[RELEASE]Portal: The Flash Version mappack
Quote from PortalFan77 on May 5, 2008, 4:17 pmDude you could of made this into a source mod because of how good it was, truly epic job, I played it again and still can't get enough.
Dude you could of made this into a source mod because of how good it was, truly epic job, I played it again and still can't get enough.
Quote from Hen7 on May 5, 2008, 6:18 pmThanks msleeper!
[img]http://portalmaps.wecreatestuff.com/images/screen01.jpg[/img]
I've uploaded the map itself to the download database before I opened this thread but still, I can't see it, maybe there was a problem, I'll try again.
PortalFan77, I've already tried to make it a mod, But I had no idea how to make it for Portal, only HL2, after changing some stuff in the gameinfo.txt It just crashed.The file was too big, try uploading it now. --msleeper
Thanks msleeper!
[img]http://portalmaps.wecreatestuff.com/images/screen01.jpg[/img]
I've uploaded the map itself to the download database before I opened this thread but still, I can't see it, maybe there was a problem, I'll try again.
PortalFan77, I've already tried to make it a mod, But I had no idea how to make it for Portal, only HL2, after changing some stuff in the gameinfo.txt It just crashed.
The file was too big, try uploading it now. --msleeper
Quote from Hen7 on May 5, 2008, 11:04 pmhttp://forums.thinking.withportals.com/dload.php?action=file&file_id=213
It's up
http://forums.thinking.withportals.com/dload.php?action=file&file_id=213
It's up
Quote from rellikpd on May 6, 2008, 5:34 amadd that link to the main post. and be sure to tell MSleeper that you want that picture as the main screenshot? (that is of coarse if you WANT this thing to be spotlighted )
add that link to the main post. and be sure to tell MSleeper that you want that picture as the main screenshot? (that is of coarse if you WANT this thing to be spotlighted )
Quote from infernet89 on May 6, 2008, 5:51 amNearly perfect, but.. Is there any possibility to put the subtitle on the part where glados tlak without the subtitle? I'm italian and i can't understand without them .__.
Nearly perfect, but.. Is there any possibility to put the subtitle on the part where glados tlak without the subtitle? I'm italian and i can't understand without them .__.
(I'll stop recording if i die.)
Quote from Hen7 on May 6, 2008, 8:06 amrellikpd, thats the picture yeah, If it's not good I won't mind using any of these ones: http://portalmaps.wecreatestuff.com/ (look down)
infernet89, Can't do that, I have no idea how to add subtitles to edited sounds.
rellikpd, thats the picture yeah, If it's not good I won't mind using any of these ones: http://portalmaps.wecreatestuff.com/ (look down)
infernet89, Can't do that, I have no idea how to add subtitles to edited sounds.
Quote from Ricotez on May 6, 2008, 8:37 amGreat scott...
About 3,5 hours after I started this mappack, I finished it and I was like "What the hell just happened?"
This isn't a mappack. This is a completely new game! A tremendous job, though with a few flaws...
First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying.
Next to that indicators aren't always clear. I often pushed a button or a switch, and then had to scout the chamber again to find out what changed.
Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through.
Everything else was just great. The chambers had a good design (an Aperture look, whilst still something slightly different, a more closed feeling, more claustrophobic, wich really enhanced atmosphere), the BTS-areas were just great, as were the [spoiler]'broken'[/spoiler] chambers [spoiler]where you had to go BTS to finish them.[/spoiler] I also liked the [spoiler]cake part[/spoiler], the [spoiler]boss battle[/spoiler][spoiler](a Mechanoid! What a good idea!)[/spoiler] and the ending [spoiler](with the Combine gunship)[/spoiler]
This is (are) the best bonus map(s) for Portal I've played so far.
Great scott...
About 3,5 hours after I started this mappack, I finished it and I was like "What the hell just happened?"
This isn't a mappack. This is a completely new game! A tremendous job, though with a few flaws...
First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying.
Next to that indicators aren't always clear. I often pushed a button or a switch, and then had to scout the chamber again to find out what changed.
Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through.
Everything else was just great. The chambers had a good design (an Aperture look, whilst still something slightly different, a more closed feeling, more claustrophobic, wich really enhanced atmosphere), the BTS-areas were just great, as were the
This is (are) the best bonus map(s) for Portal I've played so far.
"Duct Tape is the answer."
Quote from Hen7 on May 6, 2008, 1:37 pmtaco wrote:Why are there no cubemaps? And why no strip lighting?What do you mean? where?
Btw did someone experienced in creating BMZ files?, People wants me to make it but I have no experience in making these kind of files, or anything similar, I found a tutorial on the VALVE's wiki but all of these command lines makes my head hurt.
Is there some kind of an automatic tool that lets you skip this whole mess?
What do you mean? where?
Btw did someone experienced in creating BMZ files?, People wants me to make it but I have no experience in making these kind of files, or anything similar, I found a tutorial on the VALVE's wiki but all of these command lines makes my head hurt.
Is there some kind of an automatic tool that lets you skip this whole mess?
Quote from ddrkhat on May 6, 2008, 2:59 pmBrilliant! tons of places had me panicking to hell and jeeze.. some made me jump the hell out of my skin. But brilliant, ab-so-lute-ly brilliant conversion and the escape maps are awesome. The boss fight was pretty hard until I got going.. then [spoiler]I ended up waiting for perhaps 3 minutes behind a van for the boss to kill itself and[/spoiler] the end... OMG!
Brilliant! tons of places had me panicking to hell and jeeze.. some made me jump the hell out of my skin. But brilliant, ab-so-lute-ly brilliant conversion and the escape maps are awesome. The boss fight was pretty hard until I got going.. then