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[RELEASE]Portal | Underground Story

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I can't upload this map on this site.
But you can download it here:" http://myaperturelabs.com/file.php?id=85 "

Portal | Underground Story
created by Marty and Toby.

Description:
This Portal story is based on the MTN Portal Story | Part One!
This mappack includes around 75 levels.
The longest custom map so far.

We have change the name from "MTN Portal story" to "Portal | Underground story".
This story includes part one and part two and also a training room for the second part.
We have also renamed the "part one" and "part two" to "Project One" and "Project twO".
We hope you like these new names.

Features: Project twO

# Based on MTN Portal Story | Part One.
# More than 45 test chambers.
# Level design similar to the original Portal style.
# Level difficulty is balanced, like the original.
# New gameplay elements, e.g. super jumps and red laser.
# Easter eggs and secret chambers.
# Several paths and two possible endings.
# Awesome storyline.
# Epic moments/endings.

DOWNLOAD : http://myaperturelabs.com/file.php?id=85

TRAILER : http://www.youtube.com/watch?v=dnBqLffxC8M

Screenshots.
[img]http://image.hazardstrip.com/ss/maps/thm_145372.jpg[/img]
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Don't forget to read the "Read me!"

Have Fun!

//Marty
//Toby

WIP or a Release? Does it have like new models and such. . Cause I have a bit of trouble getting models in.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Sounds AWESOME. If I understood right, includes this project twO? I think I must study harder in english lessons :D

edit: Okay, at first look it looks very good, I play it tomorrow and rate it after that.

A great mappack/story...

Feels like playing an expansion or something - not too different from the original Portal with a couple of new ideas. One of the top quality stuff i have in my custom maps collection. Could say more, but better give it a try yourself. Really worth it. :wink:

Is there a reason you copied half of my (Flash Mappack) Features list word by word?

I'm having trouble where to start with this map, so I'll address some of your points in order.

Quote:
# More than 45 test chambers.

Ok, it's long. However, length !=quality, and despite having no-end of puzzles I'm still fairly certain that I could count the number of original puzzles (some were just straight ports?!) on one hand.

Quote:
# Level design similar to the original Portal style.

Yes, and for the most part your world geometry looks nice. But there are still FAR too many misaligned textures, and it's missing all the small details such as variation on the floor textures.
Also, you have leaks - your lighting looks horrible. And I fail to see why you decided to release this map without any cubemaps.
While I'm here I couldn't just let it pass that near the end one of the entire damn walls was still textured with nodraw - what were you thinking?

Quote:
New gameplay elements, e.g. super jumps and red laser.

Now I'm very confused - I played through the entire map, and only experienced the 'red laser' and 'superjump' in the tutorial chamber - am I missing something?

Quote:
# Several paths and two possible endings.

Well, this sounds like it could be cool, so perhaps I'll replay the end bit to see if I can find the second end.

Quote:
# Awesome storyline.

Sorry, story?

As well as these points the map suffered from a HUGE GLaDoS overload; you must have used every sound clip at least twice. Yes, they were funny the first time, but we've all heard them now, and unless they're used extremely sparingly, in the right spots, it just sounds awful

Aside from all this, I do think you have the ability to make something really good; some of it looked nice, and with a LOT more attention to the details (play the Portal chambers repeatedly until you see the bits that look wrong in your map), and a little more knowledge of hammer and the Source engine you could put out something great.

Hen7 wrote:
Is there a reason you copied half of my (Flash Mappack) Features list word by word?

:sigh:
YOU GOT PWNT BITCHES!!

I finished project One thinking "meh..." however, project Two blew me away. The jump in quality is VERY noticeable. So much that it seems you made project One a lot of time ago. Playing these maps, I saw your evolution as a mapper 8)
One piece of advice I can give you is to re-do project One to have it match the quality of Two. That's because project one gives away a bad first impression I must say (as shown by the bitter Farragar post above)
Btw, as I said project Two blew me away. That's because it had a lot of stuff mappers rarely do on their maps:

- outside environments
- length and quality at the same time
- A new original gameplay mechanics that didnt feel tacked on
- Secret cakes for people who like to look into every nook and cranny!
- BRANCHING PATHS!!!

Especially that last one! I didnt do your training map before playing, so when I found out I went all "fuck yeah branching paths!" in the back of my mind. That was so awesome. Btw, I only found 2 of those paths which led to the 2 different endings. Are there more paths? Judging at the "glass with holes" tutorial in the last room of the training, I guess yes. Can you tell us how many of those paths are there to find?

Anyway, I found a pretty big bug in one of the chambers.
The goo in this room:

[img]http://img527.imageshack.us/img527/1802/mtnchamber0310000tr9.th.jpg[/img]

doesnt kill you. In conclusion, my congratulations for this genuinely awesome map pack. I hope you'll bring project one to the same level of polish that two has. :D

I agree with Kiavik there, that part two was far and away better than the the first. There were quite a few bugs though, namely (I don't know the mapper term for this, sorry) there were a few walls where it should have allowed me to place a portal, but it was reluctant to do so. I think also that you may have had leaks, as the lighting was weird in areas. With some work, this could be one of the better maps out there.

On a different note, I really liked the outside areas - few mappers venture out of aperture science. Even though many of your chambers were pulled straight from others' ideas, it was a nice compilation. I didn't see many easter eggs, but I did see one that I missed, so that was neat - deserves another playthrough. I also liked the addition of the jump pads - they were really neat...

With regards to

Spoiler
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p.s. Glados's voice did seem a bit overused at times, but the addition of unique lines helps this...

I liked the easter eggs. I found alot of un-needed nodraw textures though.

Spoiler
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Overall, good map pack, liked the alternate path things, but it strayed a little from Portal in general with all the bts areas. ^^ Loved it though.

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