[RELEASE] PuzzleOne
Quote from FISHY CRACKERS on August 7, 2008, 4:58 pmI enjoyed the map, though i'm not sure if did the last part right, getting the companion cube on the button, but i also think i may have gotten it... well i don't know, great map anyway.
I enjoyed the map, though i'm not sure if did the last part right, getting the companion cube on the button, but i also think i may have gotten it... well i don't know, great map anyway.
Quote from MrTwoVideoCards on August 7, 2008, 5:28 pmpenapappa wrote:Updated nowedit: I forgot to press edit
WHOA!
edit: I forgot to press edit
WHOA!
Quote from reepblue on August 7, 2008, 5:56 pmpenapappa wrote:Updated nowedit: I forgot to press edit
Did you also include the box skin?
edit: I forgot to press edit
Did you also include the box skin?
The more you give, the less appreciated it will be received.
Quote from penapappa on August 8, 2008, 3:38 amI packed that box texture to bsp with pakrat , but I'm not sure did I it right. So try if it is black box now. And btw I build cubemaps like there is wiki, but when I after that make bmz file and run map from it, cubemaps haven't any effect in map, metalwalls aren't reflective anymore, like they're after cubemaps building
I packed that box texture to bsp with pakrat , but I'm not sure did I it right. So try if it is black box now. And btw I build cubemaps like there is wiki, but when I after that make bmz file and run map from it, cubemaps haven't any effect in map, metalwalls aren't reflective anymore, like they're after cubemaps building
Quote from reepblue on August 8, 2008, 4:38 ampenapappa wrote:I packed that box texture to bsp with pakrat , but I'm not sure did I it right.Nope. But the map was a improvement!
-It started with an elevator!
-No missing textures!But however I did not like the file name being "16140819718bdd6b493c1bcf0ef00bf3"
And maybe it should have a Chamber sign?
Nope. But the map was a improvement!
-It started with an elevator!
-No missing textures!
But however I did not like the file name being "16140819718bdd6b493c1bcf0ef00bf3"
And maybe it should have a Chamber sign?
The more you give, the less appreciated it will be received.
Quote from Mek on August 8, 2008, 4:44 amreepblue wrote:But however I did not like the file name being "16140819718bdd6b493c1bcf0ef00bf3"blame the download mod for phpbb for this crap
reepblue wrote:And maybe it should have a Chamber sign?good idea, one from the original game might be used, if the author doesn't want to spend all the day creating a custom one (the custom one will also be big in size, from my own experience).
penapappa wrote:I packed that box texture to bsp with pakrat , but I'm not sure did I it right. So try if it is black box now. And btw I build cubemaps like there is wiki, but when I after that make bmz file and run map from it, cubemaps haven't any effect in map, metalwalls aren't reflective anymore, like they're after cubemaps buildingIf you rename the bsp file after building the cubemaps, the cubemaps will break. I think it is mentioned somewhere in the wiki or forum. But don't build cubemaps twice. Just recomile the map and build them over again (don't forget non-HDR along with HDR).
blame the download mod for phpbb for this crap
good idea, one from the original game might be used, if the author doesn't want to spend all the day creating a custom one (the custom one will also be big in size, from my own experience).
If you rename the bsp file after building the cubemaps, the cubemaps will break. I think it is mentioned somewhere in the wiki or forum. But don't build cubemaps twice. Just recomile the map and build them over again (don't forget non-HDR along with HDR).
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from ultradude25 on August 8, 2008, 4:55 amFail. The cubes textures are still missing, but at least I can now use the portable surface which was unportable 'cos of the un-renderedness.
Fix the cube and this map will have epicness, If possible could you have the Hand-Held Portal Device actually start out inside the pedestal and then it will raise up when the elevator doors open, it would make a nice effect.
You could have the animations for it closing reversed maybe?
Fail. The cubes textures are still missing, but at least I can now use the portable surface which was unportable 'cos of the un-renderedness.
Fix the cube and this map will have epicness, If possible could you have the Hand-Held Portal Device actually start out inside the pedestal and then it will raise up when the elevator doors open, it would make a nice effect.
You could have the animations for it closing reversed maybe?
Quote from reepblue on August 8, 2008, 6:31 ampenapappa wrote:How can I fix that cube?Do you have WinRAR?
If so, try putting the .vmt and the .vmf files of the cube model/skin. If in a folder that you/someone else made, copy the folder and put it in your map .bns folder. Tell us were to put it and right click on you folder and select "Add "your_file.rar"
..Or any other way you can without WinRAR.
Do you have WinRAR?
If so, try putting the .vmt and the .vmf files of the cube model/skin. If in a folder that you/someone else made, copy the folder and put it in your map .bns folder. Tell us were to put it and right click on you folder and select "Add "your_file.rar"
..Or any other way you can without WinRAR.
The more you give, the less appreciated it will be received.