EDIT: I had the same problem as Caden, making it impossible to finish the map without noclipping to the
Quote from FelixGriffin on April 20, 2013, 6:07 pmIf you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.
If you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.
Quote from Test Subject #54067 on April 21, 2013, 9:11 amFelixGriffin wrote:If you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.Ah, I only have the Portal 2 Authoring Tools, not Source SDK.
Ah, I only have the Portal 2 Authoring Tools, not Source SDK.